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Team Fortress 2 Server Hosting

Team Fortress 2 Server Hosting - SourceMod, Custom Maps, Your Rules

A managed Team Fortress 2 dedicated server for a community that wants its own place to play: your map rotation, your plugins, your admins. We run the official Linux server build, keep it updated, and handle the parts that usually eat an evening, from SourceMod to FastDL.

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Step 1

Pick a plan

Choose S, M, or L based on player count.

Step 2

Managed setup

Provision your world and adjust settings.

Step 3

Invite your crew

Share the IP and scale anytime without wipes.

"Mining sessions stay smooth and our worlds are always backed up."
Team Fortress 2 customer review
Choose your discount
6v6

A regular group, subs included

Up to 12 players · 2 GB RAM

$6.99/mo $18.80/3 mo $35.65/6 mo $65.29/12 mo
  save 10% save 15% save 22%
  • SourceMod and MetaMod installed
  • Custom maps served through FastDL
  • Official Linux server build, kept updated
  • server.cfg editor, RCON and FTP

A twelve-slot server for a regular group, enough for 6v6 with subs.

Community Most popular

The size most community servers run

Up to 24 players · 3 GB RAM

$10.99/mo $29.56/3 mo $56.05/6 mo $102.65/12 mo
  save 10% save 15% save 22%
  • SourceMod and MetaMod installed
  • Custom maps served through FastDL
  • Official Linux server build, kept updated
  • server.cfg editor, RCON and FTP

Twenty-four slots, the size most community servers actually run.

Public

A busy public server

Up to 32 players · 4 GB RAM

$15.99/mo $43.01/3 mo $81.55/6 mo $149.35/12 mo
  save 10% save 15% save 22%
  • SourceMod and MetaMod installed
  • Custom maps served through FastDL
  • Official Linux server build, kept updated
  • server.cfg editor, RCON and FTP

Thirty-two slots for a busy public server with custom maps and plugins.

SourceMod and plugins, ready to go

SourceMod and MetaMod are installed for you, and plugins drop in over FTP with their configs editable in the panel: admin tools, class limits, competitive configs, whatever your community runs.

Custom maps that actually download

Upload maps to the server and they are served to joining players through FastDL, so a new map means a short download rather than a kicked client. Map rotation and cycle files are edited in the panel.

Slots that match how TF2 is played

Twelve slots covers a 6v6 with subs, twenty-four is the size most community servers run, and thirty-two is a busy public server. RCON and server.cfg are yours either way.

Latest Team Fortress 2 Guides & News

FAQ

Yes. Set sv_password in the panel and only people with the password can join; a whitelist plugin can enforce membership on top.

Plans are 12, 24 and 32 slots. Twelve covers a 6v6 with subs, twenty-four is the size most community servers run, and thirty-two is a busy public server.

Yes. SourceMod and MetaMod are installed for you. Upload maps and plugins over FTP; maps are served to joining players through FastDL, and mapcycle and server.cfg are edited in the panel.

We host in US West (Oregon), US North-East (Toronto), Europe West (Paris), and Australia (Sydney) for low latency.

Yes. Automatic snapshots plus on-demand backups before risky changes, with one-click restore from the panel.

Pricing follows player slots. The TF2 server itself is light on RAM, so the choice is about how many slots you run and how busy the server gets, not memory.

Yes. In My Account, Subscriptions, you can upgrade to a higher tier with the same billing cadence. Upgrades are in-place: quota update and restart, configs and maps preserved.

Other community servers we host

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