How to Upload a Palworld World to Your Server (Save Location + Packing Guide)
You can move an existing Palworld world – your singleplayer save, or a world from another host – onto your Supercraft server by uploading a single ZIP file. This guide shows you exactly which folder to zip, how to tell a real world apart from the leftover folders Palworld creates when you join other people’s servers, and what does and does not carry over.
The whole job takes about two minutes. A Palworld world is tiny – usually well under a megabyte – so the upload itself is instant.
Step 1 – find your save folder
Palworld stores every world under a SaveGames folder, with one sub-folder per Steam account and then one folder per world.
| Where you play | Path |
|---|---|
| Windows (Steam) | %LOCALAPPDATA%\Pal\Saved\SaveGames\Paste that into the Explorer address bar – it expands to C:\Users\<you>\AppData\Local\Pal\Saved\SaveGames\ |
| Linux / Steam Deck (Proton) | ~/.local/share/Steam/steamapps/compatdata/1623730/pfx/drive_c/users/steamuser/AppData/Local/Pal/Saved/SaveGames/ |
| Linux (Steam installed via Flatpak) | ~/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/compatdata/1623730/pfx/drive_c/users/steamuser/AppData/Local/Pal/Saved/SaveGames/ |
| From another dedicated server | Pal/Saved/SaveGames/0/ in that server’s files |
compatdata/1623730 is not where you expect, Palworld is installed to a second Steam library. Check every drive you have added in Steam – the compatdata folder always sits next to the library that holds the game, not next to your main Steam install.
Step 2 – work out which folder is actually a world
Open the folder named after your Steam ID (a long number). You will very likely see far more folders than you have worlds – it is normal to have twenty or thirty. Every folder has a random name like 89C4F4D14DEBDAA1B1E355AFD4D7E82A, which is no help at all.
Here is the rule that sorts them out:
Level.sav. Nothing else does.
Folders that hold only LocalData.sav are not worlds. Palworld creates one of those every time you join somebody else’s server – they just cache your character for that server. You can ignore them completely.
Open a folder and check the contents:
| File | What it is | Needed? |
|---|---|---|
Level.sav | The world itself – your map, bases and pals | Yes – essential |
LevelMeta.sav | World name and last-played time | Yes – lets us label it for you |
WorldOption.sav | Difficulty and rates baked into the save | No – see below |
LocalData.sav | Client-side only | No |
Players/ | One file per character | No – see below |
backup/ | The game’s own rolling snapshots | No – it is most of the folder size |
Still not sure which of two worlds is the right one? Sort by Date modified and look at Level.sav – the bigger and more recent file is your main world. Or just upload the archive with both in it, and pick from the list we show you.
Step 3 – make the ZIP
Right-click the world folder – the one containing Level.sav – and choose Send to → Compressed (zipped) folder on Windows, or Compress on Linux and Steam Deck.
That is genuinely all. You do not need to arrange the files in any particular way, because the uploader searches the whole archive for anything containing Level.sav. All of these work:
- The world folder itself —
89C4F4D1.../Level.sav - Just the loose files —
Level.savat the top of the zip - Your entire
Savedfolder, all thirty sub-folders included - An archive containing several worlds — we will ask which one you want
If you want to keep the upload small, delete the backup folder from your copy first. It is typically 80-90% of the total size and is not used.
Packages\, not as the .sav files described here. There is no supported way to convert them.
Step 4 – upload it
- Open your server in the control panel and go to Files.
- Choose the World upload type.
- Select your ZIP and upload.
- If the archive held more than one world, pick the one you want from the list – we show each world’s name, its host and when it was last played.
- Start the server.
Your uploaded world is activated automatically, so there is no config file to edit.
What carries over, and what does not
Be aware of this before you import – it surprises people:
| Carries over | Does not carry over |
|---|---|
| Your map and everything built on it | Your character. Everyone joins as a new level-1 character |
| All bases, chests and their contents | Items in your character’s personal inventory |
| Every pal at your bases, plus the Palbox | Technology points and unlocked recipes |
| World progress – bosses, towers, dungeons | Difficulty and rate settings from the save |
Why the character does not transfer: in singleplayer your character is stored under a fixed internal ID that every singleplayer save shares. On a dedicated server each player’s file is keyed to their actual Steam account instead. Copying the singleplayer character across would give it to whoever joined first, so we leave it out. Your pals and bases are stored in Level.sav, not in the character file, so those all survive – you keep the world, you just re-level yourself.
Why the settings do not transfer: WorldOption.sav silently overrides the server settings, which means the XP and capture rates you set in the panel would quietly do nothing. We drop it so your panel configuration stays in charge. Set your rates there after importing.
Troubleshooting
“No Palworld world found in this archive” – the ZIP has no folder containing Level.sav. The usual cause is zipping a folder that only holds LocalData.sav, which is a server you joined rather than a world of your own. Go back to Step 2.
The server starts on an empty world – make sure you started the server after the upload finished, and that you did not upload while it was running.
My bases are there but the map is unexplored – map discovery is stored per character, so it resets with your character. The bases and pals are intact.
Only some of my pals are here – pals in your party travel with your character and are lost with it. Pals assigned to a base or stored in the Palbox belong to the world and are kept.
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