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Core Keeper Dedicated Server Mods: Workshop and Safe Rollouts

Core Keeper Dedicated Server Mods

Core Keeper has first-party modding documentation and a Steam Workshop open beta. That is useful, but it is not a promise that every mod or older save survives every game update. Use a reversible rollout: prove the vanilla server joins, back up the world, add one mod, and have every player test the same build.

Last verified: September 1, 2026. Start with the official Core Keeper modding documentation and the Workshop guidance linked from the official FAQ.

Safe mod rollout

StageWhat to doPass condition
Clean baselineLaunch the Dedicated Server tool and join with the Game ID.Two clients can load the world without mods.
BackupCopy the dedicated-server worlds directory to a dated location.You can identify the backup and restore it without guessing.
One changeInstall one documented mod or Workshop item and restart the server.Server starts, clients join, and the new feature works.
RepeatAdd the next mod only after the previous test passes.A failing change has a short rollback path.

Keep the group in sync

  • Give players the same mod names, versions, and load order instructions.
  • Update the game and server tool before updating the mod set.
  • Do not mix mod debugging with a Game ID or network investigation; reproduce on a clean copy first.
  • Keep the old backup until everyone has joined, saved, and rejoined successfully.

When a mod breaks joining

  1. Stop the server cleanly and save the logs.
  2. Remove or disable only the newest mod, then restore the last known-good copy if the world will not load.
  3. Test the clean server with the current Game ID.
  4. Check the mod's documentation and Workshop page for game-build requirements before trying it again.

Recent Workshop support is still described as an open beta, so avoid treating an old community tutorial as a current server contract. The connection troubleshooting guide covers the symptoms that look like a mod failure but are actually a stale ID or version mismatch.

Backups and world paths

The official FAQ lists player saves under %USERPROFILE%\AppData\LocalLow\Pugstorm\Core Keeper\Steam\[STEAM ID] on Windows and ~/.config/unity3d/Pugstorm/Core Keeper/Steam/[STEAM ID] on Linux. Dedicated-server worlds are under the corresponding Core Keeper/DedicatedServer/worlds directory. Back up before touching either location.

Related Core Keeper guides

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