Configuring Structure Decay and Auto-Demolish
On long-running PvE servers, players come and go, leaving an endless wasteland of abandoned thatch huts and half-finished stone castles that hog map memory and ruin dino spawns. Structure decay is the server administrator's automated janitor.
How Structure Decay Works
Natively enabled on PvE, structure decay places a timer on player-built items. If a tribe member rarely renders the base, the timer drops to 0. At that point, the structure can either be claimed/demolished by another player who walks up to it, or you can configure the server to automatically obliterate it.
Base Decay Timers (Default)
- Thatch: 4 Days
- Wood: 8 Days
- Stone: 12 Days
- Metal: 16 Days
- Tek: 20 Days
Server Configuration (GameUserSettings.ini)
Under the [ServerSettings] header in your GameUserSettings.ini, implement the following based on your community's needs:
PvEStructureDecayDestructionPeriod=0
PvEStructureDecayPeriodMultiplier=1.0
AutoDestroyOldStructuresMultiplier=1.0
DisableStructureDecayPvE=False
FastDecayUnsnappedCoreStructures=True
The Settings Explained
PvEStructureDecayPeriodMultiplier: Stretches or shortens the grace period.2.0doubles the times (Metal takes 32 days to decay, perfect for casual servers where players go on vacation).AutoDestroyOldStructuresMultiplier: If set to > 0, the server deletes decayed shapes safely during a restart or active session, leaving zero trace. Setting it to1.0means it deletes at the exact moment the decay timer runs out.FastDecayUnsnappedCoreStructures: Highly Recommended. Automatically destroys single pillars or solitary foundations left alone in the wild after 12 hours, instantly solving the problem of tribes "pillar spamming" and reserving land greedily.
Looking for managed ARK: Survival Evolved server hosting? Supercraft runs ARK: Survival Evolved dedicated servers with daily backups, instant setup, and 5 region options. Plans from $5.99/mo.