ARK: Survival Ascended server multipliers cheat sheet
This is the reference page for every multiplier you can set on an ARK Survival Ascended dedicated server, grouped by what they actually affect. Each entry shows the default value, a "casual" tuning band, and a "hardcore" tuning band so you can pick a coherent ruleset without playing whack-a-mole with single sliders.
Multipliers live in two files. Most rates sit in GameUserSettings.ini under the [ServerSettings] section. A few advanced ones (spawn class overrides, engram overrides) require Game.ini under [/script/shootergame.shootergamemode]. Both files are in ShooterGame/Saved/Config/LinuxServer/ on the server.
Important: order of operations
Stop the server, edit the file, start the server. The in-game admin UI overwrites these INI files on shutdown, which means edits made while the server is running are silently reverted. If you have ever changed a multiplier, restarted, and watched it bounce back to the old value, this is why.
Experience and progression
| Setting | Default | Casual band | Hardcore band | What it does |
|---|---|---|---|---|
XPMultiplier | 1.0 | 2.0 - 5.0 | 0.5 - 1.0 | Master XP multiplier. Affects every XP source. |
KillXPMultiplier | 1.0 | 1.0 - 2.0 | 0.5 - 1.0 | XP from killing wild creatures. Stacks with master XP. |
HarvestXPMultiplier | 1.0 | 1.0 - 2.0 | 0.5 - 1.0 | XP from chopping trees, mining nodes, etc. |
CraftXPMultiplier | 1.0 | 1.0 - 2.0 | 0.5 - 1.0 | XP from crafting items. |
GenericXPMultiplier | 1.0 | 1.0 - 2.0 | 0.5 - 1.0 | Passive XP for being alive. Lowering this slows powerleveling-by-idle. |
SpecialXPMultiplier | 1.0 | 1.5 - 3.0 | 0.5 - 1.0 | XP from explorer notes, missions, boss kills. |
Harvesting and resources
| Setting | Default | Casual band | Hardcore band | What it does |
|---|---|---|---|---|
HarvestAmountMultiplier | 1.0 | 3.0 - 8.0 | 1.0 - 2.0 | How much you get per swing. The most-tuned multiplier on every server. |
HarvestHealthMultiplier | 1.0 | 1.5 - 3.0 | 0.5 - 1.0 | Tree/rock HP. Higher = nodes last longer = total resources per node go up proportionally. |
ResourcesRespawnPeriodMultiplier | 1.0 | 0.3 - 0.5 | 1.0 - 2.0 | Time between node respawns. Lower = faster regrowth. |
FishingLootQualityMultiplier | 1.0 | 1.0 - 2.0 | 1.0 | Quality of items pulled from fishing. |
Taming
| Setting | Default | Casual band | Hardcore band | What it does |
|---|---|---|---|---|
TamingSpeedMultiplier | 1.0 | 3.0 - 10.0 | 1.0 - 2.0 | Master taming speed. 5.0 is the typical "weekend warrior" value. |
DinoCharacterFoodDrainMultiplier | 1.0 | 0.5 - 1.0 | 1.0 - 2.0 | How fast tamed dinos get hungry. |
WildDinoCharacterFoodDrainMultiplier | 1.0 | 2.0 - 5.0 | 1.0 | How fast wild dinos get hungry. Lowers passive-tame time. |
DinoCountMultiplier | 1.0 | 1.0 - 1.5 | 0.85 - 1.0 | Total wild dinos per zone. See the overspawn fix article for tuning guidance. |
Breeding and mating
| Setting | Default | Casual band | Hardcore band | What it does |
|---|---|---|---|---|
MatingIntervalMultiplier | 1.0 | 0.1 - 0.5 | 0.5 - 1.0 | Time between mating. Lower = mate again sooner. |
EggHatchSpeedMultiplier | 1.0 | 10.0 - 50.0 | 1.0 - 5.0 | Egg incubation speed. |
BabyMatureSpeedMultiplier | 1.0 | 10.0 - 50.0 | 1.0 - 5.0 | Baby growth speed. |
BabyImprintAmountMultiplier | 1.0 | 3.0 | 1.0 | Imprint % per imprint event. |
BabyCuddleIntervalMultiplier | 1.0 | 0.1 - 0.3 | 0.5 - 1.0 | Time between imprint requests. |
Player and dino stats per level
| Setting | Default | Notes |
|---|---|---|
PerLevelStatsMultiplier_Player[N] | 1.0 | N = 0..11. 0=Health, 1=Stamina, 2=Torpidity, 3=Oxygen, 4=Food, 5=Water, 6=Temperature, 7=Weight, 8=Damage, 9=Speed, 10=Fortitude, 11=CraftingSpeed. |
PerLevelStatsMultiplier_DinoTamed[N] | 1.0 | Same N indices. Affects post-tame stat gains. |
PerLevelStatsMultiplier_DinoTamed_Add[N] | 1.0 | Additive bonus on top of base. |
PerLevelStatsMultiplier_DinoTamed_Affinity[N] | 1.0 | Affinity (taming effectiveness) multiplier. |
PerLevelStatsMultiplier_DinoWild[N] | 1.0 | Wild stat scaling. Rarely worth changing. |
Decay and structures
| Setting | Default | Casual band | Hardcore band | What it does |
|---|---|---|---|---|
StructureDamageMultiplier | 1.0 | 0.5 - 1.0 | 1.0 - 2.0 | Damage taken by structures. |
StructureResistanceMultiplier | 1.0 | 1.0 - 2.0 | 0.5 - 1.0 | Structure HP multiplier. |
PvEStructureDecayPeriodMultiplier | 1.0 | 2.0 - 5.0 | 1.0 | How long until inactive structures decay. PvE only. |
PvPStructureDecay | False | False | True (with custom periods) | Enable structure decay on PvP servers. |
Survival and consumables
| Setting | Default | Casual band | Hardcore band | What it does |
|---|---|---|---|---|
PlayerCharacterFoodDrainMultiplier | 1.0 | 0.5 - 1.0 | 1.0 - 2.0 | How fast players get hungry. |
PlayerCharacterWaterDrainMultiplier | 1.0 | 0.5 - 1.0 | 1.0 - 2.0 | How fast players get thirsty. |
PlayerCharacterStaminaDrainMultiplier | 1.0 | 0.5 - 1.0 | 1.0 - 2.0 | How fast sprint/jump drain stamina. |
PlayerCharacterHealthRecoveryMultiplier | 1.0 | 1.0 - 2.0 | 0.5 - 1.0 | Health regen speed. |
Difficulty (wild dino level cap)
| Setting | Default | Recommended | What it does |
|---|---|---|---|
DifficultyOffset | 0.2 | 1.0 | Difficulty within the configured range. 1.0 = max within range. |
OverrideOfficialDifficulty | 4.0 (official servers) | 5.0 - 6.0 | Wild dino max level = this value × 30. 5.0 = level 150 wilds. Past 6.0 you're in overspawn-risk territory. |
Common coherent rulesets
Rather than tuning one slider at a time, copy one of these as a starting point and then adjust from there:
"Weekend warrior" PvE
[ServerSettings]
XPMultiplier=3.0
TamingSpeedMultiplier=5.0
HarvestAmountMultiplier=4.0
MatingIntervalMultiplier=0.2
EggHatchSpeedMultiplier=20.0
BabyMatureSpeedMultiplier=20.0
BabyCuddleIntervalMultiplier=0.15
OverrideOfficialDifficulty=5.0
DifficultyOffset=1.0
"Hardcore vanilla" PvP
[ServerSettings]
XPMultiplier=1.0
TamingSpeedMultiplier=1.5
HarvestAmountMultiplier=1.5
MatingIntervalMultiplier=1.0
EggHatchSpeedMultiplier=3.0
BabyMatureSpeedMultiplier=3.0
OverrideOfficialDifficulty=5.0
DifficultyOffset=1.0
StructureDamageMultiplier=1.0
StructureResistanceMultiplier=1.0
"Roleplay slow" PvE
[ServerSettings]
XPMultiplier=1.5
TamingSpeedMultiplier=2.0
HarvestAmountMultiplier=2.0
MatingIntervalMultiplier=0.5
EggHatchSpeedMultiplier=5.0
BabyMatureSpeedMultiplier=5.0
PlayerCharacterFoodDrainMultiplier=0.75
PlayerCharacterWaterDrainMultiplier=0.75
PvEStructureDecayPeriodMultiplier=5.0
OverrideOfficialDifficulty=5.0
DifficultyOffset=1.0
How multipliers interact
Most multipliers stack multiplicatively. For total XP gain:
XP = base_xp × XPMultiplier × type_specific_multiplier (Kill/Harvest/Craft/Generic/Special)
So setting XPMultiplier=2.0 and KillXPMultiplier=2.0 gives 4× kill XP, not 2×. Plan for the combined effect; it is easy to make XP gain absurd by accident.
Saving multipliers correctly
Three rules:
- Stop the server before editing — the in-game admin UI overwrites these files on shutdown.
- Edit on the file system, not via in-game commands for any multiplier you want to persist. In-game
cheatcommands set live values that revert on next restart. - Both INI files matter — the same multiplier in
Game.inican overrideGameUserSettings.inisilently. If a setting refuses to change, look in both files for duplicates.
See the why your settings revert on restart guide for the full diagnostic.
Running an ARK: Survival Ascended server on Supercraft? The Config tab exposes every multiplier on this page with default-vs-current values and a one-click "Save and Restart" that handles the stop-edit-start sequence. See ARK: Survival Ascended plans.
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