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Project Zomboid Dedicated Server Hosting

Last reviewed: 2026-05-29 · Updated for Build 41 stable and the Build 42 branch

A Project Zomboid dedicated server runs 24/7 on always-on hardware, so your Knox Country world keeps decaying and evolving even when nobody is logged in. No host has to leave their PC running, nobody gets booted when the host quits, and you are not capped by one person's home machine. You get full control over Steam Workshop mods, sandbox settings, maps, and scheduled restarts, plus steady performance for bigger groups and long-running campaigns. This is your own persistent apocalypse, live around the clock, that every survivor connects to on their own schedule.

Prices include tax at checkout.
24/7 always-on Steam Workshop mods Build 41 and Build 42 99.9% uptime 2-day refund

Dedicated server vs co-op / non-dedicated (and why it matters for Project Zomboid)

Project Zomboid gives you two ways to survive together, and they are not the same thing. A co-op or non-dedicated game is hosted from inside one player's client. A dedicated server is a separate machine that does nothing but run the world. In a game where the apocalypse is a slow burn, where bodies rot, power and water cut out on a timer, and zombies migrate over real days, that difference decides whether your world keeps living when you log off.

Co-op / non-dedicated session

  • The world only ticks while the host is online. When they log off, the server goes down and the apocalypse freezes for everyone else.
  • Everyone has to coordinate around one person's schedule. No host online means no Knox Country tonight.
  • Player slots are limited by the host's home PC and upload, so big groups stutter and rubber-band.
  • Heavy Steam Workshop mod stacks tank the host's framerate, because the same machine renders the game and simulates the world.
  • Sandbox settings, mod load order, and admin powers are tied to the host's save and harder to manage cleanly.

Dedicated Project Zomboid server

  • Runs 24/7 on its own hardware. The persistent world keeps decaying and evolving with nobody online, so survivors join whenever they want.
  • No dependence on a host. Your whole group plays on their own schedule and the timeline never resets to one person's login.
  • Higher player counts: scale from 5 up to 30 slots as your community grows, without choking a home machine.
  • Full Steam Workshop mod control plus the complete sandbox ruleset, managed from the panel with backups before every update.
  • Works with Build 41 stable and the Build 42 branch, with scheduled restarts and in-game warnings to keep long runs snappy.

If two of you just want a quick co-op evening, a non-dedicated game is fine. The moment you want a persistent Knox Country world, a real group, a modded RP or PvP community, or a campaign that keeps running across days and weeks, a dedicated server is the only setup that holds up. That is what this page is for.

What you get with a dedicated Project Zomboid server

Full sandbox control: edit zombie population, loot respawn, XP multipliers, PvP, safehouses, and every sandbox rule from the panel.
FTP and file manager: upload saves, drop in server configs, and pull logs without waiting on support.
Steam Workshop mods: browse installed mods, set Workshop IDs and mod IDs, and reorder load order without editing files.
Build 41 and Build 42: run stable for steady mod support, or switch to the Build 42 branch for the newest features.
RCON console: fire admin commands live from the built-in RCON panel without opening a separate tool.
Scheduled restarts: automatic restarts with in-game warnings keep JVM heap and the simulation snappy on long runs.
DDoS protection: network-level filtering keeps your world reachable under attack.
Daily backups: automatic snapshots plus on-demand backups for quick restores after a bad mod or patch.

Dedicated Project Zomboid plans

Every plan is a real dedicated server, always on, with full Steam Workshop mod and sandbox control. Pick by player count and scale anytime without wipes.

Available regions: US West (Oregon), US East (Virginia), US North-East (Toronto), Europe West (Paris), Australia (Sydney)
 
 
Project Zomboid server rental

Plan S

$599
/ per month

Up to 5 Players
CPU Priority
3  
Steam (PC)
Mods
Maps
Game import/export
Beta/unstable versions

The gameplay on the server is optimized to run smoothly on a non-modded server. For those who are looking for a solid, stable basic hosting for a small team.

Project Zomboid cheapest servers

Plan M

$799
/ per month

Up to 10 Players
CPU Priority
2  
Steam (PC)
Mods
Maps
Game import/export
Beta/unstable versions

At a great price, you receive a fast and stable server. Configuration is ready for moderate server modding. For most players, this is the best option.

Project Zomboid dedicated servers

Plan L

$1299
/ per month

Up to 30 Players
CPU Priority
1  
Steam (PC)
Mods
Maps
Game upload/download
Beta/unstable versions

The ideal option for larger teams and experienced modders. With this plan you can go beyond standard players limit and run heavy mods.

Dedicated Project Zomboid FAQ

A co-op or non-dedicated game is hosted from inside one player's client, so the world only ticks while that host is online, everyone has to play on the host's schedule, and player counts are limited by a home PC. A dedicated Project Zomboid server runs 24/7 on its own hardware, so the persistent Knox Country world keeps decaying and evolving with nobody online, scales up to 30 slots, supports full Steam Workshop mod stacks and sandbox settings, and keeps performance steady because it does nothing but run the world.

Yes. Upload your existing save folder through the file manager or FTP, match the same map and mod set, and your base, loot, and character progression carry over. Once it is on a dedicated server, the world stays online for the whole group instead of living on one player's machine. Our switch saves guide walks through exactly which folders to copy.

Our dedicated plans scale by slots: Plan S supports up to 5 players, Plan M up to 10, and Plan L up to 30. Because a dedicated server is not limited by a host's home PC and upload, you can run a full RP or PvP community without the stutter and player caps of a co-op session.

Yes. You can run Build 41 stable for the broadest mod support, or switch your server to the Build 42 branch from the panel for the newest features. On Build 42 some Steam Workshop mods still need updating, so smaller whitelisted groups and frequent backups are the safe way to run long campaigns on that branch. Our Build 42 migration guide covers the move step by step.

Yes. Add Steam Workshop mods by Workshop ID and mod ID, reorder the load order without editing files, and add map mods, all from the panel. You also get the complete sandbox ruleset: zombie population, loot respawn, XP multipliers, PvP, safehouses, and more. A dedicated server gives you clean control over these settings, which a co-op host save does not.

Dedicated Project Zomboid hosting starts with Plan S for a small co-op group, scales to Plan M for mid-size modded groups, and tops out at Plan L for 30-slot RP and PvP communities running heavy mods. Live prices show in your local currency at the top of this page, and longer terms cut the monthly rate by up to 22 percent. Every plan includes daily backups, DDoS protection, FTP, RCON, uncapped RAM and disk, and 5 regions.

Keep reading

Want the bigger picture first? See our full Project Zomboid hosting overview for the complete feature set, maps, and regions. When you are ready to set up your dedicated world, the Project Zomboid dedicated server setup guide walks through SteamCMD, RAM allocation, and server settings, and the Build 42 migration guide covers moving a world onto the newer branch safely.

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