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Star Rupture Server Configuration: What Is Documented & What to Verify

Star Rupture Server Configuration

Searchers often find long Star Rupture INI examples that look authoritative but are not backed by the current setup article. This guide gives a safe configuration workflow and marks the boundary between a documented launch option and a setting that must be verified in the installed manager or package.

Confirmed by the official article: the experimental server tool, StarRuptureServerEOS.exe, and a -Log -port=7777 launch example. A complete public table of ServerName, AdminPassword, difficulty, SaveSync, or web-panel keys is not published there.

Configuration audit

AreaSafe actionDo not assume
BinaryUse the executable present in the current server package.An older StarRuptureServer.exe is interchangeable with the EOS binary.
PortKeep launch port, firewall, router/provider mapping, and client entry consistent.A generic 27015/27016 table applies.
World and savesIdentify the active path from the manager, package, or logs; back it up while stopped.A guessed Game.ini or DSSettings.txt is read automatically.
AccessUse controls exposed by the current manager and test a second account.Unverified whitelist, admin-password, or command syntax is supported.
GameplayChange one supported setting, restart, and test.Difficulty multipliers from another Unreal game belong here.

Known-good launch baseline

.\StarRuptureServerEOS.exe -Log -port=7777

Add only an option confirmed by the current package or official documentation. Save the exact command in your maintenance notes.

Safe setting-change workflow

  1. Copy the current save and record the build.
  2. Record the launch command and manager values.
  3. Change one setting group.
  4. Restart cleanly and inspect the log.
  5. Join and test the intended behavior.
  6. Keep the old copy until the group has played successfully.

When a setting is ignored

  • Check that you edited the active instance, not a template.
  • Check whether the panel overwrites manual edits at start.
  • Confirm the server was stopped before editing.
  • Compare the process working directory with the path inspected.
  • Return to the known-good baseline if the world stops loading.

For a wrong world after reboot, use restart persistence. For a moved world, use save transfer.

Planned updates are not configuration APIs

Update 2: Quality of Life shipped on 2 September 2026 and Hotfix 0.3.2 followed on 4 September. A shipped update is still not a configuration API: a production or building feature becomes a server setting only when the build and its documentation expose one, so check the official setup article before adding a key from a patch note.

References

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