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ARK: SA Server Multipliers Cheat Sheet

ARK: Survival Ascended server multipliers cheat sheet

This is the reference page for every multiplier you can set on an ARK Survival Ascended dedicated server, grouped by what they actually affect. Each entry shows the default value, a "casual" tuning band, and a "hardcore" tuning band so you can pick a coherent ruleset without playing whack-a-mole with single sliders.

Multipliers live in two files. Most rates sit in GameUserSettings.ini under the [ServerSettings] section. A few advanced ones (spawn class overrides, engram overrides) require Game.ini under [/script/shootergame.shootergamemode]. Both files are in ShooterGame/Saved/Config/LinuxServer/ on the server.

Important: order of operations

Stop the server, edit the file, start the server. The in-game admin UI overwrites these INI files on shutdown, which means edits made while the server is running are silently reverted. If you have ever changed a multiplier, restarted, and watched it bounce back to the old value, this is why.

Experience and progression

SettingDefaultCasual bandHardcore bandWhat it does
XPMultiplier1.02.0 - 5.00.5 - 1.0Master XP multiplier. Affects every XP source.
KillXPMultiplier1.01.0 - 2.00.5 - 1.0XP from killing wild creatures. Stacks with master XP.
HarvestXPMultiplier1.01.0 - 2.00.5 - 1.0XP from chopping trees, mining nodes, etc.
CraftXPMultiplier1.01.0 - 2.00.5 - 1.0XP from crafting items.
GenericXPMultiplier1.01.0 - 2.00.5 - 1.0Passive XP for being alive. Lowering this slows powerleveling-by-idle.
SpecialXPMultiplier1.01.5 - 3.00.5 - 1.0XP from explorer notes, missions, boss kills.

Harvesting and resources

SettingDefaultCasual bandHardcore bandWhat it does
HarvestAmountMultiplier1.03.0 - 8.01.0 - 2.0How much you get per swing. The most-tuned multiplier on every server.
HarvestHealthMultiplier1.01.5 - 3.00.5 - 1.0Tree/rock HP. Higher = nodes last longer = total resources per node go up proportionally.
ResourcesRespawnPeriodMultiplier1.00.3 - 0.51.0 - 2.0Time between node respawns. Lower = faster regrowth.
FishingLootQualityMultiplier1.01.0 - 2.01.0Quality of items pulled from fishing.

Taming

SettingDefaultCasual bandHardcore bandWhat it does
TamingSpeedMultiplier1.03.0 - 10.01.0 - 2.0Master taming speed. 5.0 is the typical "weekend warrior" value.
DinoCharacterFoodDrainMultiplier1.00.5 - 1.01.0 - 2.0How fast tamed dinos get hungry.
WildDinoCharacterFoodDrainMultiplier1.02.0 - 5.01.0How fast wild dinos get hungry. Lowers passive-tame time.
DinoCountMultiplier1.01.0 - 1.50.85 - 1.0Total wild dinos per zone. See the overspawn fix article for tuning guidance.

Breeding and mating

SettingDefaultCasual bandHardcore bandWhat it does
MatingIntervalMultiplier1.00.1 - 0.50.5 - 1.0Time between mating. Lower = mate again sooner.
EggHatchSpeedMultiplier1.010.0 - 50.01.0 - 5.0Egg incubation speed.
BabyMatureSpeedMultiplier1.010.0 - 50.01.0 - 5.0Baby growth speed.
BabyImprintAmountMultiplier1.03.01.0Imprint % per imprint event.
BabyCuddleIntervalMultiplier1.00.1 - 0.30.5 - 1.0Time between imprint requests.

Player and dino stats per level

SettingDefaultNotes
PerLevelStatsMultiplier_Player[N]1.0N = 0..11. 0=Health, 1=Stamina, 2=Torpidity, 3=Oxygen, 4=Food, 5=Water, 6=Temperature, 7=Weight, 8=Damage, 9=Speed, 10=Fortitude, 11=CraftingSpeed.
PerLevelStatsMultiplier_DinoTamed[N]1.0Same N indices. Affects post-tame stat gains.
PerLevelStatsMultiplier_DinoTamed_Add[N]1.0Additive bonus on top of base.
PerLevelStatsMultiplier_DinoTamed_Affinity[N]1.0Affinity (taming effectiveness) multiplier.
PerLevelStatsMultiplier_DinoWild[N]1.0Wild stat scaling. Rarely worth changing.

Decay and structures

SettingDefaultCasual bandHardcore bandWhat it does
StructureDamageMultiplier1.00.5 - 1.01.0 - 2.0Damage taken by structures.
StructureResistanceMultiplier1.01.0 - 2.00.5 - 1.0Structure HP multiplier.
PvEStructureDecayPeriodMultiplier1.02.0 - 5.01.0How long until inactive structures decay. PvE only.
PvPStructureDecayFalseFalseTrue (with custom periods)Enable structure decay on PvP servers.

Survival and consumables

SettingDefaultCasual bandHardcore bandWhat it does
PlayerCharacterFoodDrainMultiplier1.00.5 - 1.01.0 - 2.0How fast players get hungry.
PlayerCharacterWaterDrainMultiplier1.00.5 - 1.01.0 - 2.0How fast players get thirsty.
PlayerCharacterStaminaDrainMultiplier1.00.5 - 1.01.0 - 2.0How fast sprint/jump drain stamina.
PlayerCharacterHealthRecoveryMultiplier1.01.0 - 2.00.5 - 1.0Health regen speed.

Difficulty (wild dino level cap)

SettingDefaultRecommendedWhat it does
DifficultyOffset0.21.0Difficulty within the configured range. 1.0 = max within range.
OverrideOfficialDifficulty4.0 (official servers)5.0 - 6.0Wild dino max level = this value × 30. 5.0 = level 150 wilds. Past 6.0 you're in overspawn-risk territory.

Common coherent rulesets

Rather than tuning one slider at a time, copy one of these as a starting point and then adjust from there:

"Weekend warrior" PvE

[ServerSettings]
XPMultiplier=3.0
TamingSpeedMultiplier=5.0
HarvestAmountMultiplier=4.0
MatingIntervalMultiplier=0.2
EggHatchSpeedMultiplier=20.0
BabyMatureSpeedMultiplier=20.0
BabyCuddleIntervalMultiplier=0.15
OverrideOfficialDifficulty=5.0
DifficultyOffset=1.0

"Hardcore vanilla" PvP

[ServerSettings]
XPMultiplier=1.0
TamingSpeedMultiplier=1.5
HarvestAmountMultiplier=1.5
MatingIntervalMultiplier=1.0
EggHatchSpeedMultiplier=3.0
BabyMatureSpeedMultiplier=3.0
OverrideOfficialDifficulty=5.0
DifficultyOffset=1.0
StructureDamageMultiplier=1.0
StructureResistanceMultiplier=1.0

"Roleplay slow" PvE

[ServerSettings]
XPMultiplier=1.5
TamingSpeedMultiplier=2.0
HarvestAmountMultiplier=2.0
MatingIntervalMultiplier=0.5
EggHatchSpeedMultiplier=5.0
BabyMatureSpeedMultiplier=5.0
PlayerCharacterFoodDrainMultiplier=0.75
PlayerCharacterWaterDrainMultiplier=0.75
PvEStructureDecayPeriodMultiplier=5.0
OverrideOfficialDifficulty=5.0
DifficultyOffset=1.0

How multipliers interact

Most multipliers stack multiplicatively. For total XP gain:

XP = base_xp × XPMultiplier × type_specific_multiplier (Kill/Harvest/Craft/Generic/Special)

So setting XPMultiplier=2.0 and KillXPMultiplier=2.0 gives 4× kill XP, not 2×. Plan for the combined effect; it is easy to make XP gain absurd by accident.

Saving multipliers correctly

Three rules:

  1. Stop the server before editing — the in-game admin UI overwrites these files on shutdown.
  2. Edit on the file system, not via in-game commands for any multiplier you want to persist. In-game cheat commands set live values that revert on next restart.
  3. Both INI files matter — the same multiplier in Game.ini can override GameUserSettings.ini silently. If a setting refuses to change, look in both files for duplicates.

See the why your settings revert on restart guide for the full diagnostic.

Running an ARK: Survival Ascended server on Supercraft? The Config tab exposes every multiplier on this page with default-vs-current values and a one-click "Save and Restart" that handles the stop-edit-start sequence. See ARK: Survival Ascended plans.

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