Palworld 1.0.2 and the 1.101.103 Hotfix: What Changed for Dedicated Servers
Palworld 1.0 landed on 10 July 2026 and has been patched seven times since, most recently 1.0.5 on 15 September 2026. If you run a dedicated server, three of those patches matter: 1.0.2 carried the server-side crash fixes, and 1.0.3 and 1.0.4 each added a new server setting. This is the version history in order, what each patch actually addressed, and which of it changes anything for a server owner rather than a solo player.
Short version: nothing in the 1.0 line has changed the save format, so an existing world carries forward, and no patch has required you to rewrite the settings file you already have. What changed is stability, one hotfix cleared a progression blocker that could strand players mid-fight, and two later patches added new optional server settings.
The 1.0 line, in order
| Version | Date | What it brought | Server owners |
|---|---|---|---|
| 1.0 | 10 Jul 2026 | Full release. World Tree, Sunreach, 72 new Pals, Mutations, Awakening, reworked raids, level cap to 80. | The big one. More Pals and a higher cap means more per-player save data over time. |
| 1.0.1 | 15 Jul 2026 | Stability. Save data fixes, a campfire burn bug, PS5 and Xbox fixes. | Console-side mostly. No documented dedicated-server change. |
| 1.0.2 | 29 Jul 2026 | Panthalus server fixes, Sunreach performance, key rebinding. | The first patch to name dedicated-server fixes. Superseded now, but this is where the Panthalus disconnects were fixed. |
| 1.0.2.100993 | 30 Jul 2026 | Hotfix: mod-processing stability, PC only. | No action unless you run mods. |
| 1.0.2.101103 | 30 Jul 2026 | Hotfix: infinite loading after the World Tree boss. | Worth taking. An infinite load after a boss is the kind of thing players report as “the server is broken”. |
| 1.0.3 | 12 Aug 2026 | New server setting bAllowEnemyCampSpawnNearBaseCamp. Fixes for fast travel firing during Tower Boss fights and Pals appearing to vibrate on clients. |
First patch in the line to add a settings key. Leave it alone and nothing changes. |
| 1.0.4 | 7 Sep 2026 | Per-player building limit as a server setting, a “Fish Behavior During Fishing Minigames” world setting, a server crash when sorting Pals, a voice-chat setting that would not apply, and version mismatch errors that now name the target’s version. | The current floor for a dedicated server. A crash fix plus the building limit, which is the lever for a world that has outgrown its box. |
| 1.0.5 | 15 Sep 2026 | Two client-side fixes: textures loading at reduced resolution, and map icon filters switching off after a respawn. | Nothing. No settings key, no save change, no server fix. Listed so you know 1.0.5 asks nothing of you. |
What actually changes for a server owner
Be on 1.0.4 or later
1.0.2 was the release where dedicated-server fixes were first called out by name, 1.0.2.101103 cleared a progression blocker, and 1.0.4 fixed a server crash when sorting Pals. If your host still has you on 1.0 or 1.0.1, the two symptoms you are most likely to be chasing are Panthalus instability and players stuck on an infinite loading screen after the World Tree fight. Neither is a configuration problem on your end, and no amount of RAM fixes either. 1.0.5 changes nothing for a server, so 1.0.4 is the version to measure yourself against.
Your world carries forward
None of the 1.0 patches has been documented as changing the save format, and none has forced a rewrite of the settings file. A world made on 1.0 keeps working across every release up to 1.0.5. Later patches added optional keys rather than changing existing ones, so a settings file written in July still loads. That is worth stating plainly, because “will this update eat my world” is the first question people ask and the honest answer here is no.
Take a backup anyway before any version change. Not because this line is risky, but because a backup taken while the server is running is often cut short, and the moment you discover that is the moment you need it. Stop the server, then copy.
The level 80 cap is a slow storage story
1.0 raised the cap to 80 and added 72 Pals. Neither costs you anything on day one. Over months, more Pals caught and more built means each player’s slice of the world grows, and Palworld worlds grow with use rather than with map size. If you are sizing a box for a group that will still be playing at Christmas, size for the world you will have then, not the one you have this week.
What has not been documented
Being straight about the edges: the new settings keys in 1.0.3 and 1.0.4 are named in the published notes, but network architecture changes and save-file format revisions are not detailed anywhere in this line. If you have seen an existing config key change its meaning between 1.0 and 1.0.5, it is not in the patch notes, and we would rather say that than invent a changelog entry. Everything above is what has actually been published.
If something is broken after updating
- Players stuck loading after the World Tree boss – that is the 30 July hotfix, v1.0.2.101103. Update rather than debug.
- World will not load at all – check the save is intact before anything else; a truncated
Level.savfrom an interrupted copy looks identical to a corrupt world. The save checker reads it in your browser and finds the newest intact backup. - Players get a version mismatch – since 1.0.4 the error names the version the client is connecting to, so read both numbers before debugging anything else. A server left running through an update still serves the old build. The 1.0 update guide has the full patch history and the settings-key detail.
- Moving a world between co-op and a dedicated server – the character UIDs differ, which is why a migrated character can appear at level 1. The save converter rewrites those references.
Sources
Version numbers and dates from the published Palworld update history and patch notes as of 15 September 2026. Where a detail is not in the published notes, this page says so rather than filling the gap.
Running Palworld for a group? Supercraft Palworld hosting runs on AMD EPYC hardware with NVMe storage, daily backups and in-place plan upgrades, so a world that grows past its box can be resized rather than rebuilt. Live pricing for your region is on the plan page.
Run your own Palworld server
Dedicated Palworld hosting with instant setup, one-click mods, daily backups, and DDoS protection.
View Palworld Hosting Plans →