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Avorion Roadmap 2026: Where Boxelware Actually Is & What Hosts Should Plan For

The honest state of Avorion in 2026: a slow patch year, a studio that shipped a second game, an explicit promise of more news, and a community-server scene that never noticed.

TL;DR for hosts: Avorion’s last patch is 2.5.13, 16 March 2026. Boxelware spent the middle of the year shipping a different game, Aquapark Tycoon (22 July 2026), and said in the same post that “there will be more Avorion news soon”. There is no dated roadmap. For a server owner that is closer to good news than bad. See below. Skip to host impact →

Where Boxelware Communicates

Boxelware posts to Steam News and runs a Discord where the #feedback channel is the named place to report issues (the 2.5.13 notes ask for GPU names there directly). The cadence has historically been a beta patch on the beta branch first, then the same patch promoted to default a few days to a week later. There is no published forward roadmap and there has not been one for some time.

Where the Game Stands

Slow. Genuinely slow, and it is better to say so than to dress it up.

2025 saw five patches (2.5.8 through 2.5.11). 2026 has seen one reach the default branch: 2.5.13 on 16 March. Since then Boxelware’s public attention went to Aquapark Tycoon, released into Early Access on 22 July 2026, which the studio called “a very important milestone for us” and “important for our future.”

The same announcement ends: “And this is important! There will be more Avorion news soon, too, so stay tuned!” That is a first-party statement, and it is the only forward-looking one on record. It is not a roadmap and it is not a date.

Meanwhile the community-server scene is visibly healthy. Server recruitment posts on r/Avorion in June, July and August 2026 pulled 75, 57 and 14 upvotes. People are still starting galaxies, still running mod lists, still filling 40-player communities.

What’s Actually Confirmed

  • Patch 2.5.13 on the default branch, 16 March 2026 (combined with 2.5.12). A workaround for a rendering freeze during Rift missions on AMD cards under Windows; a networking fix for lag and rubberbanding in Steam offline singleplayer, LAN multiplayer, and rift or high-enemy sectors; station fighters can now take a sector-wide harvest command; subsystems can be removed from disabled slots.
  • Beta 2.5.13 on 11 March 2026, five days ahead of the default promotion. The beta-then-default pattern still holds.
  • Aquapark Tycoon launched 22 July 2026, Boxelware’s second game, in Early Access.
  • “More Avorion news soon”: stated in that same 22 July post. Undated.

Not confirmed: a 2.6, a content roadmap, a release window for anything. We are not going to invent one.

What Server Admins Should Plan For

Hardware

Avorion sizing confuses people because the obvious number is the wrong one. The unit of cost is the loaded sector, not the player. Each loaded sector runs on one thread, and a sector stays loaded while anything is happening in it: a player present, a ship in transit, a station producing. Two friends with a mature late-game alliance work a server harder than eight players who started last week.

  • Early co-op, small crewPlan S (4 GB)
  • Growing alliance, a mod listPlan M (6 GB)
  • Late-game public galaxyPlan L (8 GB+)

Fast cores beat many cores. A galaxy is cheap while empty and expensive once it is full of stations, which is why late-game lag on cheap shared hosting is the single most common Avorion complaint. Full reasoning in RAM follows the galaxy, not the players.

A galaxy that keeps producing while you sleep

Stations run, fleets mine and your alliance logs into the same universe it left. Backups included.

See Avorion plans →

Why a slow patch year is good for you

Everything that makes a slow release schedule frustrating as a player makes it easy as a host:

  • No patch-day roulette. One default-branch patch in 2026 means one moment all year when a client/server version mismatch could lock your players out. Compare that to an Early Access game shipping fortnightly.
  • Mods stay working. The Avorion mod scene’s biggest breakage risk is an engine update, and there has not been one since March. A galaxy set up with a mod list in April is still running that mod list today.
  • Beta branch is your early-warning system. When “more Avorion news soon” does arrive, it will show up on beta first, historically five days to a week ahead of default. Test your mod list there, then let default catch up.

The one thing worth doing now is a backup discipline that does not depend on remembering: back up the galaxy before any branch change or mod update. See galaxy backup and restore and version mismatch after an update.

Bottom Line

Avorion has no 2026 roadmap, one patch on the default branch, and a studio whose visible attention went elsewhere for the summer, alongside a single first-party promise of more news that carries no date. If you are buying Avorion expecting a stream of new content, that is worth knowing. If you are running a server for a group that already loves the game, a frozen version is a stable version, and the community is still very much filling galaxies.

Ready to host? See Supercraft Avorion plans, or browse the Avorion admin wiki.

Running a persistent galaxy? Avorion server hosting is sized by loaded sectors, not slot count.

Run your own Avorion server

Dedicated Avorion hosting with instant setup, one-click mods, daily backups, and DDoS protection.

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