A thriving game server isn't just a server that's up. It's a server that feels alive. People know each other. Someone logs on and someone else notices. The Discord lights up when a patch drops. The server tells a story.
Two small features have landed in the Supercraft panel that we think quietly change how a lot of communities feel day-to-day: live player lists and Discord webhooks.
Live player lists: see who's actually there
Every supported game's deployment now shows a real-time player list in the panel โ and on your server's public page if you've turned one on. Names update as players join and leave. No refresh, no stale "there were X players an hour ago."
For admins, this is a genuine quality-of-life win. When a player says "I can't connect," you can see instantly whether they're already on, got kicked, or never made it through. For people looking at your public page, it's a tangible signal that the server is alive. A static number of "12 players" gets ignored. A list of Kora, Mitch, Ashley actually playing right now invites you in.
Discord webhooks: your server, in the places your community already hangs out
You can now wire your server's events straight into a Discord channel via a webhook URL. Paste the webhook into the Supercraft panel, pick the events you care about, and that's it.
The supported events cover the usual "what's happening" surface:
- Joins and leaves โ who connected, who disconnected, and when.
- Status changes โ server up, server restarted, server stopped.
- Scheduled events โ upcoming restarts or wipes, so nobody's surprised.
Recipes our communities love
A few of the best uses we've seen so far:
- #server-activity โ every join and leave posted live. Lets your community feel the pulse of the server without having to alt-tab.
- #admin-alerts โ only status changes (up, restart, crash). Your admins notice incidents immediately; nobody else has to.
- #first-joins โ only the first join of the day. A pleasant morning ping that says "someone's on, come play."
- #milestones โ uptime ticks (one week, one month, six months). Celebrate with your community.
Why these two features belong together
A community is a collection of small, repeated moments โ seeing a familiar name come online, noticing the server's busy tonight, deciding to jump in because two friends already did. These features surface those moments in the two places your members already look: the Discord they keep open, and the public page they share with curious friends.
Individually, each is a nice upgrade. Together, they create a feedback loop: people see activity, activity creates more activity, the server fills, the Discord buzzes, the loop tightens.
Works across every game on your plan
Both features ship on every supported game, on every plan. If you switch games on the same Supercraft plan โ Valheim this month, Palworld next โ your webhooks and public pages migrate with you. Set them up once; enjoy them forever.
How to turn them on
Open any deployment in the Supercraft panel and look for the Integrations section.
- Live player list is on by default โ you'll see it in the deployment sidebar immediately.
- Discord webhook takes about a minute: grab a webhook URL from your Discord channel settings, paste it in, tick the events you want.
Both are included on every plan with no extra charge. If you're not hosting with us yet, browse our plans and build the community you actually want.