Menu
 

Server Game Settings

Server Game Settings

The ServerGameSettings.json file controls V Rising's core gameplay mechanics, difficulty, resource rates, and PvP/PvE balance. This comprehensive guide covers all major settings and their effects on gameplay.

Accessing Server Game Settings

Method 1: File Manager

  1. Open the File Manager
  2. Navigate to /VRisingServer_Data/StreamingAssets/Settings/
  3. Right-click ServerGameSettings.json and select Edit
  4. Make your changes and save the file
  5. Restart your server for changes to take effect

Method 2: Control Panel (if available)

Some hosting providers offer a graphical interface for editing game settings. Check your server panel for an "Advanced Settings" or "Game Settings" tab.

Important Settings Categories

Game Mode Settings

Control the fundamental gameplay type:

"GameModeType": "PvPvE"

Options:

  • "PvP" - Full PvP, castles can be raided at any time
  • "PvE" - Cooperative, no player vs player combat
  • "PvPvE" - Hybrid mode (recommended for most servers)

Castle Settings

Configure castle hearts, decay, and raiding:

{
  "CastleHeartDamageMode": "CanBeDestroyedByPlayers",
  "CastleDecayRateModifier": 1.0,
  "CastleBloodEssenceDrainModifier": 1.0,
  "CastleMinimumDistanceInFloors": 2
}

CastleHeartDamageMode options:

  • "CanBeDestroyedByPlayers" - Hearts can be destroyed in raids
  • "CanBeDestroyedOnlyWhenDecayed" - Hearts invulnerable until castle decays
  • "Invulnerable" - Hearts cannot be destroyed (PvE mode)

CastleDecayRateModifier:

Speed of castle decay when blood essence runs out

  • 0.0 - No decay
  • 1.0 - Normal decay (default)
  • 2.0 - Double decay speed

CastleBloodEssenceDrainModifier:

How fast blood essence is consumed

  • 0.5 - Half drain (easier)
  • 1.0 - Normal drain
  • 2.0 - Double drain (harder)

Resource & Crafting Rates

Adjust gathering and production speeds:

{
  "MaterialYieldModifier_Global": 1.0,
  "BloodEssenceYieldModifier": 1.0,
  "JournalVBloodSourceUnitMaxDistance": 25.0,
  "PvPVampireRespawnModifier": 1.0,
  "CraftRateModifier": 1.0,
  "ResearchCostModifier": 1.0
}

MaterialYieldModifier_Global:

Resources gathered from nodes and enemies

  • 0.5 - Half resources (harder)
  • 1.0 - Normal
  • 2.0 - Double resources (easier, popular for casual servers)
  • 5.0 - Five times resources (very easy)

CraftRateModifier:

Crafting and refining speed

  • 0.5 - Twice as slow
  • 1.0 - Normal speed
  • 2.0 - Twice as fast (recommended for small groups)

Combat & Difficulty

Tune combat difficulty and damage:

{
  "GameDifficulty": "Normal",
  "PlayerDamageDealtModifier": 1.0,
  "PlayerDamageReceivedModifier": 1.0,
  "EquipmentDropChance": 0.2,
  "DropTableModifier_General": 1.0
}

GameDifficulty:

  • "Casual" - Easier combat, more forgiving
  • "Normal" - Balanced (default)
  • "Hard" - Increased challenge
  • "Brutal" - Extreme difficulty for experienced players

PlayerDamageDealtModifier:

Damage players deal to enemies

  • 0.5 - Half damage (harder)
  • 1.5 - 50% more damage (easier)
  • 2.0 - Double damage (very easy)

EquipmentDropChance:

Chance to drop equipment on death

  • 0.0 - Never drop equipment (PvE servers)
  • 0.2 - 20% chance (default for PvP)
  • 1.0 - Always drop equipment (hardcore PvP)

Blood Quality & Servants

Configure blood system and thralls:

{
  "BloodDrainModifier": 1.0,
  "DurabilityDrainModifier": 1.0,
  "ServantConvertRateModifier": 1.0,
  "ServantLimit": 5
}

BloodDrainModifier:

How fast blood quality depletes over time

  • 0.0 - Blood never depletes
  • 1.0 - Normal depletion
  • 2.0 - Drains twice as fast

ServantConvertRateModifier:

Time to convert servants (thralls)

  • 0.5 - Twice as fast
  • 1.0 - Normal (3 hours base time)
  • 2.0 - Twice as slow

ServantLimit:

Maximum servants per castle heart

  • Default: 5
  • Larger servers often increase to 10 or 15

Clan & Multiplayer Settings

{
  "ClanSize": 4,
  "PlayerInteractionSettings": {
    "TimeZone": "Local",
    "VSPlayerWeekdayTime": 17:00-23:00,
    "VSPlayerWeekendTime": 17:00-23:00,
    "VSCastleWeekdayTime": 17:00-23:00,
    "VSCastleWeekendTime": 17:00-23:00
  }
}

ClanSize:

Maximum players per clan

  • Solo server: 1
  • Small groups: 2-4 (default: 4)
  • Large clans: 6-10

PvP Time Windows:

When players can attack each other and castles

  • Format: HH:MM-HH:MM (24-hour time)
  • Set both to 00:00-23:59 for 24/7 PvP
  • Restrict to evening hours (17:00-23:00) for working players
  • Weekend times can differ from weekday times

Popular Server Presets

Casual PvE Server

{
  "GameModeType": "PvE",
  "GameDifficulty": "Normal",
  "MaterialYieldModifier_Global": 2.0,
  "CraftRateModifier": 2.0,
  "CastleDecayRateModifier": 0.5,
  "ServantConvertRateModifier": 0.5,
  "BloodDrainModifier": 0.5
}

Faster progression, relaxed resource gathering, ideal for casual players or those learning the game.

Hardcore PvP Server

{
  "GameModeType": "PvP",
  "GameDifficulty": "Brutal",
  "MaterialYieldModifier_Global": 0.75,
  "PlayerDamageReceivedModifier": 1.5,
  "EquipmentDropChance": 1.0,
  "CastleDecayRateModifier": 2.0,
  "VSPlayerWeekdayTime": "00:00-23:59",
  "VSCastleWeekdayTime": "00:00-23:59"
}

Maximum challenge, constant PvP, full loot on death, punishing resource rates.

Balanced PvPvE Server

{
  "GameModeType": "PvPvE",
  "GameDifficulty": "Normal",
  "MaterialYieldModifier_Global": 1.5,
  "CraftRateModifier": 1.5,
  "EquipmentDropChance": 0.1,
  "VSPlayerWeekdayTime": "18:00-22:00",
  "VSCastleWeekdayTime": "18:00-22:00",
  "VSPlayerWeekendTime": "12:00-23:59",
  "VSCastleWeekendTime": "12:00-23:59"
}

Slightly boosted rates, limited PvP windows for fair competition, protects weekend-only players.

Advanced Settings

Loot & Inventory

{
  "InventoryStacksModifier": 1.0,
  "DropTableModifier_Missions": 1.0,
  "DropTableModifier_General": 1.0
}

InventoryStacksModifier:

Stack size for items

  • 1.0 - Normal (e.g., stone stacks to 100)
  • 2.0 - Double stacks (stone stacks to 200)
  • 5.0 - Five times (popular for building-focused servers)

Death & Respawn

{
  "PvPVampireRespawnModifier": 1.0,
  "DeathContainerPermission": "Anyone",
  "RelicSpawnType": "Unique"
}

DeathContainerPermission:

  • "Anyone" - Everyone can loot your death pile
  • "ClanMembers" - Only clan can loot
  • "OnlyYou" - Only you can reclaim items (PvE servers)

Applying Changes

  1. Edit the ServerGameSettings.json file
  2. Save your changes
  3. Important: Restart the server for settings to apply
  4. Settings take effect immediately upon restart - no need to start a new world

Troubleshooting

Settings Not Applying

  • Verify JSON syntax is valid (use a JSON validator)
  • Check for missing commas or quotes
  • Ensure server fully restarted (not just reloaded)
  • Some settings may require a fresh save file (rare)

Server Won't Start After Changes

  • Restore backup of original ServerGameSettings.json
  • Check server logs for JSON parsing errors
  • Common issues: missing commas, extra commas at end of lists, unclosed brackets

Best Practices

  • Backup first: Always keep a copy of working settings before editing
  • Test changes: Modify one category at a time to identify issues
  • Communicate: Inform players before making major setting changes
  • Balance progression: If you increase gathering rates, consider increasing decay to maintain challenge
  • Monitor feedback: Adjust based on player experience and server population

Optimize your realm. View plans.

Planning servant loadouts around your server rates? The servant gear cost calculator works out the raw farm bill per servant, which is the number that actually changes when you adjust resource or crafting multipliers.

Launch a V Rising server with this setup

Pick a preset and your new server boots preconfigured - rates, rules and mods already dialed in. Change anything later in the panel.

Browse all V Rising recipes →

V Rising Solo / Duo Fast

Tuned for solo and duo play: PvE, Normal difficulty, small clans, 3x gather/yield/craft/refine and half resea…

V Rising PvP Brutal

Full PvP at the hardest difficulty: Brutal enemies, short new-player protection, clans up to 4. Lightly boost…

Tired of fighting this issue every patch?

Run a managed V Rising server with us. We handle the patches, mod-version pinning, save backups, and DDoS protection. Set up in 3 minutes, 5 datacenter regions, no contract.

See V Rising hosting plans →
Top