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Palworld 1.0 Server Update Guide (July 10, 2026)

Palworld 1.0 Server Update Guide

Last verified: June 14, 2026. Date announced at Summer Game Fest 2026; full patch notes remain "Top Secret" until launch.

The date is official: Palworld 1.0 launches July 10, 2026, marking the game's exit from Early Access. Confirmed alongside the date: the World Tree region opens, a second major island roughly doubles the map, the Genetic Recombination breeding system, and Server Clustering for dedicated servers. The full confirmed-vs-unconfirmed breakdown is on our 1.0 release-date page; the wipe-or-keep decision is in its own guide. This page covers how to prepare your dedicated server for the transition.

A note on specifics: Pocketpair has labeled the full patch notes "Top Secret" until launch. This guide sticks to confirmed features and to migration steps that are good practice for any major Palworld update. Exact mechanics for Server Clustering and world compatibility publish on July 10 - we will update this page then.

🌳 The World Tree

The long-teased region, visible but sealed since launch, finally becomes explorable - the centerpiece of the 1.0 map expansion.

🧬 Genetic Recombination

A confirmed new breeding system. Mechanics publish with the patch notes; treat any detailed "how it works" claim before July 10 as speculation.

Pre-update checklist for server owners

1. Back up your world (restore-tested)

Before updating, take a full copy of your server's /Saved/ directory, including Level.sav, LocalData.sav, and the Players folder - and confirm the backup actually restores, not just that it exists. A major-version update is exactly when a silent-bad backup hurts. On Supercraft's Palworld server hosting, daily backups run automatically, but take a manual one immediately before you apply 1.0 regardless of host.

2. Expect a mod-compatibility window

An Early Access exit typically changes engine internals, so .pak and script-based mods built for the Early Access builds may break on 1.0. If your server depends on mods, plan to run vanilla for launch week rather than delay the update, and re-add mods as authors ship 1.0-compatible versions.

3. Plan for two update events

The Tides of Terraria crossover lands June 25 and 1.0 follows July 10 - two updates in roughly two weeks. Back up before each, and treat the July 10 1.0 update as the larger break.

4. Size up capacity for the doubled map

A map that roughly doubles in size, plus a launch-week population spike, means more memory and CPU headroom than your Early Access world needed. If you are near your current limits, give yourself room before launch day - our hardware requirements guide covers sizing.

Server Clustering and crossplay

Server Clustering for dedicated servers is confirmed for 1.0 - linked servers that scale player counts, in the ARK mold - but the exact configuration (ports, transfer rules, what data moves between cluster members) is unpublished. We will document the real setup here once the patch notes are out. For which platforms can already share a server today, see our Palworld crossplay guide.

Wipe or keep? Whether your existing world fully generates the new regions is one of the unpublished details. Make the fresh-versus-continue call before launch week using our wipe-or-keep decision guide.

Want to be online and listed for the launch wave? Rent a Palworld dedicated server with Supercraft - instant setup, daily backups, five regions - and have your 1.0 world up before July 10.

Tired of fighting this issue every patch?

Run a managed Palworld server with us. We handle the patches, mod-version pinning, save backups, and DDoS protection. Set up in 3 minutes, 5 datacenter regions, no contract.

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