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Known Issues

Known Issues

Palworld has improved quickly, but dedicated servers still benefit from defensive operations. Most 'random' downtime comes from a short list of repeat offenders: long uptime, mismatched versions, weak restart policy, and damaged saves after a bad shutdown.

Common Problem Areas

Version mismatchPlayers and server need to be on the same build, especially after a fast patch.
Long-session slowdownExtended uptime can amplify lag, AI oddities, or delayed base behavior.
Save troubleAbrupt shutdowns and untested restores can create world-level issues that look like gameplay bugs.
Base pathing and labor odditiesDense builds and overstuffed automation chains can make worker behavior look broken.

1.0 Launch Window (July 2026): Current Issues

Palworld 1.0 (July 10) brought its own short list. Verified against the official changelog and the first days of community reports:

  • Old mods crash 1.0 - delete, don't disable. Pocketpair's official pre-launch warning: disabling old mods "is not enough." Stale Early Access mod files are the top confirmed cause of launch-week crashes and corrupted saves. Clear old mod files out of the game directory entirely before updating.
  • v0.7.3-and-earlier saves do not carry over. The changelog draws a hard line: save data from v0.7.3 and earlier is no longer carried over. Servers dormant since those builds need a fresh world - see the wipe-or-keep guide.
  • Underwater spawn on rejoin (community-reported). Some players rejoining an existing world after the update spawn in water under the map. Widely reported in the first days of 1.0.
  • Xbox: "Failed to Host Multiplayer Session" (community-reported). Xbox players hosting their own co-op worlds hit this at launch; dedicated servers are not affected by this specific error. Platform details: crossplay troubleshooting.
  • Login and server-list slowness at peak. Launch night peaked at 472,769 concurrent players on Steam; expect intermittent login and community-server-list slowness during evening peaks in launch week.

Operational Habits That Help

  • Use scheduled restarts instead of waiting for visible degradation.
  • Keep rolling backups with enough history to survive a bad patch day.
  • Change one variable at a time when troubleshooting, especially after updates or mod installs.
  • Write down the exact date and change that introduced the problem. Memory is not reliable enough for incident response.

When To Escalate Faster

  • Multiple players lose progress after a restart.
  • A fresh reboot does not clear lag or connection failures.
  • A previously healthy world starts crashing immediately after a version or config change.

Verified 2026 Detail

The official REST API guide warns that the API is not designed to be exposed directly to the public internet and recommends LAN-style use with Basic Auth. That is operationally important because a surprising number of "server problems" begin as management tooling that was published too broadly, not as world-state bugs.

Current Official Note

The official Palworld server documentation now exposes both REST API support and a large number of operational settings, which is helpful for troubleshooting because it gives admins a concrete way to inspect live values instead of guessing from memory. It also means version drift between tools and the running server matters more than many guides imply.

Need a stable place to test changes before you touch a live world? Launch your Palworld server with Supercraft.

Crash diagnostic flowchart (refreshed 2026-05-21)

"Help with this crash?", "Keep crashing and idk why", "I keep getting this error" — three of the most common r/Palworld threads this month. The triage that resolves most cases:

Step 1: Identify the crash type

SymptomLikely cause
Server starts, world loads, crashes mid-sessionRAM exhaustion or save corruption mid-write
Server fails to start at allInvalid config in PalWorldSettings.ini, missing files, or version mismatch
Server starts, players join, server crashes when specific area is loadedCorrupted chunk data in that map region
Server crashes on every autosave attemptDisk-full, permissions issue, or corrupted Level.sav
Server crashes during a raid eventRaid-AI CPU spike or specific raid spawn that hits a bug

Step 2: Check the log first, not the symptom

Open Pal/Saved/Logs/Pal.log or the most recent file in that directory. The last few hundred lines before the crash contain the actual cause:

  • LogStreaming: Error — asset load failure, usually a mod or partial download
  • LogMemory: Warning: Memory pressure — RAM exhaustion
  • LogSaveGame: Error: Failed to save — disk/save issue; see the save corruption recovery article
  • LogPalRaid: entries followed by a crash — raid-related; see raid base defense

Step 3: Apply the matching fix

Log signalFix
Memory pressure / out of memoryIncrease server RAM allocation, lower DropItemMaxNum, disable invader enemies, schedule more frequent restarts (every 4 hours).
Asset load failureVerify game files via SteamCMD reinstall; remove any partial mod downloads from Pal/Mods/.
Save failure / Level.sav errorsSee save corruption recovery.
Chunk-load crash in specific areaUse admin commands to despawn entities in that area, or rollback to a save from before the corruption.
Raid-related crashLower RaidNightRate or set bEnableInvaderEnemy=False until a patch fixes it.

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