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File Manager Partition Map - Per-Game Paths

Where each game's files live - the cross-game partition map

The File Manager in the panel groups each game's folders into named partitions: Mods, Saves, Config, Logs, and so on. The names are friendly but they hide a different real path on disk per game. If you are uploading a config file from an external editor, picking the right paste target for a save, or telling support where to look, you need the on-disk path.

This page is the cross-game reference. Replace u<port> with your server's user (visible on the Basic Control tab as the SSH/SFTP username).

Reading the table

  • Partition name is what the File Manager calls the folder in the panel UI.
  • On-disk path is the actual location on the node, the path you would use if you SFTPed in or if support quoted you a path in a ticket.
  • Notes covers anything path-related that catches customers regularly.

Minecraft (mnj)

Server typePartitionOn-disk path
forge / neoforge / fabricMods~/mnj/data/mods
paper / spigot / purpur / bedwarsPlugins~/mnj/data/plugins
allWorlds / Config~/mnj/data/ (server.properties, world directories)
allLogs~/mnj/data/logs/

Modded server types (forge, neoforge, fabric) write to mods/; plugin-based server types (paper, spigot, purpur) write to plugins/. Switching server type wipes the irrelevant folder; back up before the switch.

Valheim (vlh)

PartitionOn-disk path
Mods~/vlh/bin/BepInEx/ (entire BepInEx tree - plugins, patchers, configs)
Game Data~/vlh/Valheim/save/ (worlds, character files)
Config~/vlh/bin/start_server.sh and BepInEx/config/ for plugin configs
Logs~/vlh/bin/BepInEx/LogOutput.log (BepInEx); game log via panel Logs tab

Vintage Story (vst)

PartitionOn-disk path
Worlds~/vst/data/Saves/
Mods~/vst/data/Mods/
Config~/vst/data/ (serverconfig.json at root)
Logs~/vst/data/Logs/

Project Zomboid (prz)

This is the only game on this list whose data path changes between branches. Build 41 (stable) and Build 42 (unstable) use different locations:

BranchPartitionOn-disk path
stable (B41)Mods~/prz/bin/Zomboid/mods/
stable (B41)Workshop Mods~/prz/bin/steamapps/workshop/content/108600/
stable (B41)Server Config~/prz/bin/Zomboid/Server/servertest.ini
stable (B41)Saves~/prz/bin/Zomboid/Saves/Multiplayer/servertest/
unstable (B42)Mods~/Zomboid/mods/ (data dir moved out of prz/)
unstable (B42)Server Config~/Zomboid/Server/servertest.ini
unstable (B42)Saves~/Zomboid/Saves/Multiplayer/servertest/

Switching branches does not migrate the data. See PZ Build 42 paths reference for the full layout.

ARK (arksa, arkse)

VariantPartitionOn-disk path
ARK: Survival Ascended (arksa)Saves~/arksa/data/Saved/SavedArks/
arksaConfig~/arksa/data/Saved/Config/WindowsServer/ (Game.ini, GameUserSettings.ini)
arksaLogs~/arksa/data/Saved/Logs/ (ShooterGame.log)
arksaModsNo dedicated File Manager partition - CurseForge mods handled via the panel's Mods tab; on-disk they land under ~/arksa/data/Mods/
ARK: Survival Evolved (arkse)Mods~/arkse/bin/ShooterGame/Content/Mods/
arkseSaves~/arkse/bin/ShooterGame/Saved/SavedArks/
arkseConfig~/arkse/bin/ShooterGame/Saved/Config/LinuxServer/

Palworld (pal)

PartitionOn-disk path
Config~/pal/bin/Pal/Saved/Config/LinuxServer/PalWorldSettings.ini
Saves~/pal/bin/Pal/Saved/SaveGames/0/
Mods~/pal/bin/Pal/Content/Paks/~mods/ (.pak files)
Logs~/pal/bin/Pal/Saved/Logs/Pal.log

Conan Exiles (con)

PartitionOn-disk path
Mods~/con/data/Saved/Mods/
Config~/con/data/Saved/Config/LinuxServer/ (ServerSettings.ini, Engine.ini)
Saves~/con/data/Saved/ (game.db SQLite database)
Logs~/con/data/Saved/Logs/

Necesse (nec)

PartitionOn-disk path
Mods~/nec/save/mods/
Saves / Config~/nec/save/ (worlds and server.cfg at the root)

Other games at a glance

GameSaves baseConfig base
Rust (rst)~/rst/server/my_server_identity/server.cfg under the same identity dir
V Rising (vrs)~/vrs/save-data/Saves/v3/<world>/~/vrs/save-data/Settings/
Satisfactory (stf)~/stf/data/SatisfactoryDedicatedServer/Saved/SaveGames/~/stf/data/SatisfactoryDedicatedServer/Saved/Config/LinuxServer/
Enshrouded (enh)~/enh/savegame/~/enh/enshrouded_server.json
Icarus (ics)~/ics/data/Icarus/Saved/PlayerData/~/ics/data/Icarus/Saved/Config/LinuxServer/
CS2 (cs2)n/a (no persistent world)~/cs2/bin/game/csgo/cfg/
7 Days to Die (sdt)~/sdt/save/~/sdt/bin/serverconfig.xml, serveradmin.xml

"Where is X?" - quick answers

  • "Where is my mods folder?" - find your game above. For most games the partition is literally called Mods in the File Manager.
  • "Where is the settings file?" - see the Config row for your game. For Palworld it is PalWorldSettings.ini; for ARK SA it is GameUserSettings.ini and Game.ini; for Conan it is ServerSettings.ini; for Project Zomboid the path moved between branches (see PZ table above).
  • "Where do logs live?" - most games keep logs under the game's Saved/Logs/ tree. The panel's Logs tab pulls from the same files; you can read them in either place.
  • "Where is my world save?" - see the Saves row. ARK calls them SavedArks/; Palworld calls them SaveGames/0/; Valheim calls them just save/.

Tooling tips

  • The File Manager and SFTP access read the same files. If you cannot upload through the panel, SFTP to your server's host on the port shown in Basic Control. Same credentials.
  • If a path you expect is missing, the server may not have started yet - many games create their config and save trees only on first boot. Start the server once, then check.
  • If a folder shows a padlock icon, see the locked-folder explainer; the fix takes one click.

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