Stationeers Workshop Mods on a Dedicated Server
Stationeers mods affect a simulation with a lot of interacting systems. A mod that loads on the client but not the server, or a dependency loaded in the wrong order, can look like a connection problem.
Mod rollout checklist
- Record the Workshop IDs and the intended order.
- Back up the station before changing the collection.
- Install the server-side collection and restart.
- Read the startup log for missing dependencies or load errors.
- Have one clean player and one modded player test the join.
Common failure shapes
| Symptom | Check first |
|---|---|
| Server starts without the mod | Workshop ID, download state and startup log. |
| Players are rejected | Client collection and server collection match. |
| World loads but behaves strangely | Dependency order and mod compatibility. |
| Problem began after a Workshop update | Restore the previous collection and station backup. |
A mod list is part of the station’s operational state. Save the list beside the world backup so a later restore does not become guesswork.
See the backup guide and Stationeers server hosting for managed Workshop updates.