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Metallurgy Guide

Vintage Story: Complete Metallurgy Guide

Metallurgy is the key to technological progression in Vintage Story. This guide covers ore prospecting, smelting techniques, alloy creation, and the path from copper tools to steel production.

Metal Age Progression

Age Primary Metal Tool Durability Mining Level
Stone Age None (Flint tools) Low Tier 1
Copper Age Copper Medium Tier 2
Bronze Age Bronze (Copper + Tin) High Tier 3
Iron Age Iron Very High Tier 4
Steel Age Steel (Iron + Carbon) Extreme Tier 5

Ore Prospecting

Prospecting Pick Usage

Essential tool for finding ore deposits:

  1. Craft Prospecting Pick: 1 stick + 3 copper/bronze ingots
  2. Take a density reading: sample three rock blocks within 16 blocks of each other. The result belongs to that position — it is not a reading for a radius or for the chunk you are standing in.
  3. Read Results: "Miniscule" through "Very Poor", "Poor", "Decent", "High", "Very High" to "Ultra High", reported per ore as a probability in parts per thousand
  4. Survey, then switch modes: several density readings show you which part of the world generates an ore well. They do not point at a vein — that is what Node Search mode is for, once you are digging.

Because each reading belongs to a position rather than an area, a set of readings is worth far more than any one of them. Our prospector atlas maps a group's readings, ranks the strongest places to dig per ore, and shows where one more reading would remove the most uncertainty. The prospecting guide covers both pick modes in full.

Ore Density Readings

Reading What it means Action
Miniscule Effectively no chance of a vein here Move on
Very Poor Lowest useful band Move to a new location
Poor Rarely worth the digging Keep searching
Decent The threshold where an ore has genuinely generated well Worth investigating
High Strong for this ore Good place to sink a shaft
Very High Among the best you will read Dig here and switch to Node Search
Ultra High Top of the scale Establish a mine

These are relative, not percentages. The game reports a probability per ore in parts per thousand and buckets it into these words, but it does not publish the boundaries between the buckets — so any table giving "Decent = 10-20% ore" is inventing the numbers. Two further caveats that matter more than the exact figure: the reading is a probability that this part of the world generates the ore, not a measurement of ore under your feet; and some ores only ever read low even in their best rock, so compare an ore against itself across your own readings rather than against the other ores in the same list.

Pro Tip: Ore veins run horizontally, not vertically. Once you find ore, mine sideways at the same Y-level for maximum yield.

Smelting Basics

Firepit Smelting (Early Game)

First method for processing ores:

  • Setup: Firepit + 4 dry grass + fuel
  • Capacity: 4 ore chunks per smelt
  • Time: 45 seconds per smelt
  • Efficiency: 100% (no loss)
  • Limitation: Only native copper and gold

Bloomery (Mid Game)

Advanced smelting for iron:

  • Construction: 8 fire bricks + chimney
  • Fuel: Charcoal (more efficient than wood)
  • Capacity: 8 ore chunks
  • Output: Iron bloom (requires further processing)
  • Time: 15 minutes real-time

Crucible Smelting (Late Game)

Precision alloy creation:

  • Material: Ceramic or metal crucible
  • Capacity: 100 units of metal
  • Precision: Mix exact alloy ratios
  • Casting: Pour into molds for tools/ingots

Alloy Recipes

Bronze Alloys

Alloy Recipe Properties
Bronze 90% Copper + 10% Tin Standard tools, good durability
Tin Bronze 92% Copper + 8% Tin Slightly harder than bronze
Bismuth Bronze 50% Copper + 30% Zinc + 20% Bismuth Best bronze variant
Black Bronze 70% Copper + 20% Silver + 10% Gold Decorative, expensive

Steel Production

Most advanced metal in the game:

  1. Smelt Iron Ore: Create iron blooms in bloomery
  2. Work Bloom: Hammer on anvil to create wrought iron
  3. Add Carbon: Heat wrought iron with charcoal
  4. Cementation: 24-hour process to create blister steel
  5. Refine: Hammer and fold to create steel ingots

Smithing Mechanics

Anvil Working

Voxel-based metalworking system:

  • Heat Metal: Forge to working temperature (orange-yellow)
  • Place on Anvil: Right-click with heated ingot
  • Hammer Voxels: Shape metal by removing/adding material
  • Follow Recipe: Match target shape exactly
  • Quench: Cool in water to set shape

Smithing Tools

🔨 Hammer

Primary shaping tool. Removes voxels.

⚒️ Tongs

Rotate and manipulate hot metal safely.

🔥 Forge

Heat metal to working temperature.

⚙️ Anvil

Work surface for shaping metal.

Ore Locations by Type

Copper Ores

Ore Type Depth Range Biome
Native Copper Y: 10-60 All biomes
Malachite Y: 20-80 Temperate
Chalcopyrite Y: 15-70 Mountains

Tin & Bronze Component Ores

  • Cassiterite (Tin): Y: 40-100, rare in all biomes
  • Sphalerite (Zinc): Y: 20-60, common in limestone
  • Bismuthinite (Bismuth): Y: 30-80, rare

Iron Ores

  • Limonite: Y: 10-50, swamps and wetlands
  • Hematite: Y: 5-40, mountains
  • Magnetite: Y: 0-30, deep underground

Advanced Metallurgy

Charcoal Production

Essential fuel for bloomery and forge:

  1. Build Charcoal Pit: 16+ logs in 4x4 pile
  2. Cover with Dirt: Seal all sides except ignition hole
  3. Light Fire: Ignite through small opening
  4. Wait 24 Hours: Real-time for conversion
  5. Harvest: Break dirt to collect charcoal

Tool Durability Comparison

Material Pickaxe Uses Mining Speed
Flint 50 1.0x
Copper 150 1.2x
Bronze 400 1.5x
Iron 800 2.0x
Steel 1600 2.5x

Important: Steel tools last 4x longer than bronze and mine 67% faster. The investment in steel production pays off quickly.

Common Metallurgy Mistakes

Mistake Why It's Bad How to Fix
Mining Without Prospecting Waste time on poor veins Always prospect before establishing mine
Vertical Mining Miss most of the vein Mine horizontally at same Y-level
Skipping Bronze Iron requires bronze tools to mine Progress through metal ages in order
No Charcoal Production Can't smelt iron efficiently Build charcoal pit early

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