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HumanitZ PvP vs PvE Server Setup Guide

HumanitZ PvP vs PvE Server Setup Guide

The first decision for a HumanitZ server is cooperative survival or competitive warzone. HumanitZ makes it with one switch, PVP, and a handful of settings around it that decide how much a death costs and how hard it is to escape a fight. This guide covers each of them and gives presets for both modes.

Every key on this page is taken from REF_GameServerSettings.ini, the reference file shipped with the dedicated server, checked against the 1.1A build of 20 October 2026. HumanitZ has no safe zones, no PvP zones and no separate friendly-fire or base-raiding keys: guides that show [GameplaySettings] or [ZoneSettings] sections describe settings the server does not read.

🤝 PvE Focus

With PVP=false players cannot hurt each other, and they also cannot interact with each other's items such as cars and containers. The threat is zombies, bandits and the season.

⚔️ PvP Focus

With PVP=true every survivor you meet is a potential enemy, and other players' cars and containers become reachable. The logout timer stops players escaping a fight by quitting.

Core PvP / PvE Settings

[World Settings]
; Player damage on or off. Also decides whether players can interact
; with other players' items such as cars and containers.
PVP=true
; Seconds a player must wait before logging out while PVP is on. 0 = no timer.
LogoutTimer=30
; true = a player who dies loses the character and creates a new one.
PermaDeath=false
; What a player loses on death:
; 0 = nothing, 1 = backpack and weapon in hand,
; 2 = the above plus pockets, 3 = all of the above plus equipment.
OnDeath=2
; Seconds before a dead player can respawn.
RespawnTimer=15

Since 1.1 a player who dies to a horde or to infection turns into a zeek, and has to find their former self to get their belongings back. What that zeek carries follows OnDeath: with 0, the zeek still appears but the items stay with the player.

Bases, Territory and Spawns

[World Settings]
; true = nobody can build inside another player's spawn point area.
; In a clan only non-recruit members can.
Territory=true
; true = building is blocked in certain zones of the map.
NoBuildZone=true
; Health multiplier for player-placed buildings. 1 = default.
BuildingHealth=1

[Host Settings]
; true = players only get random coast spawns plus their own spawn point.
LimitedSpawns=false

On a PvP server BuildingHealth is the raid-balance lever: raise it to 2 or 3 and a base becomes a real investment to break. Clans are managed in game, and an admin can also use the RCON commands addtoclan and kickfromclan.

Airdrops

[World Settings]
AirDrop=true
; In-game days between airdrops.
AirDropInterval=1

Airdrops are the natural conflict points on a PvP map. Keep them at every in-game day for PvP and stretch them to every 2 or 3 days on a co-op server, where they are a reward rather than a fight.

Headshot-Only Mode (1.1)

[World Settings]
; Added in 1.1: zeeks only die from a headshot or a destroyed brain.
HeadshotOnlyMode=false

It raises the cost of every encounter with the dead, which makes ammo and melee skill matter on both PvE and PvP servers.

PvE Preset: Community Co-op

[World Settings]
PVP=false
PermaDeath=false
OnDeath=1
RespawnTimer=15
AirDrop=true
AirDropInterval=2
Territory=true

PvP Preset: Hardcore Warzone

[World Settings]
PVP=true
LogoutTimer=60
PermaDeath=true
OnDeath=3
RespawnTimer=30
AirDropInterval=1
RarityAmmo=1
BuildingHealth=2

Mixed Communities

PVP covers the whole server, so HumanitZ cannot run PvE with PvP hotspots. Communities that want both either run two servers, or play PvE and switch PVP on for an announced event, which takes a restart each way.

Announcing Your Server Mode

Put the mode in the server name so players see it in the browser before joining. Avoid the word "Official" in the name: the developers warn that a server using it may not start or show up in the list.

[Host Settings]
ServerName="[PvE] HumanitZ Community - No Griefing"

For the rules, create WelcomeMessage.txt next to the settings file. Every player sees it on joining, and it supports the game's color tags:

Welcome to <SP>our PvE server</>. Player damage is OFF.
<PR>Help each other, no stealing from open bases.</>

Switching Modes: turning PVP on for a live server should always be announced well in advance. Players who built under PvE rules will feel betrayed by a surprise change. Give at least a week's notice and consider a world wipe so everyone starts even.

Professional Hosting

On Supercraft PVP, the death rules, territory, airdrops and headshot-only mode are fields in the server's configuration screen, and the welcome message file goes in the file manager's Config folder. Host your HumanitZ server with Supercraft and set up your PvP or PvE community from day one.

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