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Best Terraria Server Hosting (2026): Vanilla, tModLoader, and TShock Checklist

Last reviewed: 2026-09-02 · Terraria dedicated-server hosting · A buyer’s decision guide, not a paid ranking

Terraria is lightweight enough that a small vanilla world can run almost anywhere, but “Terraria server hosting” still hides three different jobs: Stable vanilla, tModLoader modded play, and TShock administration/plugins. World size, events, wiring, mods, and the number of simultaneous players decide which job you have.

Choose the server branch first. Then compare slot capacity, CPU priority, world upload, port handling, backups, and whether an upgrade preserves the world. The Supercraft tiers below expose 8/16/32 player positions and their actual branch notes.

Game-specific criteriaLive plan data where availableSave and version checksNo fake provider rankings

The short version

Server branchesStable vanilla, tModLoader for mods, and TShock for administration/plugins are separate choices.
CapacitySupercraft lists up to 8, 16, and 32 players on S, M, and L.
NetworkThe default Terraria server port is TCP 7777 unless the assigned hosting port differs.
PerformanceWorld size, events, wiring, entities, mods, and CPU priority matter more than a giant slot claim.
OperationsThe source page lists FTP, daily snapshots, DDoS protection, branch switching, and four regions.

What actually matters when choosing Terraria hosting

Use these checks when comparing any provider. They are deliberately tied to this game’s server model, so a high slot number or generic “unlimited” badge cannot answer them for you.

1. Stable, tModLoader, or TShock

A vanilla world, a modded tModLoader world, and a TShock server have different files, dependencies, and admin behavior.

Check: Choose the branch and exact Terraria version before comparing provider features.

2. World size and event load

A large world with wiring, farms, bosses, and events can create more work than a small world at the same player count.

Check: Tell the host your world size, mod list, and peak event population.

3. Player slots and CPU priority

The slot number is a concurrent limit; CPU priority affects how well the server handles events and automation.

Check: Compare 8/16/32 slots with the actual CPU tier and your world’s activity.

4. Port and connection path

A correct server process is still unreachable if the TCP game port, firewall, or client version is wrong.

Check: Confirm the assigned port, default 7777 behavior, password, and a real join test.

5. Mods and save safety

tModLoader content is part of the world state, while switching back to Stable can make modded content unavailable.

Check: Back up the world and mod list before changing branches or installing a large pack.

6. Upgrade and transparent cost

Terraria is cheap to host, so the differentiator is a safe world and branch workflow rather than a “power” upsell.

Check: Compare backups, FTP, branch access, regions, renewal terms, and upgrade behavior.

Green flags and red flags

Use these as questions for a provider, not as a substitute for testing the exact game build, map, mod list, or save.

Green flags

  • The three server branches are named separately.
  • World and mod files can be uploaded and restored.
  • The provider states the game port and connection test.
  • CPU priority and slot capacity are shown together.

Red flags

  • A host calls every mod “vanilla compatible.”
  • tModLoader/TShock switching has no backup warning.
  • Port 7777 and firewall behavior are unexplained.
  • The plan sells 32 slots without discussing events or world load.

Where Supercraft fits the checklist

Supercraft is the operator behind the offer shown below, so this section is an affiliation disclosure as well as a comparison. The useful claim is limited to what the corresponding hosting page actually lists; verify unusual mods, platform mixes, or capacity assumptions before ordering.

S/M/L expose 8/16/32 player tiers with CPU Priority 1/2/3.
Plan S is Stable-focused; M and L expose the broader Stable/tModLoader/TShock branch choice on the source page.
FTP, daily snapshots, DDoS protection, and four regions are listed.
The local wiki covers setup, upload, tModLoader, TShock, config, crossplay limits, and troubleshooting.
Use the full-cap tier only when the group/world benefits from it; Terraria’s engine can feel crowded above 16.

Current Terraria hosting offer

These are the current plan facts collected from the canonical hosting page. Prices are loaded from WooCommerce at request time and adapt to the visitor’s store currency; no static price is embedded in the guide.

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Prices are rendered from the current store currency and product data.

The cards show Supercraft’s current plan structure for this game. They are included so you can compare a concrete offer against the checklist; they are not a claim that Supercraft is objectively the best provider for every group.

See the full Terraria server hosting page

Terraria hosting FAQ

Which Terraria server branch should I use?

Use Stable for vanilla, tModLoader for mods, and TShock for administration/plugins. M and L expose the broader branch choice on the Supercraft page; keep a backup before switching.

How many players can join?

The current plans list 8 on S, 16 on M, and 32 on L. The practical limit also depends on world size, events, wiring, mods, and CPU priority.

What port does Terraria use?

The default dedicated-server port is TCP 7777. Managed hosting can assign a different port, so use the connection details and test from an actual client.

Can I run tModLoader and TShock?

The source page supports the branches on the appropriate tiers. They are different server stacks, so verify the exact world, client, mod, and plugin compatibility before switching.

Can I upload an existing Terraria world?

Yes. Upload the world through the file tools, preserve the original, and match the server branch/version before inviting everyone back.

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