Menu
 

Food Preservation

Vintage Story: Food Preservation & Cellars

Checked on 13 October 2026 against the Vintage Story 1.22.7 game files and its in-game handbook.

In Vintage Story, food spoilage is a constant threat. The most reliable strategies are cellars for temperature control and crocks for sealed meals. Every container shows how well it works: look at it and its tooltip reads Stored food perish speed: 0.26x or similar, where 1x is the normal speed.

Cellar Requirements (Updated)

  • Max size: Interior up to 7x7x7, or up to 9 blocks along one side as long as the room holds no more than 150 blocks of air. The handbook's smallest example is a 1x2x1 hole with a container in it, covered over.
  • Enclosure: The room must be fully closed, with no openings. A door is fine.
  • Walls that cool: faces of stone, soil, ore or fired clay (bricks, ceramic) cool the room. Wood, glass, metal and other materials do not: with as many non-cooling faces as cooling ones the cellar effect is halved.
  • Sky light: a room lit by the sky loses up to 40% of the effect, and sunlight brighter than level 11 on the container warms the food further. It weakens the cellar rather than switching it off.
  • Check with the HUD: look at the container and read Stored food perish speed.

A perfect cellar holds stored food at 5 °C whenever it is warmer outside (a colder outside stays colder). Food perishes faster the warmer it is:

Temperature the food sits atPerish speed
-10 °C and colder0.1x (the floor)
0 °C0.17x
5 °C (a perfect cellar)0.26x
10 °C0.38x
15 °C0.54x
20 °C0.75x
25 °C1.04x
30 °C1.42x
35 °C1.92x
40 °C and hotter2.4x (the ceiling)

Tip: Cellars can be above ground if fully enclosed, but the cooling comes from stone, soil, ore or fired clay faces, so a wooden shed with a door makes a poor cellar. Dig into a hillside, or line the room with stone or bricks.

Preservation Methods

Method Best For Notes
Cellar (room bonus) All stored food Down to 0.26x in a perfect cellar on a warm day; see the table above
Storage Vessels Vegetables, grain Vegetables perish at 0.75x and grain at 0.5x inside; other food is unchanged. This stacks with the cellar
Crocks (unsealed) Prepared meals Perish rate multiplier is 0.85
Sealed Crocks Long-term meals Perish rate multiplier is 0.1 for a cooked meal, and 0.25 for raw ingredients sealed in a crock
Pickled in a Barrel Vegetables Not a multiplier: 1 litre of brine and 1 vegetable sealed in a barrel for 14 days becomes a pickled vegetable that stays fresh for about 75 days (pickled soybeans about 180). Works for carrot, onion, parsnip, pumpkin, turnip, cabbage, bell pepper, olive and fennel

Sealing Crocks (Fat or Beeswax)

  1. Fill a crock: serve a cooked meal into it from the cooking pot, or put ingredients in it.
  2. Seal it with Fat or Beeswax: hold one and right click the placed crock (the hint reads Seal crock), or in your inventory drop one fat or beeswax onto the crock. Each seal uses one.
  3. Store sealed crocks in a cellar for maximum effect: a sealed meal at 0.1x in a 0.26x cellar spoils at about 0.03x, roughly 30 times slower than an open meal at 20 °C.

An empty crock, or one already sealed, refuses with This crock is empty or already sealed. Taking a serving out breaks the seal, so seal it again with more fat or beeswax.

Cleaning Rot

Rot can build up inside containers. To clean a crock, cooking pot or bowl whose contents have rotted, drop it into water and wait a few seconds: the rot spills out as items, the container comes back empty (and unsealed), and you pick it back up. Storage vessels do not empty this way; take the rot out by hand.

Winter Storage Strategy

  • Prioritize sealed crocks for meat-heavy meals.
  • Use pickling for vegetables that you cannot cook into meals yet.
  • Reserve storage vessels for vegetables and grain in your cellar.
  • On a server, the foodSpoilSpeed world setting scales all spoilage from 25% to 400%; see the worldconfig reference.

Protect your harvest through every season. Set up a Vintage Story server with Supercraft and keep multi-year food vaults safe with fast world saves.

Launch a Vintage Story server with this setup

Pick a preset and your new server boots preconfigured - rates, rules and mods already dialed in. Change anything later in the panel.

Browse all Vintage Story recipes →

Vintage Story Creative Builder

Peaceful builder preset: creative game-mode allowed, passive creatures, no temporal storms, doubled harvest, …

Vintage Story Hardcore Survival

High-stress survival preset: aggressive creatures, frequent temporal storms, slower harvest acceleration, per…

Tired of fighting this issue every patch?

Run a managed Vintage Story server with us. We handle the patches, mod-version pinning, save backups, and DDoS protection. Set up in minutes, multiple datacenter regions, no contract.

See Vintage Story hosting plans →
Top