Project Zomboid Mod Manager (Build 42)
Project Zomboid does not ship a built-in mod manager. The active community tool for Build 42 is [B42] Mod Manager — Workshop ID 3567084868.
Heads-up: the older "Mod Manager" by NoctisFalco (Workshop ID 2694448564, last updated February 2022) is flagged as incompatible with current builds. Don't install it on a B42 server.
What [B42] Mod Manager Adds
- Sort by installation & update date — find recently-changed mods at a glance.
- Inline changelogs — read the mod author's notes inside the menu instead of opening Workshop in a browser.
- Hide mods from the list without unsubscribing.
- Total mod count displayed in the panel.
- "Reload Lua" and "Sort & Accept" buttons — apply changes without restarting the game when possible.
- Keyboard navigation — arrow keys to move, spacebar to toggle.
- Color coding distinguishes already-active mods from newly enabled ones in the current session.
Installation
- Open Steam Workshop and subscribe to [B42] Mod Manager (Workshop ID 3567084868).
- Launch Project Zomboid.
- Open Mods from the main menu.
- Activate [B42] Mod Manager — leave it near the top of the load order so it can affect other mods.
- Restart the game.
Tested Compatibility
Per the mod's description and community reports, [B42] Mod Manager works in Build 42.17 in both single-player and multiplayer.
Pushing a Mod List to a Dedicated Server
The B42 Mod Manager is a client-side organisation tool. To push a list to a server you still need to copy your Mods= and WorkshopItems= strings into servertest.ini (or your server's equivalent INI). For an automated workflow, see our existing guide on the Server Mod Manager workflow and our Add Mods guide.
Common Pitfalls
| Symptom | Fix |
|---|---|
| Old NoctisFalco "Mod Manager" still subscribed | Unsubscribe from Workshop ID 2694448564 — it's abandoned and conflicts with B42. |
| "Reload Lua" doesn't pick up new content | Some content (animations, items with new templates) still requires a full game restart. Restart and try again. |
| Server runs different mods than your client | Mod Manager is client-side. Verify the server's servertest.ini matches what you exported. |
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