Know Your Enemy: Zeek Types
Not all zombies are created equal. Identify the threat before engaging.
Special Infected
๐ Screamer
Behavior: Screams upon spotting a player, attracting a massive horde.
Strategy: Priority target. Kill stealthily or immediately with a headshot.
๐ Spore Zombie
Behavior: Releases toxic gas clouds on death or proximity.
Strategy: Engage from range. If infected, find Antibiotics fast.
๐ฆ Tremor / Fatty
Behavior: Massive, slow tank. Stomps ground to knock you down.
Strategy: Kite them. Do not let them get close. High HP.
๐ธ Leaper
Behavior: Fast, agile, dodges attacks.
Strategy: Use automatic weapons or shotguns. Hard to hit with precision rifles.
Zombie Types the Server Can Spawn
The admin spawn list shipped with the dedicated server names these zeek types, each usable with /spawn in game or spawnai over RCON: ai_zombie, ai_zombiebig, ai_zombiebelly, ai_zombiegirl, ai_zombiemutant, ai_zombiepolice, ai_jumper, the zombie dog ai_zdog, the zombie bear ai_zbear and the seasonal ai_zanta. Achievements in the same build name a toxic fatty, a giant zeek and the leaper.
Configuration
Admins adjust zombies in the [World Settings] section of GameServerSettings.ini. These are the keys the dedicated server reads, checked on the 1.1A build of 20 October 2026:
ZombieAmountMulti: multiplier for the total count; 2 is twice as many, 0.5 half.ZombieDiffHealth,ZombieDiffSpeed,ZombieDiffDamage: difficulty levels from 0 (very easy) to 5 (nightmare), 2 being default.ZombieDogMulti: zombie dogs, which appear mainly at night.ZombieRespawnTimer: minutes before zombies respawn; 0 disables respawning.HeadshotOnlyMode: added in 1.1; zeeks only die from a headshot or a destroyed brain.
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