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Project Zomboid Map (2026): All Towns, Locations & Best Bases

Project Zomboid Map: Every Town & Key Location

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The Project Zomboid map is a single, enormous, hand-crafted world called Knox Country, a fictional slice of Kentucky placed under military quarantine. It is not procedurally generated and there are no random seeds: every server, every playthrough, uses the same Knox Country layout. What changes is where you start and how far you push. This hub links a guide to every town, the interactive map, map seeds and mods, the in-game mini-map, and the best base locations across the whole map.

Last updated: June 2026 · Project Zomboid Build 41.78.16 stable / Build 42 unstable

The Interactive Project Zomboid Map

The official Project Zomboid Map Project is the definitive way to view Knox Country. You can pan and zoom every cell, toggle overlays for vehicles, zombie density, and foraging zones, and look up exact tile coordinates for any building. The towns are strung along the historic Dixie Highway (US Route 31W), which runs north to south through Muldraugh, the Dixie trailer park, and on toward West Point and - across the quarantine border - Louisville. Riverside sits off on its own in the north-west on the Ohio River, while Rosewood and March Ridge anchor the south.

Towns of Knox County

Knox Country is made of connected towns, each with its own difficulty, loot profile, and base potential. Click through to a full guide for any of them.

Muldraugh

The original Knox town and the canonical spawn - a long, linear settlement strung along the Dixie Highway with industrial warehouses, McCoy Logging, a gun store, Cortman Medical, and a Spiffo's. Medium difficulty and high loot variety make it the balanced all-rounder. Read the Muldraugh map guide →

Riverside

A wealthier town in the north-west corner, hugging the Ohio River, with a gated community, the West Maple Country Club, and a junkyard. Low zombie density and infinite river fishing make it the best spawn for indefinite long-term survival. Read the Riverside map guide →

Rosewood

The recommended beginner town in the south: small, easy to navigate, lowest zombie population, and home to the Fire Station - one of the best pre-built bases in the game - directly across from a Police Station armory. Read the Rosewood map guide →

West Point

A dense, loot-rich town with the highest loot ceiling of the four originals - a gun store, supermarket, and hardware store - paired with punishing zombie density. A high-reward, high-risk choice for experienced survivors. Read the West Point map guide →

Louisville

The enormous city filling the northeast quadrant, by far the largest location in Knox Country. Skyscrapers, a shopping mall, multiple gun stores, and the highest-tier endgame loot - alongside extreme zombie density and indoor spawns. A late-game destination, not a starting point. Read the Louisville map guide →

Dixie

The Dixie trailer park, a small rural cluster of mobile homes with a central office building along the Dixie Highway south of Muldraugh. Low zombie count and the occasional firearm in a trailer make it a quiet, overlooked stopover. Read the Dixie map guide →

March Ridge

A small, gated town in the far south, mostly residential with a compact business district packing dense loot in the middle. Medium difficulty and relative isolation make it a quieter alternative start with fewer neighbours to worry about. Read the March Ridge map guide →

Build 42 added new towns. The Build 42 unstable branch introduced several new western spawn towns to Knox Country. They expand the map westward but the core survival logic and the towns above are still the heart of the world. If you are running B42, expect to discover a few extra settlements beyond the classic seven.

How the Towns Connect

Knox Country is laid out around a few major roads, and knowing the layout saves a lot of dangerous backtracking. The spine of the map is the Dixie Highway (US Route 31W), running roughly north to south. Travelling it from the south, you pass March Ridge, then the small Dixie trailer park, up through Muldraugh, on to West Point, and finally toward the quarantine border and the city of Louisville in the northeast. Rosewood sits to the southwest, just off the corridor and an easy drive from Muldraugh. Riverside is the outlier - tucked into the far north-west corner on the Ohio River, geographically isolated from the rest, which is part of why it stays so calm.

For survival planning this means a typical progression looks like: start somewhere forgiving (Rosewood or Riverside), graduate to the balanced loot of Muldraugh, then mount expeditions to the higher-tier but punishing West Point and Louisville once you have firearms, a reliable vehicle, and somewhere safe to retreat. Each leg of that journey is a fuel-and-supply problem as much as a combat one - keep a spare gas can, and never run a long road on foot if you can avoid it.

Map Coordinates & Finding Buildings

Every building in Knox Country has a fixed tile coordinate, which is why community guides reference exact numbers like Rosewood's Fire Department around 8148x11730. The interactive map shows these coordinates as you hover, so if a guide names a coordinate you can punch it into the map and see precisely where to drive. This is the fastest way to plan a route to a specific gun store, warehouse, or safehouse before you ever leave your base - and to mark fallback positions along the way.

Map Seeds & Custom Worlds

Project Zomboid does not use random map seeds - Knox Country is one fixed, hand-built world, so "what's the best seed?" has no answer the way it does in Minecraft. What you can do is shape the start with Sandbox presets, custom spawn points, and map mods. Our map seeds and custom worlds guide explains why seeds don't exist and how to replicate the effect of a fresh world.

Map Mods

Map mods are how you actually grow the world. They bolt new towns, cities, and rural areas onto vanilla Knox Country - from small additions like Bedford Falls to sprawling urban maps like Raven Creek. Start with the 6 top map mods for the most-installed, overlap-safe picks, then follow our how to add map mods walkthrough to install them on a dedicated server with the correct load order.

The In-Game Mini-Map

Beyond paper maps, Project Zomboid has a togglable in-game mini-map that reveals as you explore. Our mini-map guide covers enabling it, reading the overlay, and the related server tools - including how to reset the mini-map or reset parts of the map when you want chunks to regenerate.

Best Base Locations Across the Map

Every town has a standout safehouse - Muldraugh's north warehouse, Rosewood's Fire Station, Riverside's gated community, and more. For a ranked tour of the strongest defensible spots across all of Knox Country, see our 8 best base locations guide, then drill into the individual town guides above for the local picks.

Quick Town Comparison

TownRegionZombie densityLoot ceilingBest for
RosewoodSouthLowMediumBeginners
RiversideNorth-west (Ohio River)LowMediumLong-term survival
MuldraughCentral highwayMediumHighBalanced runs
March RidgeFar southMediumMediumQuiet, isolated start
DixieHighway, south of MuldraughLowLowStopover / rural base
West PointNorth-centralHighHighest of the originalsExperienced players
LouisvilleNortheast (city)ExtremeHighest in the gameEndgame expeditions

Reading the Map for Survival

A few map-wide rules apply no matter where you base:

  • Highways are zombie magnets. The Dixie Highway corridor draws and migrates hordes between cells. Loot along it in short, planned runs and lure groups into side streets to thin them out.
  • Density rises with town size. Rosewood and Riverside are forgiving; West Point and especially Louisville will overwhelm an under-equipped survivor. Match your destination to your gear.
  • Population migrates and respawns. On default settings zombies drift toward sound and respawn from neighbouring cells, so a "cleared" town does not stay clear. Plan defences accordingly.
  • Industrial zones sit on the outskirts. Warehouses, factories, and self-storage - your carpentry and metalworking supplies - cluster at the edges of towns rather than the centre.

Related Project Zomboid Guides

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