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Valguero Resource Map (ARK ASA, 2026)

ARK: Survival Ascended — Valguero Resource Map Guide

Last verified: May 26, 2026. Valguero Ascended released October 2025, remains active in 2026 with minor balance patches from Studio Wildcard.

Valguero is one of the largest free expansion maps for ARK: Survival Ascended — a 63 km2 remaster released October 2025 across Steam, PS5, and Xbox Series X|S. It bundles snow deserts, chalk cliffs, volcanic ridges, lush valleys, an Aberration-style underground zone, and a unique enclosed underground ocean called The Abyss. Two ASA-exclusive creatures launched with it: Megaraptor (community creature vote winner) and Elderclaw (Lost Colony Expansion Pass).

ARK interactive resource map - toggle metal, crystal, obsidian, oil, silica and more
Toggle a resource, drag to pan, scroll to zoom. Markers use the in-game lat/lon grid.

Base map © Studio Wildcard, via the ARK Community Wiki (ark.wiki.gg). Resource-node coordinates from the ARK Community Wiki.

2026 Update: What Changed Since Launch

Six months in, the Valguero Ascended balance state in May 2026:

  • Wyvern egg respawn fix patched in February 2026: eggs no longer despawn during host migration, ending the long-standing PS5 dedicated server issue.
  • Aberration trench Reaper spawn rate reduced by 25% after the November 2025 player feedback wave.
  • Forsaken Oasis tribute requirements rebalanced down by roughly 15% in March 2026 to bring solo-tribe attempts back into reach.
  • Elderclaw spawn density doubled around the lake-and-cave network after community reports of near-impossible taming windows.

If you played Valguero at launch and have not returned, the boss fight is more accessible and the Aberration trench is less of a slaughterhouse.

The Three Farming Zones

Valguero plays best when you treat it as three distinct farming zones, each with a different risk-reward profile:

Zone 1: Chalk Hills & White Cliffs (Beginner Terrain)

Great starter country: flat, defensible, low spawn danger. But set expectations - the Chalk Hills are not the metal hotspot older guides claim; the official node data shows no metal cluster there. What the zone actually offers:

  • Crystal + obsidian convenience spot — White Cliffs around 81, 75 (low volume, but safe and walkable).
  • Cactus Sap — desert-edge plants near the southern hill base.
  • Sand — the southern desert transition.
  • Base terrain — the chalk plateau cliffs remain one of the best defensible base spots on the map.

For real metal volume, commit to one of the verified runs in the table below: the trench entrance (densest, no flyers), the Snowy Mountains (flyer loop), or Paradise in the southeast for a safe early-game circuit.

Zone 2: Aberration Trench + The Unknown (High-Risk Specialty)

An underground biome modeled on the Aberration map - no flyers inside, and no charge nodes, so bring a glow pet. The radiation zone deeper in requires a Hazmat suit.

  • Metal — the trench entrance (38.9, 57.6) is the densest metal cluster on the whole map.
  • Green Gems — right of the entrance fork, around 30, 62.1 (plus a second patch at 28.8, 60.7), alongside fungal wood.
  • Red Gems — in The Unknown radiation zone from about 36.1, 64.9, densest deeper in - Hazmat required.
  • Blue Gems — NOT in the trench: only two clusters exist map-wide, on Emerald Forest cliff edges (31.5, 74.8 by the huge tree, and 26.1, 79.9) - bring climbing picks, ziplines or a Deinonychus.

Ground tames only (Ravager-class works well). The February 2026 Reaper-spawn nerf made solo expeditions viable for the first time.

Zone 3: Waterways + Caves (Mid-Game Sweet Spot)

The lakes, rivers and their connected caves cover most of your mid-game list:

  • Silica Pearls — the boreal inlet floor at 42.6, 53.3 is the best early run (shallow water); the central river bottom at 48, 33 is the backup (sharks deeper down).
  • Oil — the hidden west-side oil cave (entrance ~49.1, 19.5, ~20 nodes inside, plus pump-able veins just outside at 49, 17); the other big surface field is the snow-biome NE coast at 18, 89.
  • Beaver dams — Beaver Lake at 53, 73 (southeast of the Great Lake) and the western waterway around 39.9, 16.4 - cementing paste for free, but beavers aggro when you loot.
  • Black pearls — the westernmost river's underwater cave system at 38.7, 33.7, or commit to The Abyss (40.5, 25; enter at 45, 33).
  • Elderclaw — ASA-exclusive crustacean, doubled in density per the March 2026 patch.

Valguero Resource Coordinates (Verified July 2026)

Every coordinate below was cross-checked against the official wiki's extracted node dataset plus at least one independent guide - and a few popular "classic spots" (the Chalk Hills metal loop, the 2,4 beaver dam) failed that check and are deliberately absent. Coordinates are the in-game GPS grid (Lat, Lon); ASA Valguero reuses the ASE terrain, so these hold on both.

Server admins: the Teleport column is the exact console command (enablecheats first, or run via RCON) - handy for checking node respawns after changing harvest multipliers, which you can build safely with the ARK ASA INI validator.

ResourceCoordinates (Lat, Lon)Region / NotesTeleport (admin)
Metal (densest)38.9, 57.6Aberration trench entrance, Emerald Forest lakeside - 40+ nodes; no flyers, bring Anky + glow petcheat TPCoords 38.9 57.6
Metal (flyer loop)9, 76Glacier Throughway, Snowy Mountains - ~30 nodes; fur armor, wyverns nearbycheat TPCoords 9 76
Rich Metal (cave)30.7, 9.3Tundra waterfall cave (swim in) - 24 metal + 12 rich metal + 12 crystalcheat TPCoords 30.7 9.3
Rich Metal (cave)38.5, 90.5Under Castle cave, east side - 11 metal + 8 rich metal, shelteredcheat TPCoords 38.5 90.5
Metal (safe/early)92, 91Paradise, SE corner - ~20 nodes, mostly walkablecheat TPCoords 92 91
Obsidian84.8, 40.3Southern Redwoods hilltop - 8 nodes; watch for redwood predatorscheat TPCoords 84.8 40.3
Obsidian83, 19.2Western Redwoods corner - 8 nodes; flyer recommendedcheat TPCoords 83 19.2
Obsidian + Crystal14.3, 81.9Snowy mountain - obsidian at the base, crystal toward the summitcheat TPCoords 14.3 81.9
Crystal (best)10, 76Icewall Plateau - 11 nodes; deep snow, fur + flyercheat TPCoords 10 76
Crystal25, 42Skeleton Gorge - 7 nodes, accessible from the tundracheat TPCoords 25 42
Crystal + Obsidian (safe)81, 75.1White Cliffs - convenient but low volume; fine for starterscheat TPCoords 81 75.1
Oil (surface)18, 89Snow-biome NE coast oil rocks - 12-14 nodes, the best surface fieldcheat TPCoords 18 89
Oil (cave + veins)49.1, 19.5Hidden west oil cave (~20 nodes inside); pump-able veins just outside at 49, 17cheat TPCoords 49.1 19.5
Silica Pearls42.6, 53.3Boreal inlet floor - shallow, ~11 nodes, best early pearl runcheat TPCoords 42.6 53.3
Silica Pearls48, 33Central river bottom - 9 nodes; sharks in deeper watercheat TPCoords 48 33
Beaver Dams53, 73Beaver Lake, SE of the Great Lake - several dams incl. one underwatercheat TPCoords 53 73
Beaver Dams39.9, 16.4Western waterway - less contested, walkablecheat TPCoords 39.9 16.4
Sulfur8.1, 77.1Wyvern Scar / Glacier Throughway - the ONLY surface sulfur field (30-35 nodes); wyverns!cheat TPCoords 8.1 77.1
Black Pearls40.5, 25The Abyss floor - enter via underwater trench at 45, 33; endgame water tamescheat TPCoords 40.5 25
Black Pearls38.7, 33.7Westernmost river underwater caves - black + silica pearls togethercheat TPCoords 38.7 33.7
Green Gems30, 62.1Trench, right of the entrance fork (second patch 28.8, 60.7); glow pet neededcheat TPCoords 30 62.1
Blue Gems31.5, 74.8Emerald Forest cliff by the huge tree (only other cluster: 26.1, 79.9); climbing gearcheat TPCoords 31.5 74.8
Red Gems36.1, 64.9The Unknown radiation zone, hug the right wall; Hazmat required, densest deeper incheat TPCoords 36.1 64.9
Cactus Sap-Southern desert edge below the chalk hills - harvest with a Chainsaw or Direbear-
Deep Sea Loot Crates48.7, 35.6Western ocean - lowest-danger crate spot (second at 46.2, 32.8); spot the red glowcheat TPCoords 48.7 35.6

Cave Artifacts on Valguero

ArtifactCavePrep Required
Artifact of the CunningSnow Cave (north)Fur armor; cold tames
Artifact of the BruteAberration TrenchHazmat suit; Aberration tames
Artifact of the MassiveThe Deep Cave (under chalk hills)Climbing gear; combat tames
Artifact of the SkylordJungle Cliff CaveFlyer or zipline
Artifact of the PackAbyss area caveScuba gear; aquatic mount
Artifact of the DevourerVolcanic ridge caveHeat resistance; ranged weapons

All six artifacts are required for the Forsaken Oasis triple-boss tribute.

Unique Map Features

FeatureWhat's There
Wyvern Trench (double)Ice Wyverns above, Fire Wyverns below. Egg-run paradise; high risk for unprepared players. Eggs no longer despawn during host migration (Feb 2026 patch).
Aberration TrenchUnderground biome with radiation. Aberration creatures only. Reaper spawn rate reduced 25% in Nov 2025.
The Abyss (underground ocean)Enclosed late-game ocean with Megalodons + Tusoteuthis spawns. Pearls, oil, black pearls.
Forsaken Oasis (triple-boss arena)Endgame fight against three bosses simultaneously. Full tribe coordination required. Tribute requirements down ~15% in Mar 2026 patch.
Rock Elemental variantsUnique color/biome variants distributed across hills + lava ridge.
Castle of the South / NorthPre-built ruins that double as defensible base spots.
Spring ValleyNorth-east jungle, mid-game base sweet spot with abundant fresh water.

ASA-Exclusive Creatures

  • Megaraptor — fast, pack-aggressive, mid-tier mount. Launched with Valguero ASA as the community creature vote winner.
  • Elderclaw — large crustacean variant, ASA-exclusive, found around the lake/cave network. Spawn density doubled in March 2026.

Recommended Path Through Valguero

  1. Spawn on the chalk hills for safer early-game and easy resource access.
  2. Tame an Argentavis within the first week for chalk-hills metal runs.
  3. Push to the lake + cave network for oil and pearls before crystal scarcity hits.
  4. Hazmat → Aberration trench for gems once you can craft the suit.
  5. Wyvern eggs → Wyvern trench at level 60+ with a fast flyer.
  6. Collect all six artifacts across the cave systems.
  7. Forsaken Oasis triple-boss with full tribe gear at level 80+. Easier in 2026 after the tribute rebalance, still wipe-prone solo.

Hazards by Region

RegionHazard
Chalk HillsWyverns spawn on edges; alpha Carnos roam south.
Snow DesertsCold debuff (fur armor required); Yuty packs; lone Direwolf packs.
Aberration TrenchRadiation (Hazmat); Reapers; nameless ambushes. Reaper rate down 25% post-Nov 2025.
Volcanic RidgesHeat damage; alpha spawns.
The AbyssPressure damage at depth; Tusoteuthis grab; cold zone.
Wyvern TrenchWyvern aggro; fall damage; respawning egg-guard wyverns.
Forsaken OasisTriple-boss simultaneous; tribute consumption per attempt.

Common Mistakes

  • Going into the Aberration trench without a Hazmat suit — radiation kills in 30 seconds.
  • Trying to fly into the cave system — most flyers can't reach the deeper sections.
  • Skipping the chalk hills for snow biome metal — chalk hills give comparable yield with half the risk.
  • Tackling Forsaken Oasis solo — even after the March 2026 tribute rebalance, three bosses simultaneously will wipe under-leveled tames.
  • Wyvern egg runs on a Pteranodon — stamina runs out before clear; use Argentavis or a fast Tropeo for safer extraction.
  • Base-building inside the Aberration trench — radiation makes return logistics painful.

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