Hosting Guide
• Updated May 24, 2026
Where each game's files live - the cross-game partition map
The File Manager in the panel groups each game's folders into named partitions: Mods, Saves, Config, Logs, and so on. The names are friendly but they hide a different real path on disk per game. If you are uploading a config file from an external editor, picking the right paste target for a save, or telling support where to look, you need the on-disk path.
This page is the cross-game reference. Replace u<port> with your server's user (visible on the Basic Control tab as the SSH/SFTP username).
Reading the table
- Partition name is what the File Manager calls the folder in the panel UI.
- On-disk path is the actual location on the node, the path you would use if you SFTPed in or if support quoted you a path in a ticket.
- Notes covers anything path-related that catches customers regularly.
Minecraft (mnj)
| Server type | Partition | On-disk path |
| forge / neoforge / fabric | Mods | ~/mnj/data/mods |
| paper / spigot / purpur / bedwars | Plugins | ~/mnj/data/plugins |
| all | Worlds / Config | ~/mnj/data/ (server.properties, world directories) |
| all | Logs | ~/mnj/data/logs/ |
Modded server types (forge, neoforge, fabric) write to mods/; plugin-based server types (paper, spigot, purpur) write to plugins/. Switching server type wipes the irrelevant folder; back up before the switch.
Valheim (vlh)
| Partition | On-disk path |
| Mods | ~/vlh/bin/BepInEx/ (entire BepInEx tree - plugins, patchers, configs) |
| Game Data | ~/vlh/Valheim/save/ (worlds, character files) |
| Config | ~/vlh/bin/start_server.sh and BepInEx/config/ for plugin configs |
| Logs | ~/vlh/bin/BepInEx/LogOutput.log (BepInEx); game log via panel Logs tab |
Vintage Story (vst)
| Partition | On-disk path |
| Worlds | ~/vst/data/Saves/ |
| Mods | ~/vst/data/Mods/ |
| Config | ~/vst/data/ (serverconfig.json at root) |
| Logs | ~/vst/data/Logs/ |
Project Zomboid (prz)
This is the only game on this list whose data path changes between branches. Build 41 (stable) and Build 42 (unstable) use different locations:
| Branch | Partition | On-disk path |
| stable (B41) | Mods | ~/prz/bin/Zomboid/mods/ |
| stable (B41) | Workshop Mods | ~/prz/bin/steamapps/workshop/content/108600/ |
| stable (B41) | Server Config | ~/prz/bin/Zomboid/Server/servertest.ini |
| stable (B41) | Saves | ~/prz/bin/Zomboid/Saves/Multiplayer/servertest/ |
| unstable (B42) | Mods | ~/Zomboid/mods/ (data dir moved out of prz/) |
| unstable (B42) | Server Config | ~/Zomboid/Server/servertest.ini |
| unstable (B42) | Saves | ~/Zomboid/Saves/Multiplayer/servertest/ |
Switching branches does not migrate the data. See PZ Build 42 paths reference for the full layout.
ARK (arksa, arkse)
| Variant | Partition | On-disk path |
| ARK: Survival Ascended (arksa) | Saves | ~/arksa/data/Saved/SavedArks/ |
| arksa | Config | ~/arksa/data/Saved/Config/WindowsServer/ (Game.ini, GameUserSettings.ini) |
| arksa | Logs | ~/arksa/data/Saved/Logs/ (ShooterGame.log) |
| arksa | Mods | No dedicated File Manager partition - CurseForge mods handled via the panel's Mods tab; on-disk they land under ~/arksa/data/Mods/ |
| ARK: Survival Evolved (arkse) | Mods | ~/arkse/bin/ShooterGame/Content/Mods/ |
| arkse | Saves | ~/arkse/bin/ShooterGame/Saved/SavedArks/ |
| arkse | Config | ~/arkse/bin/ShooterGame/Saved/Config/LinuxServer/ |
Palworld (pal)
| Partition | On-disk path |
| Config | ~/pal/bin/Pal/Saved/Config/LinuxServer/PalWorldSettings.ini |
| Saves | ~/pal/bin/Pal/Saved/SaveGames/0/ |
| Mods | ~/pal/bin/Pal/Content/Paks/~mods/ (.pak files) |
| Logs | ~/pal/bin/Pal/Saved/Logs/Pal.log |
Conan Exiles (con)
| Partition | On-disk path |
| Mods | ~/con/data/Saved/Mods/ |
| Config | ~/con/data/Saved/Config/LinuxServer/ (ServerSettings.ini, Engine.ini) |
| Saves | ~/con/data/Saved/ (game.db SQLite database) |
| Logs | ~/con/data/Saved/Logs/ |
Necesse (nec)
| Partition | On-disk path |
| Mods | ~/nec/save/mods/ |
| Saves / Config | ~/nec/save/ (worlds and server.cfg at the root) |
Other games at a glance
| Game | Saves base | Config base |
| Rust (rst) | ~/rst/server/my_server_identity/ | server.cfg under the same identity dir |
| V Rising (vrs) | ~/vrs/save-data/Saves/v3/<world>/ | ~/vrs/save-data/Settings/ |
| Satisfactory (stf) | ~/stf/data/SatisfactoryDedicatedServer/Saved/SaveGames/ | ~/stf/data/SatisfactoryDedicatedServer/Saved/Config/LinuxServer/ |
| Enshrouded (enh) | ~/enh/savegame/ | ~/enh/enshrouded_server.json |
| Icarus (ics) | ~/ics/data/Icarus/Saved/PlayerData/ | ~/ics/data/Icarus/Saved/Config/LinuxServer/ |
| CS2 (cs2) | n/a (no persistent world) | ~/cs2/bin/game/csgo/cfg/ |
| 7 Days to Die (sdt) | ~/sdt/save/ | ~/sdt/bin/serverconfig.xml, serveradmin.xml |
"Where is X?" - quick answers
- "Where is my mods folder?" - find your game above. For most games the partition is literally called Mods in the File Manager.
- "Where is the settings file?" - see the Config row for your game. For Palworld it is
PalWorldSettings.ini; for ARK SA it is GameUserSettings.ini and Game.ini; for Conan it is ServerSettings.ini; for Project Zomboid the path moved between branches (see PZ table above).
- "Where do logs live?" - most games keep logs under the game's
Saved/Logs/ tree. The panel's Logs tab pulls from the same files; you can read them in either place.
- "Where is my world save?" - see the Saves row. ARK calls them
SavedArks/; Palworld calls them SaveGames/0/; Valheim calls them just save/.
Tooling tips
- The File Manager and SFTP access read the same files. If you cannot upload through the panel, SFTP to your server's host on the port shown in Basic Control. Same credentials.
- If a path you expect is missing, the server may not have started yet - many games create their config and save trees only on first boot. Start the server once, then check.
- If a folder shows a padlock icon, see the locked-folder explainer; the fix takes one click.
Need a host where the File Manager just works? See plans. The panel surfaces every partition above with the right name for your game, and the layout stays consistent as you switch branches or game types.