HumanitZ Server Loot Configuration Guide
Loot balance defines the feel of a HumanitZ server. Set it too scarce and new players leave before they experience the game. Set it too generous and veterans rush end-game gear in a few sessions. HumanitZ controls loot with a small set of keys in the [World Settings] section of GameServerSettings.ini: one rarity level per item category, two respawn timers, airdrops and cleanup timers.
Every key and default on this page is taken from REF_GameServerSettings.ini, the reference file the developers ship with the dedicated server, checked against the 1.1A build of 20 October 2026. There is no global loot multiplier and no per-zone loot table in the server settings: older guides that show a [LootSettings] section or keys such as LootAbundance describe settings the game does not read.
📦 Rarity per Category
Eight Rarity keys, one per item category, each set from 0 (scarce) to 4 (abundant). 2 is the game's default.
⏱️ Respawn Timers
LootRespawnTimer refills searched containers and PickupRespawnTimer brings back items lying in the world. Both are in real minutes.
Loot Rarity by Category
Each category takes a level from 0 to 4: 0 Scarce, 1 Low, 2 Default, 3 Plentiful, 4 Abundant. The level applies to every container and pickup of that category across the map.
[World Settings]
RarityFood=2
RarityDrink=2
RarityMelee=2
RarityRanged=2
RarityAmmo=2
RarityArmor=2
RarityResources=2
RarityOther=2
Because the categories are independent you can run abundant food with scarce guns, or plentiful building resources with default everything else. Ammo is the strongest lever on PvP servers: RarityAmmo=1 keeps firefights rare without starving players of melee weapons.
Respawn Timers
[World Settings]
; Loot respawns at all. false = searched containers stay empty.
LootRespawn=true
; Minutes before a searched container refills (needs LootRespawn=true).
LootRespawnTimer=60
; Minutes before an item lying in the world respawns (needs LootRespawn=true).
PickupRespawnTimer=90
Note the spelling PickupRespawnTimer. A line written as PickupRespawnTime is ignored and the game keeps its 90 minute default.
With LootRespawn=false the map is a finite resource: every container is worth one search for the life of the save. That suits a short-season or wipe-based server, and it makes the RCON command resetspawners true the only way to restock the world, which resets every spawner as if the game had just started.
Airdrops
[World Settings]
AirDrop=true
; In-game days between airdrops.
AirDropInterval=1
The interval is counted in in-game days, not real time, so its real length depends on DayDur and NightDur (40 and 20 minutes by default, one in-game day per real hour).
Cleanup Timers
Items dropped on the ground and abandoned backpacks are not loot, but they decide how cluttered and how generous the world feels after a few weeks.
[World Settings]
; In-game days before dropped pickups are destroyed. 0 = never.
; Items that are part of the world and placed items are not affected.
PickupCleanup=6
; Added in 1.1: in-game days before a dropped backpack that nobody is wearing is purged. 0 = never.
BackpackCleanup=0
Set BackpackCleanup to 2 or 3 on busy PvP servers where abandoned bags pile up. Leave it at 0 on a small co-op server where a friend may come back for a dropped bag days later.
Settings That Change What Loot Is Worth
WeaponBreak=true: a weapon at 0% durability breaks and is removed from the inventory.WeaponDurabilityMulti=1: added in 1.1. How fast weapons wear out: 2 is twice as fast, 0.5 half as fast.FoodDecay=1: how fast food spoils, as a multiplier. 0 disables spoilage.
Scarce ammo with fast weapon wear makes every gun find matter. Abundant loot with slow wear turns the server into a building game.
Preset Configurations
🔴 Hardcore Survival
[World Settings]
RarityFood=1
RarityDrink=1
RarityRanged=0
RarityAmmo=0
RarityArmor=1
LootRespawnTimer=240
PickupRespawnTimer=360
AirDropInterval=3
WeaponDurabilityMulti=1.5
🟡 Balanced Community Server
[World Settings]
RarityFood=2
RarityDrink=2
RarityRanged=2
RarityAmmo=2
LootRespawnTimer=60
PickupRespawnTimer=90
AirDropInterval=1
🟢 Casual / Builder Server
[World Settings]
RarityFood=3
RarityDrink=3
RarityResources=4
RarityOther=3
LootRespawnTimer=30
PickupRespawnTimer=45
WeaponDurabilityMulti=0.5
Applying Changes
The server reads GameServerSettings.ini when it starts, so a change needs a restart:
- Stop the server.
- Edit the keys in the
[World Settings]section. - Start the server again.
Containers that were already filled keep their contents until they are searched and respawn under the new rarity levels.
New Server Tip: start at the default level 2 for every category and watch your players for a week. Raising rarity later is easy; lowering it after players got used to generous loot feels like a nerf.
Professional Hosting
On Supercraft every key on this page is a field in the server's configuration screen, and a change applies on the next restart. Host your HumanitZ server with Supercraft and tune loot without editing files.