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Star Rupture Multiplayer Guide: Co-op, Dedicated Servers & Save Handoffs

Star Rupture Multiplayer & Co-op Guide

Star Rupture supports co-op, while its dedicated-server feature is still marked experimental. Treat a hosted world like a small operations project: agree who owns the save, test one external join, and keep the build and endpoint written down for the group.

Choose the session model

ModelGood forWhat to plan
In-game hostA short session with the owner presentThe host's availability, local network path, and a clean handoff if the group outgrows it.
Dedicated serverA persistent shared worldExperimental tooling, process supervision, backups, updates, and an external join test.
Managed hostA group that wants the world online without maintaining the machinePanel access, current package, save access, backups, region, and the provider's actual support boundary.

First-session checklist

  1. Choose a world owner and a second person who can operate the server.
  2. Record the game build, server package, external address, and chosen port.
  3. Use the official launch example as the starting point: StarRuptureServerEOS.exe -Log -port=7777.
  4. Allow and forward the same port where self-hosting, then test from outside the host network.
  5. Join with one trusted player, change something harmless, stop cleanly, and confirm the change survives a restart.
  6. Invite the full crew only after the save and endpoint checks pass.

Coordinate a shared factory

  • Give each player ownership of a module, such as inputs, processing, storage, or exploration.
  • Keep one shared note with current recipes, open tasks, and anything changed after an update.
  • Do large construction or save migrations when the fewest players are online.
  • Do not assume every client can repair a server-side configuration problem; keep an operator available.

When somebody cannot join

Check in this order: client/server build, running process, endpoint and port, host firewall/router, then EOS or authentication symptoms. Compare a local-network test with an external test. If the server is reachable but the world is wrong, stop investigating networking and follow the restart/persistence guide.

Save handoff and host changes

Never overwrite the production save blindly. Stop the old process, copy the source save, place it in the target package's documented data location, launch a test copy, and verify world identity and a new save. Use the local-to-dedicated transfer guide and the backup guide.

Official references

The official support article calls dedicated servers experimental and documents the EOS executable, launch example, and same-account caveat. Read it alongside the official announcement feed before promising a feature to your crew.

Related guides

See managed Star Rupture hosting for persistent co-op worlds.

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