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Factorio 2.0 & Space Age Essentials: Planets, Quality & Logistics

Factorio 2.0 & Space Age: The Definitive Essentials Guide

Factorio 2.0 and the Space Age expansion represent a massive "vertical" and "horizontal" expansion of the factory experience. From the five-tier Quality system to the unique environmental requirements of distant planets, mastering the new mechanics is required to build a truly interstellar empire.

1. The Quality Loop

Quality modules do not increase speed at all: each one costs 5 percent crafting speed and buys a chance that the craft comes out a tier higher. The payoff is the machine you build with the result. A legendary assembler crafts far faster than a normal one, which is fewer machines for the same output and therefore fewer entities for the server to tick. It does not gain module slots: slot count is fixed per machine in the shipped build, so an assembling machine 3 has four slots at every tier.

2. Space Logistics

Rockets are now cheap orbital buses. The real challenge is the Space Platform, which acts as a mobile factory that filters asteroids for fuel, oxygen, and construction materials while in transit.

3. Remote View Power

In 2.0, you can build from anywhere in the solar system using Remote View. Combined with ghost-placing and automated roboports, you can manage an entire planet while orbiting another.

Planetary Progression & Tech Tiers

While you can choose your path, the community-recommended sequence for Space Age is typically Vulcanus → Fulgora → Gleba → Aquilo.

Planet Early Unlock Primary Mechanic Expert Tip
Vulcanus Foundry Lava processing & Tungsten. Produce Iron/Copper plates directly from lava to skip mining.
Fulgora Lightning Collector Electrical storms & Scrap. Use lightning to jump-start your grid; no coal or oil is available.
Gleba Biochamber Nutrients & Spoilage. Gleba is a logistics puzzle; items rot, so your belts must never back up.
Aquilo Cryogenic Plant Heat Pipe networks. Machines must be heated to function; use excess heat from reactors to stay online.

New Industrial Technology

2.0 introduces buildings that replace multiple late-game machines:

  • The Foundry: A furnace and assembler hybrid that works in molten metal. It carries a built-in 50 percent productivity bonus, runs at crafting speed 4, and takes four modules. The lava route is real and it does skip mining: 500 lava plus 1 calcite gives 250 molten iron and 10 stone, and 20 molten iron casts into 2 iron plates. Ore still beats lava on throughput per unit, 50 ore and 1 calcite giving 500 molten iron, so lava is the free-input option rather than the efficient one.
  • Big Mining Drill: A resource search radius of 6.49 against the electric drill's 2.49, and 2.5 mining speed against 0.5. It is also the only drill that can mine tungsten ore, which the build puts in its own hard-solid category. Calcite is not in that category, so any drill will mine it.
  • Elevated Rails: Ramps and bridges, so a rail line can cross a factory or a lake without clearing the ground under it.

Factorio 2.0 Logic Tweaks

  • Smart Merging: Belts now automatically balance items when side-loading in certain configurations.
  • Train Interrupts: You can set "interrupt" conditions (e.g., if fuel < 10%) that allow a train to automatically deviate to a refueling station and then return to its previous task.
  • Fluid System: Fluids no longer experience pressure drop over distance. One pump can fill a line regardless of the pipe length, provided the source flow is high enough.

UPS Optimization: Space platforms are highly sensitive to weight. When building orbital hubs, use Quality 3-5 platforms to save weight while increasing structural integrity and thruster efficiency.

Reach the stars with 60 UPS performance. View plans.

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