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Valheim Server Settings & Config Guide (2026)

Server Configuration Guide

Valheim offers server settings for passwords, public visibility, crossplay, world names, seeds, and world modifiers. This guide explains the common launch arguments and how to configure them through the Supercraft panel or directly in the dedicated-server command.

1.0 launch note: Valheim 1.0 and the Deep North arrive on September 9, 2026. Before that update, verify your backup, branch, crossplay flag, world name, and mod profile. Use the server-admin launch checklist for the complete update sequence.

Hosting for PS5 players too? See our Valheim PS5 crossplay setup guide for the extra steps needed to accept console clients alongside PC.

Looking for managed Valheim server hosting? Supercraft runs Valheim dedicated servers with daily backups, instant setup, and 4 region options.

Configuration Overview

Valheim uses Command-line arguments for server configuration. Settings can be adjusted through the Supercraft configuration panel or by editing files directly.

Basic Server Settings

Valheim has no settings file. Every server option is a launch argument on the valheim_server line in start_server.sh, and the authoritative list is Iron Gate's Dedicated Server Manual, which ships inside the server package. The table below is read from that manual and from the server assembly itself: sixteen arguments the manual documents, with their defaults where the manual states one, plus six more the binary parses that the manual does not mention.

ArgumentDefaultExampleWhat it does
-namenoneMy serverEnter the name of your server that will be visible in the Server list.
-port24562456Choose the Port which you want the server to communicate with. Please note that this has to correspond with the Port Forwarding settings on your Router. Valheim uses the specified Port AND specified Port+1. Default Ports are 2456-2457. If you’re using the Crossplay backend (enabled using the “-crossplay” argument), you do not need to do Port Forwarding on your Router. The Port number is still used to distinguish between multiple servers on the same public IP address.
-worldnoneDedicatedA World with the name entered will be created. You may also choose an already existing World by entering its name.
-passwordnoneSecretSet the password.
-savedirnone[PATH]Overrides the default save path where Worlds and permission-files are stored. Default path WINDOWS: “../%USERPROFILE%/AppData/LocalLow/ IronGate/Valheim” LINUX: “ ~/.config/unity3d/IronGate/Valheim ”
-public11Set the visibility of your server. 1 is default and will make the server visible in the browser. Set it to 0 to make the server invisible and only joinable via the ‘Join IP’-button. Setting public to 0 is a good option if you wish to run a local LAN server, where players can join via the local IP of the server.
-logfilenoned:\log.txtSets the location to save the log file.
-saveinterval18001800Change how often the world will save in seconds. Default is 30 minutes (1800 seconds).
-backups44Sets how many automatic backups will be kept. The first is the ‘short’ backup length, and the rest are the ‘long’ backup length. By default that means one backup that is 2 hours old, and 3 backups that are 12 hours apart.
-backupshort72007200Sets the interval between the first automatic backups. Default is 2 hours (7200 seconds).
-backuplong4320043200Sets the interval between the subsequent automatic backups. Default is 12 hours (43200 seconds).
-crossplaynoneRuns the Server on the Crossplay backend (PlayFab), which lets users from any platform join. If you do not include this argument, the Steam backend is used, which means only Steam users can see and join the Server.
-instanceidnone1If you’re hosting multiple servers with the same port from the same MAC address, write something unique here for each server to ensure that they get unique PlayFab IDs.
-presetnonehardSets world modifier preset. Setting a preset will overwrite any other previous modifiers. Valid values are: Normal, Casual, Easy, Hard, Hardcore, Immersive, Hammer.
-modifiernoneraids noneSets chosen world modifier with value. If combined with a preset should be set after. Valid modifiers and values are: Combat : veryeasy, easy, hard, veryhard DeathPenalty : casual, veryeasy, easy, hard, hardcore Resources : muchless, less, more, muchmore, most Raids : none, muchless, less, more, muchmore Portals : casual, hard, veryhard
-setkeynonenomapSets a world modifier checkbox key. Valid values are: nobuildcost, playerevents, passivemobs, nomap
-consolenoneAccepted by the server binary but not described in the manual.
-demomodenoneAccepted by the server binary but not described in the manual.
-joincodenoneAccepted by the server binary but not described in the manual.
-joinserverwithcharacternoneAccepted by the server binary but not described in the manual.
-resetmodifiersnoneAccepted by the server binary but not described in the manual.
-simulationdistancenoneAccepted by the server binary but not described in the manual.

Two things the table makes visible. Only six arguments have a documented default, and they are the ones people misquote: the port is 2456 and the server also uses port plus one, so 2456 to 2457; the world saves every 1800 seconds; and backups run four deep, the first 7200 seconds after a save and the rest 43200 seconds apart. The other thing is the six arguments at the bottom. They are in the server's own parser and in no vendor documentation, which is why guides never mention -simulationdistance or -resetmodifiers: nothing told them to.

World Settings

Setting Type Default Description
mapName String String, max 100 chars -world
World name: creates it, or loads it if it already exists.
worldseed not an argument set at world creation There is no -worldseed. It is in neither the manual's sixteen arguments nor the twenty-two the server assembly parses; the seed belongs to the world file and is fixed when the world is first generated. To run a specific seed, create the world with it and point -world at the name.
preset Select See presets below -preset
One of normal, casual, easy, hard, hardcore, immersive, hammer.

World Modifiers

Each modifier category accepts its own set of values, and the sets are not interchangeable: casual is valid for death penalty and portals and rejected for combat. These are the manual's own lists:

CategoryAccepted valuesArgument
Combatveryeasy, easy, hard, veryhard-modifier combat <value>
DeathPenaltycasual, veryeasy, easy, hard, hardcore-modifier deathpenalty <value>
Portalscasual, hard, veryhard-modifier portals <value>
Raidsnone, muchless, less, more, muchmore-modifier raids <value>
Resourcesmuchless, less, more, muchmore, most-modifier resources <value>

A -preset (normal, casual, easy, hard, hardcore, immersive or hammer) sets all five at once, and any -modifier given after it overrides that one category. Given before the preset, the modifier is overwritten.

World Keys/Flags

-setkey switches on one world modifier key per use. The manual lists four checkbox keys, and they are the four most people want:

ArgumentEffect
-setkey nobuildcostBuilding costs no resources.
-setkey playereventsEnable player-triggered events.
-setkey passivemobsCreatures do not attack unprovoked.
-setkey nomapDisable the map and minimap.

That list is the manual's, and the manual is not exhaustive. The value -setkey takes is a member of the game's GlobalKeys enum, which we read out of the server assembly's own metadata: it has 54 members, and NoPortals is one of them, which is why -setkey noportals works even though no Iron Gate document lists it. Others in the same enum that operators reach for include nobossportals, nocraftcost, noworkbench, nobuildingfall and allrecipesunlocked. The key is matched without regard to case.

Admin/Access Control

Setting Type Default Description
adminlist List No adminlist.txt
One Platform User ID per line, format [Platform]_[User ID], case sensitive. Steam users read Steam_7656...; the ID is shown in the server log and on the in-game F2 panel.
bannedlist List No bannedlist.txt
Banned Platform User IDs, same format.
permittedlist List No permittedlist.txt
Allowed Platform User IDs, same format. Adding anyone to this file bans everyone not on it.

Settings for a Full 8-10 Player Server

Valheim caps at 10 players, so an 8-person group is running the server near its design limit, and the settings that matter change accordingly. None of the world modifiers above affect capacity - what decides whether a full server feels smooth is network send rate, crossplay, and where people build.

  • Raise the data rate cap first. The stock send-rate limit is tuned for small groups and is the root cause of most desync on a busy server. The exact change and the numbers behind it are in the desync and performance guide - it is the single biggest win, and it matters more the closer you are to 10 players.
  • Decide crossplay deliberately. Every crossplay session adds the PlayFab relay hop. With 8 players that is 8 relayed connections, and relay congestion hits all of them at once. If the whole group is on Steam, leave crossplay off; enable it only if console players actually need to join. From 1.0 on September 9, 2026, PS5 and Switch 2 players can only join with crossplay on, so mixed groups no longer get a choice - budget for the hop.
  • Spread the building out. Ten players in one mega-base strain sync far more than the same ten across separate outposts - each client must process every instance in loaded areas. This is a bigger lever than any config value.
  • Back up before patch day. A full server means eight people's progress in one world file. The backup guide covers the file pair to copy; do it before you update to 1.0 in particular.
Setting Type Default Description
bepinex Boolean No Enable BepInEx mod loader
Valid values: false

Frequently Asked Questions

How do I change the difficulty in Valheim?

To change difficulty in Valheim, navigate to the Configuration panel in Supercraft and locate the 'Difficulty' or 'Preset' setting under Gameplay Settings. Select your preferred difficulty level and save your configuration. Restart your server for changes to take effect.

How do I set a password for my Valheim server?

Set a server password in the Basic Server Settings section. Enter your desired password in the 'Server Password' field. Leave it empty for a public server without password protection. Save and restart your server.

How do I configure admin access?

Admin access can be configured through the Admin/Access Control settings. Add Steam IDs or usernames to the admin list, depending on your game's authentication system. Consult the specific admin list documentation for your game.

How do I set a custom world seed?

Set a custom world seed in the World Settings section before first starting your server. Enter your desired seed value in the 'World Seed' or 'Map Seed' field. Note that changing the seed after world generation will not affect existing worlds.

Why aren't my configuration changes applying?

Configuration changes require a server restart to take effect. After saving your settings in the Supercraft panel, restart your server. If changes still don't apply, verify the configuration file syntax is correct and check server logs for errors.

Can I upload a custom configuration file?

Yes, you can upload custom configuration files through the Supercraft file manager. Navigate to the configuration directory, upload your file, and restart the server. Ensure your file follows the correct format for your game.

Do I need to restart the server after changing settings?

Yes, most configuration changes require a server restart to take effect. Some games support hot-reloading for specific settings, but it's recommended to always restart after making configuration changes.

Using the Supercraft Configuration Panel

Our platform provides a user-friendly interface for managing your Valheim server configuration without editing files manually.

  1. Log in to your Supercraft panel at https://supercraft.host/my-account/
  2. Navigate to your Valheim server from the deployments list
  3. Click the "Configuration" tab
  4. Adjust settings using the intuitive form controls
  5. Click "Save Configuration" to apply changes
  6. Restart your server for changes to take effect

The configuration panel validates your inputs and prevents invalid values, ensuring your server starts correctly.

Troubleshooting

Settings not applying after save

Ensure you've restarted the server after saving configuration changes. Most settings require a full server restart. Check the server logs for any configuration errors that might prevent the server from starting.

Configuration file validation errors

Verify that your configuration file follows the correct format for your game. Check for syntax errors like missing quotes, incorrect separators, or invalid values. Use the Supercraft configuration panel to validate settings before applying them.

Server won't start after config change

Revert to the previous working configuration using the Supercraft file manager's backup feature. Check server logs for specific error messages. Common issues include invalid port numbers, malformed file paths, or out-of-range numeric values.

References

Launch a Valheim server with this setup

Pick a preset and your new server boots preconfigured - rates, rules and mods already dialed in. Change anything later in the panel.

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