ARK: Survival Ascended — Dino Management Commands
Server admins spend more time managing dinos than anything else: wiping wild populations to refresh spawns, instantly taming for testing, summoning specific creatures for events, reviving accidentally-killed tames. This guide covers the commands you'll actually use.
Prerequisites
- Open the console (
~on PC,RB+LB+Y+Xon Xbox,R1+L1+Triangle+Squareon PS5). - Authenticate:
EnableCheats <your_admin_password>. - Re-authenticate every session — cheats reset on disconnect.
Full auth walkthrough in our console commands full guide.
Wipe All Wild Dinos
Most-asked command. Use after a mod change, after a stretch of bad spawn RNG, or to refresh high-level dinos:
DestroyWildDinos
- Affects only the cell currently loaded into memory.
- For a true full-map wipe, run from the server console (RCON) — that operates server-wide.
- Wild dinos respawn over the next 10–20 minutes.
- Existing tames are NOT affected.
Force Tame the Dino In Front of You
ForceTame
Aim at a wild dino, run command. Result: instantly tamed, rideable without a saddle, full stat preservation.
If ForceTame freezes the game on very high-level dinos (community-reported issue), use DoTame instead — slightly slower but more stable.
Spawn a Tamed Dino at a Specific Level
GMSummon "<BlueprintPath>" <level>
Example — spawn a level-150 tamed Rex:
GMSummon "Rex_Character_BP_C" 150
- Always quote the blueprint path. Without quotes, the parser falls back to
Summon, which spawns a wild dino. - Level applies before taming bonus.
Common Blueprint Paths
| Creature | Blueprint |
|---|---|
| Rex | Rex_Character_BP_C |
| Argentavis | Argent_Character_BP_C |
| Quetzal | Quetz_Character_BP_C |
| Wyvern Fire | Wyvern_Character_BP_Fire_C |
| Giga | Gigant_Character_BP_C |
| Carnotaurus | Carno_Character_BP_C |
| Trike | Trike_Character_BP_C |
Revive a Dead Tame
If a tame died and you have its Dino ID (visible in the death log or via cheat ShowMyAdminManager):
cheat ScriptCommand revivedino <dinoID1> <dinoID2>
- Both Dino ID parts are required (a tame's ID is two 32-bit numbers).
- Works on tames that died within the cell loaded at the time of death.
- For tames that died and were already cleaned up, this won't recover them — back up your save before risky raids.
Other Useful Dino Commands
| Command | Effect |
|---|---|
DestroyMyTarget | Delete the dino at your reticle. Works for griefer tames stuck in walls. |
RefillStats | Fully heal/feed the dino you're riding. |
SetTargetDinoColor <region> <colorID> | Recolor a tame for cosmetic events. |
InfiniteWeight | Carry-weight cap removed for the rider's tame too. |
Common Mistakes
- "DestroyWildDinos didn't wipe my map" — only the loaded cell wiped. Use it server-side via RCON to hit the full map.
- "GMSummon spawned a wild dino" — your blueprint path wasn't quoted.
- "revivedino did nothing" — Dino ID was wrong or tame was already cleaned up.
- "My ForceTame'd dino has no saddle slot" — that's correct; force-tamed dinos can be ridden without a saddle as a cheat side-effect.
Run a clean dino economy. Host an ASA server with Supercraft and run RCON commands from a web panel.