Load an Existing Stationeers World
Stationeers identifies a saved world by the station name passed to the server. If the name or path changes, the server may correctly start a new station and make the old one look lost.
Use the start command deliberately
rocketstation_DedicatedServer.x86_64 \
-file start MyStation Europa
The station name is required. World, difficulty, start condition and location arguments are used when a new station is created; an existing station should resolve to its saved state.
Import checklist
- Stop the destination server and make a backup of its current files.
- Copy the complete source station into the destination save path.
- Keep the exact station name and any custom
SavePath. - Use the matching server branch and Workshop collection.
- Start once and verify the expected base before inviting players.
A blank station after import is usually an identity or path problem before it is a corruption problem. Preserve the source copy and compare the launch arguments first.
See the backup and restore guide or use managed Stationeers hosting for file-assisted migration.