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RuneScape: Dragonwilds Dedicated Server Setup: Owner ID, Ports & Saves

RuneScape: Dragonwilds Dedicated Server Setup: Owner ID, Ports & Saves

Dragonwilds has a free first-party dedicated-server tool, but a server can be running and still be impossible to find. The repeat offenders are a missing Owner ID, a closed UDP port, a world-name typo, or a hotfix that updated the client before the server. Work through the checks below in that order.

Install the official server tool

Jagex distributes the dedicated server as Steam app 4019830. It does not require a paid server product or a Steam account that owns the game:

steamcmd +force_install_dir /opt/rsdragonwilds \
  +login anonymous +app_update 4019830 validate +quit

Launch the server executable with -log -NewConsole while diagnosing it. The console tells you which build is running and which port is listening; keep that output in the service log instead of debugging a silent background process.

Set the mandatory configuration first

On Linux, the official path is:

RSDragonwilds/Saved/Config/Linux/DedicatedServer.ini

Windows uses the corresponding WindowsServer directory. Before the first start, set all of these values:

ValueWhy it matters
Owner IDYour in-game Dragonwilds Player ID. The server will not start without it.
Server NameThe name shown for the dedicated server.
Default World NameThe world created when no save is present.
Admin PasswordLets trusted players open the in-game Server Management screen.
World Password (optional)Overrides the password stored in the world when you need a quick access change.

Changing these values while the server is running can be lost on shutdown. Stop the process, edit the file, then start it again.

Open the right UDP ports

The first dedicated server uses UDP 7777; additional instances use the next ports, such as 7778. Forward the port from the router to the server and allow it through the host firewall. Every router in the path and the ISP's policy can block forwarding, so a server that appears in the list but cannot be joined usually has a NAT or firewall problem.

InstanceDefault UDP portUse
First server7777World traffic and browser reachability.
Second server7778Only if you run another instance; forward it separately.

Find the world and match versions

In the game's Worlds screen choose the Public tab and search the exact world name, including capitalization. If it disappeared after a patch, compare the version at the top of the server log with the version in the client's top-left corner. Restart Steam and update the server before changing config; a client/server build mismatch is expected after hotfixes.

Move an existing world safely

  1. Stop the dedicated server and make a copy of its entire RSDragonwilds/Saved/Savegames directory.
  2. Copy the desired .sav from the local client’s RSDragonwilds/Saved/SaveGames folder.
  3. Place it in the server's Saved/Savegames directory. Do not delete the backup until the world has loaded and a player has joined.
  4. Start the server and search for the exact world name.

Size for the game's six-player ceiling

The official guide documents a maximum of six players as of version 0.11. Its practical memory rule is 2 GB plus 1 GB per player:

PlayersRAM baselineGood fit
24 GBPrivate co-op world.
46 GBRegular group with a growing base.
68 GBThe supported maximum; leave headroom for the OS and backups.

Fast diagnosis

SymptomFirst check
Server will not startOwner ID and the path/case of DedicatedServer.ini.
Not in the Public listExact world name, current build, and UDP 7777 forwarding.
Listed but not joinableFirewall, router/ISP NAT, then the server log for bind errors.
Worked yesterday, gone after hotfixUpdate both client and server; compare their displayed versions.
World reset or missingStop first and verify the Savegames path; restore the pre-copy backup.

Sources

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