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Satisfactory Update 1.1

Satisfactory’s 1.1 update officially went live on June 10, 2025, bringing a ton of features, quality‑of‑life enhancements, and polish that veterans have been waiting for. Here’s everything you need to know—from new traversal tools to fresh visual flair, and even localization goodies.

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🎮 1. Full Controller & Steam‑Deck Support

Probably the biggest addition in 1.1: **full native controller support** for Xbox and DualSense™ controllers on PC. Just plug in your pad, navigate to:

Options > Controls > General > Select Controls > Controller > Apply

On Steam Deck, Satisfactory now auto‑detects controller input and switches UI/input modes accordingly. This comes after years in development alongside Fishlabs, as part of console prep :contentReference[oaicite:1]{index=1}.

This opens the door for comfy couch‑style factory building—keyboard/mouse you can put away!

📸 2. Overhauled Photo Mode

The Photo Mode got a major facelift:

  • New UI, filters, film-like effects, adjustable lens settings
  • Pose options, frames, colour tweaks, crop/grid overlays
  • Camera decoupling from Pioneer avatar, helmet tracking
  • Dolly mode for smooth pan, zoom or video‑style shots
  • Toggle vehicle HUD for cleaner screenshots :contentReference[oaicite:2]{index=2}

Perfect for sharing epic base builds or cinematic mech walks on socials.

💥 3. Ace the Crash Site Dismantle

Ever left crash‑site debris scattered forever? Now you can:

  • Open the hard drive at a crash site, then fully dismantle the wreckage
  • Recover extra basic resources—iron, concrete, screws, etc.

Great for tidying up once a biome is thoroughly explored :contentReference[oaicite:3]{index=3}.

🛗 4. Personnel Elevator

Large factories, rejoice! The new **Personnel Elevator** lets you build a shaft and add multiple “floor stops” to travel between factory levels like in an office building.

Features include:

  • Custom floor names, icons and color-coded call‑buttons
  • A slick vertical zoop for quick traversal

An early design shown in a dev video even includes Pioneer helmets inside the elevator :contentReference[oaicite:4]{index=4}.

⚙️ 5. Advanced Game Settings: No‑Fuel Mode

For those who build for the joy of building, the all‑new **No‑Fuel** option in Advanced Game Settings removes the hassle of fueling vehicles—no more crafting gas or plugging in power for your trucks or trains :contentReference[oaicite:5]{index=5}.

This is a nice way to streamline travel-focused playstyles.

🚆 6. Trains & Railway Overhaul

A. Buffer Stops & Derail Prevention

Manual train‑driving now includes realistic dynamics—if you reach the end of track without a **Buffer Stop**, the train derails, requiring manual reset :contentReference[oaicite:6]{index=6}.

B. Signal Placement

You can now place Path and Block signals on either left or right track edges—and toggle side with the hotkey R :contentReference[oaicite:7]{index=7}.

C. Reworked Rails

Track-building got more intuitive and flexible—smoother autobends, improved snapping mechanics to help your railway layouts :contentReference[oaicite:8]{index=8}.

📦 7. New Logistics & Conveyor Tools

Several conveyor & pipeline improvements landed in 1.1:

  • Conveyor Wall Hole: belt pass-through holes in walls/windows
  • Conveyor Lift integration: Splitters & Mergers now attach to lifts
  • Priority Merger: choose primary and secondary inputs with round-robin fallback
  • Throughput Monitor: belt-mounted display measures flow rate per minute after calibrating
  • Pipeline Build Modes: ‘Straight’ mode adds aligned pipes; ‘Curved’ for bent pipe sections :contentReference[oaicite:9]{index=9}

These give better resource routing control and more polished factory aesthetics.

🚀 8. Hypertube Junctions & Branches

The hypertube transit network also received upgrades:

  • Hypertube Junction: allows three-way switching; approach and press E to choose your path
  • Hypertube Branch: splits one tube into two separate paths
  • The flashlight actually works inside hypertubes now 🎉 :contentReference[oaicite:10]{index=10}

These give more modular and cinematic travel possibilities for your bases.

🏗️ 9. Fresh Architectural Pieces

The AWESOME Shop got a slew of stylish new buildables:

Beams & Supports

  • H‑Beam
  • Shelf Beam
  • Round Concrete Beam
  • Braided Cable & Braided Cable Cluster

Miscellaneous Decor

  • Roll‑Up Gates (FICSIT, Concrete, Steel)
  • Road Barrier Corners
  • Basic Shelf Unit
  • Large Vent & Large Fan

These allow for great thematic fidelity and visual polish in industrial builds :contentReference[oaicite:11]{index=11}.

🔧 10. Quality‑of‑Life Improvements

  • Blueprint Auto‑Connect (press R to snap conveyors, pipes, rails)
  • Hide HUD while on vehicles or in Photo Mode
  • Soft‑clearance for conveyor poles & pipeline supports
  • Vertical nudging via Page Up/Down & removed distance caps :contentReference[oaicite:12]{index=12}

These small additions pack a big punch in everyday usability.

🎨 11. Visual & Audio Overhaul

Visual Enhancements

  • Trees now have physics-accurate falling animations
  • VFX overhauls: spore plumes, gas pillars, explosive rebar, Nobelisk blasts, Power Slug pickups :contentReference[oaicite:13]{index=13}

Audio Improvements

  • Dynamic occlusion system: factory sounds are muffled behind walls; different materials… different acoustics
  • Indoor vs outdoor acoustic detection—echoes, tight‑space reverbs, metallic clangs
  • Voice chat volume attenuation based on distance and environment :contentReference[oaicite:14]{index=14}

These combine to create a richer, more immersive world to explore.

🖥️ 12. Dedicated‑Server & Modding Updates

Server: Port Forwarding Options

  • Explicit port range options: `ReliablePort`, `PortRangeBegin`, `PortRangeLength`, `ExternalPortRangeBegin`
  • Clients now auto‑detect correct ports—easier NAT traversal :contentReference[oaicite:15]{index=15}

Modding

  • Deprecates FGBlueprintOpenConnectionManager header; consult docs for mod updates :contentReference[oaicite:16]{index=16}

🌍 13. Localization, Narration & Bug Fixes

Localization

All official and community translations have been refreshed, and Ukrainian is now officially supported—shoutout to UnlocTeam :contentReference[oaicite:17]{index=17}.

Narrative

Additional ADA voice lines have been added throughout the game, enriching dialogues across both new and existing content :contentReference[oaicite:18]{index=18}.

Bug Fixes & Optimizations

  • Foliage replication improved for large save‑files
  • Lightweight buildables optimized
  • Customizer fixes and better multiplayer stability :contentReference[oaicite:19]{index=19}

Check out Steam’s dev video or PatchBot log for more detailed fixes :contentReference[oaicite:20]{index=20}.

TL;DR Summary

  • ✅ Full Xbox & DualSense controller support + Steam Deck default
  • 📸 Photo Mode overhaul: filters, poses, dolly, HUD toggle
  • 💥 Clean‑up crash site wreckage post‑hard‑drive grab
  • 🛗 Build and customize vertical Personnel Elevator shafts
  • ⛽ No‑Fuel mode for vehicle-free travel
  • 🚉 Train buffer stops, derail prevention, signal flexibility
  • ⚙ Logistics enhancements: wall-hole conveyors, priority merger, throughput monitor, pipe modes
  • 🚀 Hypertube junctions, branches, and flashlight support
  • 🏗️ New beams, cages, vents, gates, and decor items
  • 🧱 QoL: blueprint auto‑connect, vertical nudging, vehicle HUD toggle
  • 🌳 Visual/audio polish: falling trees, improved VFX, dynamic audio occlusion
  • 🖥️ Better port settings on servers, plus mod interface adjustments
  • 🌐 Narrative voice lines + Ukrainian localization
  • 🛠️ Performance & bug smoothing across the board

All in all, Satisfactory 1.1 stands as one of the most feature-rich updates in the game’s history—delivering meaningful tools, creative polish, and thanks to community testers, stability. If you’re a build‑lover, content creator, or longtime fan, this update is a must-download.

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Want developer insights? Check the Steam dev-post explaining the “year’s worth of work” and check the dev video for visuals :contentReference[oaicite:21]{index=21}.

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