Conan Exiles Enhanced (May 2026): UE5 Rebuild, Server Specs, and Mod Compatibility
Funcom shipped Conan Exiles Enhanced on Steam in early May 2026, eight years after the original 2018 release. It’s a free upgrade for existing owners and replaces the previous build outright. The headline change is a full Unreal Engine 5 rebuild, but the changes underneath have practical implications for everyone running a community server. This guide covers what actually changed, what stayed the same, and what server admins need to know going into the relaunch.
If you only have time for the short version: the world looks better, the server-side feels familiar, mods need to be republished against UE5, and your existing saves carry over. The longer version is below.
The headline change: Unreal Engine 5
The original Conan Exiles shipped on UE4 in 2018 and stayed there through Age of Conquerors, Age of Sorcery, Age of War, and Age of Heroes. By 2025 it was visibly dated against newer survival games (Enshrouded, Soulmask, Conan’s own newer competitors). The Enhanced update is the engine catch-up: Lumen-based lighting, Nanite-style geometry batching, the new world-partition system, and a wholesale visual overhaul. Hardware demands jumped to match.
What this actually means in-game:
- Better lighting at dawn/dusk — Lumen makes the Exiled Lands desert noticeably warmer and the Isle of Siptah maelstrom storms more atmospheric.
- Geometry density goes up — rocks, foliage, and architectural detail show more variation. Visible in cities like Sepermeru and the Black Galleon area.
- Improved water and fog — the swimming/underwater portions of both maps benefit most.
- Higher minimum specs — the trade-off. Both clients and servers want more RAM and CPU than the UE4 build.
- Re-rendered character skinning — body sliders, hair, and combat animations are reworked.
UE4 vs UE5: the server-side comparison
For anyone running their own server, this is the table that matters:
| Aspect | Conan Exiles (UE4) | Conan Exiles Enhanced (UE5) |
|---|---|---|
| Engine | Unreal Engine 4 | Unreal Engine 5 |
| Server RAM (30-slot vanilla) | ~8 GB | ~12 GB |
| Server RAM (70-slot vanilla) | ~12 GB | ~16 GB |
| Server RAM (30-slot heavy mods) | ~12 GB | ~18 GB |
| SteamCMD app ID | 443030 | 443030 (same branch updated) |
| World save format | SQLite game.db | Same — saves carry over |
| ServerSettings.ini | ~95% of settings | Same + new perf settings for Lumen/Nanite |
| Mod compatibility | UE4 builds only | UE5 recompiles required |
| Console parity | Xbox + PS5 on parallel build | PC-only at launch; console TBA |
| Crossplay | Steam/Xbox/PS5 each separate | No PC-console crossplay (unchanged) |
What stays the same
The relaunch is technical, not gameplay. If you came back expecting a new story or new continent, Enhanced isn’t that. Carrying over from the UE4 build:
- Both maps: Exiled Lands and Isle of Siptah, with no map changes
- The Age system (Age of Conquerors / Sorcery / War / Heroes) and all DLC content
- Wheel-of-Pain thrall taming, with the same tier system and named NPC spawns
- 70-player server cap, decay timers, purge mechanics, raid windows
- The full mod ecosystem (Pippi, Better Thralls, Age of Calamitous, Hosav’s UI, etc.) — but every mod needs its UE5 recompile to actually work
- ServerSettings.ini formats, RCON, the panel-config patterns you already use
If you have a long-running Conan world, that world loads directly into Enhanced. There’s no migration tool because no migration is needed.
The mod situation in the first week
The single biggest practical question for server admins is: do my mods still work? The honest answer is “most of them, eventually, but not necessarily on launch day.”
Mods built against the UE4 SDK don’t run on UE5. They need recompilation by their maintainer and a new Workshop release. The popular ones moved fast:
- Pippi — Enhanced update within 48 hours of launch. Fully compatible. Permission groups, custom NPCs, command logger all work.
- Hosav’s Custom UI — Enhanced update available; some hotbar customizations reset on first load.
- Better Thralls — Same week. Combat AI behaviour unchanged.
- Age of Calamitous — Took about a week for the team to get a stable UE5 release out (the mod is massive). Worth waiting for if your server runs it.
- Less Building Restrictions — Out same week. No changes needed.
- Devious Desires + dependency chain — Released together for the adult-RP community. Install in the documented order.
- Emberlight — Enhanced compatible; some recipe icons re-rendered.
Mods that were already abandoned in 2025 are unlikely to ever ship an Enhanced version. If your server depended on one of those, you have a real decision: ship without it, fork-and-maintain, or wait indefinitely. Audit your modlist.txt before launch day.
What server admins need to do (checklist)
- Backup the world. Saves carry over, but a snapshot before the engine swap is cheap insurance.
- Update the server via SteamCMD. App ID hasn’t changed (443030), but the build branch did.
+app_update 443030 validatepulls the Enhanced build. - Bump RAM allocation by 50%. A 30-slot vanilla server now wants 12 GB. Heavy mod stacks need 18 GB+. Plan for the ceiling, not the floor.
- Re-test every mod. Each item in your
modlist.txtneeds a UE5-compatible release. Mods without one need to be removed or replaced. - Notify your clients. Old UE4 clients can’t connect to Enhanced servers. Tell people to update their Steam client before logging in on launch day.
- Check the new perf settings. Enhanced added Lumen/Nanite tuning knobs to ServerSettings.ini. Defaults are fine to start; tune later as you see real load.
If you’re hosting on a managed provider, most of this is one-click. Our Conan Exiles Enhanced server hosting ships with the new build pre-installed, the popular mods one-click ready, and 50% RAM headroom over UE4-era defaults. Plans start at $9.99/mo.
Is Enhanced worth coming back to?
If you bounced off Conan Exiles years ago because the visuals felt dated, Enhanced solves that. The lighting and geometry difference is real, especially on cities and large structures. If you bounced off for gameplay reasons — too grindy, too mod-dependent, too PvP-toxic — Enhanced doesn’t change any of that. The game’s design is the same, just rendered better.
For active communities, the relaunch is a clean reason to wipe and restart. A lot of PvP servers are taking the opportunity to refresh their player base. PvE roleplay communities are largely loading their existing worlds straight in.
For people who never tried Conan: the Enhanced release is the best time to start. The game looks current, the mod ecosystem just shipped fresh updates, and the player count surge from the relaunch makes server populations healthy again.
Where we go from here
Funcom has not committed to a console Enhanced release yet. The PS5 and Xbox Series X|S editions remain on the previous build with no announced update timeline. That means crossplay between PC and console is broken right now (PC moved to UE5, consoles didn’t). Existing PC-PC crossplay (Steam to Steam) still works fine.
The next content milestone — a new Age chapter on top of the Enhanced foundation — has not been dated. Funcom communicated this release as engine work, with story content coming “later in 2026.” Take that as you will.
For now: backup, update, swap to UE5-compatible mods, tell your players to update their clients, and enjoy how Sepermeru looks at sunset.
Related guides
- Conan Exiles Enhanced launch wiki article — server admin reference
- Best Conan Exiles mods 2026 (post-Enhanced status)
- Conan Exiles dedicated server setup (Enhanced-ready)
- ServerSettings.ini full configuration guide
- Is Conan Exiles cross-platform? (Enhanced edition update)
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