Team Fortress 2 Server Hosting - SourceMod, Custom Maps, Your Rules
A managed Team Fortress 2 dedicated server for a community that wants its own place to play: your map rotation, your plugins, your admins. We run the official Linux server build, keep it updated, and handle the parts that usually eat an evening, from SourceMod to FastDL.
- Low latency regions
- Fast autosaves
- FTP access
- Mod support
- Private password
- Region switching
- On-demand backups
- DDoS protection
- Branding-free servers
- Config editor and console
- User-friendly control panel
Pick a plan
Choose S, M, or L based on player count.
Managed setup
Provision your world and adjust settings.
Invite your crew
Share the IP and scale anytime without wipes.
A regular group, subs included
Up to 12 players · 2 GB RAM
- SourceMod and MetaMod installed
- Custom maps served through FastDL
- Official Linux server build, kept updated
- server.cfg editor, RCON and FTP
A twelve-slot server for a regular group, enough for 6v6 with subs.
The size most community servers run
Up to 24 players · 3 GB RAM
- SourceMod and MetaMod installed
- Custom maps served through FastDL
- Official Linux server build, kept updated
- server.cfg editor, RCON and FTP
Twenty-four slots, the size most community servers actually run.
A busy public server
Up to 32 players · 4 GB RAM
- SourceMod and MetaMod installed
- Custom maps served through FastDL
- Official Linux server build, kept updated
- server.cfg editor, RCON and FTP
Thirty-two slots for a busy public server with custom maps and plugins.
SourceMod and plugins, ready to go
SourceMod and MetaMod are installed for you, and plugins drop in over FTP with their configs editable in the panel: admin tools, class limits, competitive configs, whatever your community runs.
Custom maps that actually download
Upload maps to the server and they are served to joining players through FastDL, so a new map means a short download rather than a kicked client. Map rotation and cycle files are edited in the panel.
Slots that match how TF2 is played
Twelve slots covers a 6v6 with subs, twenty-four is the size most community servers run, and thirty-two is a busy public server. RCON and server.cfg are yours either way.
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