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Minecraft Villager Trades Guide (2026): Best Trades & Emerald Farms

Minecraft Villager Trades Guide (2026)

Applies to current Java & Bedrock. Trading is the most reliable path to Mending, diamond gear, and a stable emerald economy - and with a trading hall it scales to an endless supply of enchanted books.

How trading works: the five tiers

Give a villager a job-site block (a lectern for a Librarian, a blast furnace for an Armorer, and so on) and it takes that profession overnight. Each villager has five trade tiers unlocked by trade experience:

TierXP needed (total)What you get
Novice0Starting trades (badge: stone)
Apprentice10+ new trades (iron badge)
Journeyman70+ new trades (gold badge)
Expert150+ new trades (emerald badge)
Master250Best trades unlocked (diamond badge)

Every trade you make grants the villager a little XP (plus a bonus when it levels up). On Java each level unlocks up to two new offers; on Bedrock it can be one to three. Existing trades are kept as the villager levels, so a Master villager carries its whole trade list.

The profession-lock and reroll rule

This is the single most important mechanic to understand before you build anything:

  • The first trade locks the profession permanently - after you complete one trade, you can no longer change that villager's job or reroll its offers by breaking the block.
  • You can only reroll before that first trade. Break and replace the job-site block on a Novice villager with no trade XP to cycle its offers until you see the one you want.

Restocking: keep the trades flowing

A trade greys out once you buy it enough times in a session. Villagers refill it by restocking:

  • Java Edition: a villager restocks twice per day, and it must reach its job-site block to do so. Keep the block within pathfinding range.
  • Bedrock Edition: the villager must be linked to a bed nearby to restock (it does not have to sleep). No bed, no restock.

If your trades stop refilling, the cause is almost always a villager that cannot reach its workstation (Java) or has no claimed bed (Bedrock).

Why prices change: demand, reputation and discounts

Emerald prices are not fixed - they move with how you behave:

  • Demand (supply): hammer the same trade over and over and its price climbs. Demand is tracked per item, so spreading purchases across several villagers keeps every price low.
  • Zombie-curing (the big one): curing a zombie villager grants a permanent, major price discount from that villager. A single cure can drop an expensive book like Mending from ~20-30 emeralds into the single digits, and curing the same villager repeatedly pushes key trades toward the 1-emerald floor. This is the endgame move for a cheap enchant economy (details below).
  • Hero of the Village: win a raid and the effect cuts every villager's prices by 30% at level 1, with a further 6.25% per extra level - stackable on top of curing discounts while it lasts.
  • Reputation/gossip: trading builds small temporary goodwill; hitting villagers raises prices. On Java, negative reputation adds a price penalty.

The Librarian (the most valuable villager)

Librarians (lectern) sell random enchanted books - including Mending, which cannot be obtained from an enchanting table. Books cost roughly 5-64 emeralds + a book depending on the enchantment and level, and treasure enchantments cost double. To get the book you want:

  1. Cure or create a fresh Novice librarian and give it a lectern.
  2. Check the book it offers. If it is not the one you want, break the lectern and place it again to reroll.
  3. Repeat until you see Mending (or Efficiency, Fortune, Unbreaking, Protection), then trade once to lock it in.
  4. Cure that librarian from a zombie to crash the price - a cured Mending librarian is the cheapest infinite Mending source in the game.

Best trades by profession

Job block in brackets. Buy = villager buys from you for emeralds; Sell = you spend emeralds.

Profession (block)Standout tradesBest pick
Librarian (Lectern)Buy 24 paper โ†’ 1 em; sells enchanted books, bookshelves, lanterns, glass, name tags, clock, compassMending / Efficiency / Fortune books - the most valuable villager in the game
Fletcher (Fletching Table)Buy 32 sticks โ†’ 1 em; sell 16 arrows โ† 1 em; enchanted bow 7-21 em (Expert)Fastest early emeralds: feed it sticks from a single oak farm
Farmer (Composter)Buy 20 wheat / carrots / potatoes / pumpkins โ†’ 1 em; sells bread, golden carrots, glistering melonPairs with an auto-farm for passive emerald income
Cleric (Brewing Stand)Buy 32 rotten flesh โ†’ 1 em; 3 gold โ†’ 1 em; sells redstone, lapis, glowstone, Ender Pearls, bottle o' enchantingRotten flesh โ†’ emeralds turns mob-farm junk into money; Ender Pearls for the End
Armorer (Blast Furnace)Buy 15 coal โ†’ 1 em; sells iron and enchanted diamond armor (~13-35 em at Expert/Master)Cheap enchanted diamond armor without finding diamonds
Weaponsmith (Grindstone)Buy 4 iron โ†’ 1 em (Apprentice); sells enchanted diamond sword/axe at Expert/MasterAn enchanted diamond sword for emeralds
Toolsmith (Smithing Table)Buy 15 coal โ†’ 1 em; enchanted iron axe 6-20 em; enchanted diamond tools at higher tiersEnchanted diamond pickaxe / shovel / axe
Cartographer (Cartography Table)Buy 24 paper โ†’ 1 em; empty map โ† 7 em; explorer maps (8 em + compass)Woodland / ocean explorer maps to find mansions and monuments
Fisherman (Barrel)Buy 15 raw cod โ†’ 1 em; enchanted fishing rod 8-22 em; campfire-cooked codEnchanted fishing rod (Luck of the Sea / Lure)
Shepherd (Loom)Buy 18 wool โ†’ 1 em; sells all colored wool, carpets, beds, paintings, banners3 em โ†’ colored bed; bulk dyed wool for builds
Leatherworker (Cauldron)Buy 6 leather โ†’ 1 em; colored leather armor; saddle (~6 em, Expert)The cheapest reliable saddle source
Butcher (Smoker)Buy 14 raw chicken / porkchop โ†’ 1 em; 10 dried kelp blocks โ†’ 1 em (Expert); sells cooked meatTurns an animal farm into emeralds
Mason (Stonecutter)Buy 10 clay โ†’ 1 em; 20 stone โ†’ 1 em; sells polished stone, quartz, terracotta, glazed terracottaBulk building blocks and every glazed terracotta color

Exact amounts vary slightly between Java and Bedrock and shift with demand, but the patterns above hold across current versions.

Every trade tier, all 13 professions (full reference)

The tables below show what unlocks at each of the five tiers for every profession - the answer to "what does this villager eventually sell?" before you invest trades in it. Values are Java Edition defaults (the Trade Rebalance experiment stays off unless you enable it); Bedrock offers the same items with slightly different counts, and enchanted-gear prices vary with the rolled enchantment. Buys = you hand items over for emeralds; Sells = you spend emeralds.

Where these numbers come from. Every row below is read directly out of the 391 villager trade definitions that ship inside the Minecraft 26.3 server jar, not copied from another wiki. That matters because checking the previous version of this table against the game found real errors: the leatherworker wants 9 rabbit hide and 4 turtle scute, not 4 and 9, and the librarian's Master tier sells candles for 3 emeralds rather than a name tag for 20. Name tags come from the wandering trader, for 1 emerald.

Librarian (Lectern)

NoviceBuys 24 Paper → 1 emSells: Bookshelf ← 9 em, Enchanted Book (price set by the roll)
ApprenticeBuys 4 Book → 1 emSells: Enchanted Book (price set by the roll), Lantern ← 1 em
JourneymanBuys 5 Ink Sac → 1 emSells: Enchanted Book (price set by the roll), 4 Glass ← 1 em
ExpertBuys 2 Book and Quill → 1 emSells: Clock ← 5 em, Compass ← 4 em, Enchanted Book (price set by the roll)
Master-Sells: Red Candle ← 3 em, Yellow Candle ← 3 em

Every "enchanted book" slot is a fresh random roll, which is why lectern-rerolling a Novice for Mending works. Treasure enchantments (Mending, Frost Walker) cost double.

Farmer (Composter)

NoviceBuys 15 Beetroot → 1 em, Buys 22 Carrot → 1 em, Buys 26 Potato → 1 em, Buys 20 Wheat → 1 emSells: 6 Bread ← 1 em
ApprenticeBuys 6 Pumpkin → 1 emSells: 4 Apple ← 1 em, 4 Pumpkin Pie ← 1 em
JourneymanBuys 4 Melon → 1 emSells: 18 Cookie ← 3 em
Expert-Sells: Cake ← 3 em, Suspicious Stew ← 1 em
Master-Sells: 3 Glistering Melon Slice ← 4 em, 3 Golden Carrot ← 3 em

Fletcher (Fletching Table)

NoviceBuys 32 Stick → 1 emSells: 16 Arrow ← 1 em, 10 Flint ← 10 em
ApprenticeBuys 26 Flint → 1 emSells: Bow ← 2 em
JourneymanBuys 14 String → 1 emSells: Crossbow ← 3 em
ExpertBuys 24 Feather → 1 emSells: Bow ← 2 em
MasterBuys 8 Tripwire Hook → 1 emSells: Crossbow ← 3 em, 5 Tipped Arrow ← 2 em

Cleric (Brewing Stand)

NoviceBuys 32 Rotten Flesh → 1 emSells: 2 Redstone Dust ← 1 em
ApprenticeBuys 3 Gold Ingot → 1 emSells: Lapis Lazuli ← 1 em
JourneymanBuys 2 Rabbit's Foot → 1 emSells: Glowstone ← 4 em
ExpertBuys 9 Glass Bottle → 1 em, Buys 4 Turtle Scute → 1 emSells: Ender Pearl ← 5 em
MasterBuys 22 Nether Wart → 1 emSells: Bottle o' Enchanting ← 3 em

Armorer (Blast Furnace)

Novice-Sells: Iron Boots ← 4 em, Iron Chestplate ← 9 em, Iron Helmet ← 5 em, Iron Leggings ← 7 em
Apprentice-Sells: Chainmail Boots ← 1 em, Chainmail Leggings ← 3 em
JourneymanBuys 1 Diamond → 1 em, Buys 1 Lava Bucket → 1 emSells: Chainmail Chestplate ← 4 em, Chainmail Helmet ← 1 em, Shield ← 5 em
Expert-Sells: Diamond Boots ← 8 em, Diamond Leggings ← 14 em
Master-Sells: Diamond Chestplate ← 16 em, Diamond Helmet ← 8 em

Weaponsmith (Grindstone)

Novice-Sells: Iron Axe ← 3 em, Iron Sword ← 2 em
Apprentice--
JourneymanBuys 24 Flint → 1 em-
ExpertBuys 1 Diamond → 1 emSells: Diamond Axe ← 12 em
Master-Sells: Diamond Sword ← 8 em

Toolsmith (Smithing Table)

Novice-Sells: Stone Axe ← 1 em, Stone Hoe ← 1 em, Stone Pickaxe ← 1 em, Stone Shovel ← 1 em
Apprentice--
JourneymanBuys 30 Flint → 1 emSells: Diamond Hoe ← 4 em, Iron Axe ← 1 em, Iron Pickaxe ← 3 em, Iron Shovel ← 2 em
ExpertBuys 1 Diamond → 1 emSells: Diamond Axe ← 12 em, Diamond Shovel ← 5 em
Master-Sells: Diamond Pickaxe ← 13 em

Cartographer (Cartography Table)

NoviceBuys 24 Paper → 1 emSells: Empty Map ← 7 em
ApprenticeBuys 11 Glass Pane → 1 emSells: Desert Village Map ← 8 em, Jungle Pyramid Map ← 8 em, Plains Village Map ← 8 em, Savanna Village Map ← 8 em, Snowy Village Map ← 8 em, Swamp Hut Map ← 8 em, Taiga Village Map ← 8 em
JourneymanBuys 1 Compass → 1 emSells: Buried Trial Chambers Map ← 12 em, Ocean Monument Map ← 13 em
Expert-Sells: Black Banner ← 2 em, Blue Banner ← 2 em, Brown Banner ← 2 em, Cyan Banner ← 2 em, Gray Banner ← 2 em, Green Banner ← 2 em, Item Frame ← 7 em, Light Blue Banner ← 2 em, Lime Banner ← 2 em, Magenta Banner ← 2 em, Orange Banner ← 2 em, Pink Banner ← 2 em, Purple Banner ← 2 em, Red Banner ← 2 em, White Banner ← 2 em, Yellow Banner ← 2 em
Master-Sells: Banner Pattern ← 8 em, Woodland Mansion Map ← 14 em

Fisherman (Barrel)

NoviceBuys 10 Coal → 1 em, Buys 20 String → 1 emSells: Bucket of Cod ← 3 em, 6 Cooked Cod ← 6 em
ApprenticeBuys 15 Raw Cod → 1 emSells: Campfire ← 2 em, 6 Cooked Salmon ← 6 em
JourneymanBuys 13 Raw Salmon → 1 emSells: Fishing Rod ← 3 em
ExpertBuys 6 Tropical Fish → 1 em-
MasterBuys 1 Acacia Boat → 1 em, Buys 1 Dark Oak Boat → 1 em, Buys 1 Jungle Boat → 1 em, Buys 1 Oak Boat → 1 em, Buys 4 Pufferfish → 1 em, Buys 1 Spruce Boat → 1 em-

Shepherd (Loom)

NoviceBuys 18 Black Wool → 1 em, Buys 18 Brown Wool → 1 em, Buys 18 Gray Wool → 1 em, Buys 18 White Wool → 1 emSells: Shears ← 2 em
ApprenticeBuys 12 Black Dye → 1 em, Buys 12 Gray Dye → 1 em, Buys 12 Light Blue Dye → 1 em, Buys 12 Lime Dye → 1 em, Buys 12 White Dye → 1 emSells: 4 Black Carpet ← 1 em, Black Wool ← 1 em, 4 Blue Carpet ← 1 em, Blue Wool ← 1 em, 4 Brown Carpet ← 1 em, Brown Wool ← 1 em, 4 Cyan Carpet ← 1 em, Cyan Wool ← 1 em, 4 Gray Carpet ← 1 em, Gray Wool ← 1 em, 4 Green Carpet ← 1 em, Green Wool ← 1 em, 4 Light Blue Carpet ← 1 em, Light Blue Wool ← 1 em, 4 Light Gray Carpet ← 1 em, Light Gray Wool ← 1 em, 4 Lime Carpet ← 1 em, Lime Wool ← 1 em, 4 Magenta Carpet ← 1 em, Magenta Wool ← 1 em, 4 Orange Carpet ← 1 em, Orange Wool ← 1 em, 4 Pink Carpet ← 1 em, Pink Wool ← 1 em, 4 Purple Carpet ← 1 em, Purple Wool ← 1 em, 4 Red Carpet ← 1 em, Red Wool ← 1 em, 4 White Carpet ← 1 em, White Wool ← 1 em, 4 Yellow Carpet ← 1 em, Yellow Wool ← 1 em
JourneymanBuys 12 Light Gray Dye → 1 em, Buys 12 Orange Dye → 1 em, Buys 12 Pink Dye → 1 em, Buys 12 Red Dye → 1 em, Buys 12 Yellow Dye → 1 emSells: Black Bed ← 3 em, Blue Bed ← 3 em, Brown Bed ← 3 em, Cyan Bed ← 3 em, Gray Bed ← 3 em, Green Bed ← 3 em, Light Blue Bed ← 3 em, Light Gray Bed ← 3 em, Lime Bed ← 3 em, Magenta Bed ← 3 em, Orange Bed ← 3 em, Pink Bed ← 3 em, Purple Bed ← 3 em, Red Bed ← 3 em, White Bed ← 3 em, Yellow Bed ← 3 em
ExpertBuys 12 Blue Dye → 1 em, Buys 12 Brown Dye → 1 em, Buys 12 Cyan Dye → 1 em, Buys 12 Green Dye → 1 em, Buys 12 Magenta Dye → 1 em, Buys 12 Purple Dye → 1 emSells: Black Banner ← 3 em, Blue Banner ← 3 em, Brown Banner ← 3 em, Cyan Banner ← 3 em, Gray Banner ← 3 em, Green Banner ← 3 em, Light Blue Banner ← 3 em, Light Gray Banner ← 3 em, Lime Banner ← 3 em, Magenta Banner ← 3 em, Orange Banner ← 3 em, Pink Banner ← 3 em, Purple Banner ← 3 em, Red Banner ← 3 em, White Banner ← 3 em, Yellow Banner ← 3 em
Master-Sells: 3 Painting ← 2 em

Butcher (Smoker)

NoviceBuys 14 Raw Chicken → 1 em, Buys 7 Raw Porkchop → 1 em, Buys 4 Raw Rabbit → 1 emSells: Rabbit Stew ← 1 em
ApprenticeBuys 15 Coal → 1 emSells: 8 Cooked Chicken ← 1 em, 5 Cooked Porkchop ← 1 em
JourneymanBuys 10 Raw Beef → 1 em, Buys 7 Raw Mutton → 1 em-
ExpertBuys 10 Dried Kelp Block → 1 em-
MasterBuys 10 Sweet Berries → 1 em-

Leatherworker (Cauldron)

NoviceBuys 6 Leather → 1 emSells: Leather Pants ← 3 em, Leather Tunic ← 7 em
ApprenticeBuys 26 Flint → 1 emSells: Leather Boots ← 4 em, Leather Cap ← 5 em
JourneymanBuys 9 Rabbit Hide → 1 emSells: Leather Tunic ← 7 em
ExpertBuys 4 Turtle Scute → 1 emSells: Leather Horse Armor ← 6 em
Master-Sells: Leather Cap ← 5 em, Saddle ← 6 em

Mason / Stone Mason (Stonecutter)

NoviceBuys 10 clay balls โ†’ 1 emSells: brick โ† 1 em (ร—10)
ApprenticeBuys 20 stone โ†’ 1 emSells: 4 chiseled stone bricks โ† 1 em
JourneymanBuys 16 granite / andesite / diorite โ†’ 1 emSells: polished stone variants โ† 1 em (ร—4)
ExpertBuys 12 nether quartz โ†’ 1 emSells: colored terracotta โ† 1 em, glazed terracotta โ† 1 em
Master-Sells: quartz pillar โ† 1 em, quartz block โ† 1 em

Numbers are the Java defaults before demand and discounts move them; a cured villager can push most of these to the 1-emerald floor. The saddle note: the Leatherworker's Master-tier saddle and the Librarian's Master-tier name tag are the two trades people most often build a whole villager for.

What the Villager Trade Rebalance changed

Mojang has been reworking trading through the Villager Trade Rebalance, and not all of it is live by default:

  • Already default (Java 1.21.5 / Bedrock 1.21.70): the cartographer and wandering trader reworks shipped. Wandering trader prices dropped, it gained more trades, and it now buys items from you.
  • Still experimental (opt-in toggle): the librarian change that makes enchanted books biome-specific with fixed levels instead of fully random. Unless you enable the experiment, librarians still offer random books - so the classic reroll-the-lectern for Mending method described above still works on default worlds.

If you turn the experiment on, you trade convenience for exploration: specific enchants come from villages in specific biomes, and top books require a Master librarian with full XP.

Building a fast emerald economy

  • Start with a Fletcher + Farmer for early income - sticks and crops are nearly free, and a Librarian buys 24 paper for an emerald (sugar-cane farms automate easily with pistons and observers).
  • Funnel those emeralds into a Librarian for Mending and key books, then an Armorer / Weaponsmith / Toolsmith for full enchanted diamond gear.
  • Build a trading hall: a row of cubicles, each with one villager and its job block, so every enchant and resource is a single trade away. Add a curing station beside it to crash prices.
  • Keep purchases spread across villagers to avoid demand-driven price hikes, and make sure every villager can reach its workstation (Java) or bed (Bedrock) so trades restock.

Zombie-curing for permanent discounts

Hit a villager with a Splash Potion of Weakness, feed it a Golden Apple, and wait for it to cure. The cured villager gives permanent discounts, and curing the same villager more than once stacks the goodwill until its key trades sit near the 1-emerald floor. Curing librarians is the endgame move for a cheap enchant economy. (See the brewing guide for the Splash Potion of Weakness.)

Java vs Bedrock: the differences that matter

  • Restocking: Java uses the job block (twice/day); Bedrock requires a nearby bed.
  • Trades per level: Java unlocks up to two new offers per tier; Bedrock can unlock one to three.
  • Discounts: Java applies both positive and negative reputation to prices; Bedrock leans on the major curing discount.
  • Offers: some trades (especially cartographer maps) differ in availability and biome dependence between editions.

Frequently asked questions

How do I get a Mending book from a villager?

Make a Novice librarian, give it a lectern, and break/replace the lectern to reroll its book until Mending appears (works on default worlds). Trade once to lock it, then cure the librarian from a zombie to drop the price.

Why won't my villager restock its trades?

On Java the villager cannot reach its job-site block; on Bedrock it has no claimed bed nearby. Fix the pathfinding or place a bed and the trade refills at the next restock.

Why did my villager's prices go up?

You over-traded one item (demand) or attacked villagers (reputation). Spread trades across multiple villagers and cure a zombie villager to push prices back down.

Run your trading hall 24/7 with friends - host your Minecraft server with Supercraft (Java & Bedrock, NVMe, daily backups). See also: best Y-levels for ores and the seed finder. To actually breed villagers (beds + willingness food), see the Minecraft breeding guide + calculator. Full mechanics are documented on the official Minecraft Wiki trading page.

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