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Abiotic Factor Chemistry Guide: Distillations, Flasks & Coatings

Abiotic Factor Chemistry Guide: Distillations, Flasks and Coatings

Last updated: 10 September 2026 · Chemistry arrived in 1.3.0 Cosmic Companions and was extended in 1.4.0 Community Update 4

Quick answer: chemistry is two benches, not one. Raw items go into the Distillation Bench and come out as Distillations. Three Distillations go into the Chemistry Bench and come out as a Coating, a Flask or a Tincture. Nothing else is involved: no water, no vials, no reagents, and no chemistry skill to level.

The pipeline

Almost every question about Abiotic Factor chemistry comes from missing this one step, including from players who have built both benches and still cannot make anything.

raw item  ->  Distillation Bench  ->  Distillation
Distillation x3  ->  Chemistry Bench  ->  Coating / Flask / Tincture

The Distillation Bench on its own produces nothing you can drink, throw or apply. It only produces ingredients. If you built one and found it useless, that is why.

Building the two benches

Both are crafted at a Crafting Bench. Neither is gated behind a skill.

BenchRecipe
Distillation Bench4x Metal Pipe, 2x Quantum Glass, 2x Reinforced Wooden Plank, 1x Lab Burner
Chemistry Bench4x Metal Pipe, 4x Quantum Glass, 6x Reinforced Wooden Plank, 3x Lab Burner

The Distillation Bench has an input flask on the left and an output flask on the right, and a red button on the front starts it. Look at the output flask to see progress. It has 750 durability, repairs with a single Metal Scrap, and salvages back into one Hose and one Metal Scrap.

The Chemistry Bench has three input flasks. Each holds up to 8 doses of one Distillation, so a single load can produce several outputs when the ratio fits. A red valve starts the mix.

The 16 Distillations

These are the only chemistry ingredients in the game. Fifteen are useful and one, Noxious Sludge, is what you get when the bench accepts an item that has nothing better to give.

Vigorous, Fizzy, Alien, Foggy, Brainy, Void, Mycological, Charged, Boiling, Expanding, Unnerving, Unstable, Occult, Endothermic, Fleshy, and Noxious Sludge.

How you are meant to discover recipes

You are not given a list. The bench accepts items it can process, and a successful result is recorded for you. That is the intended loop, and it is worth saying plainly because a lot of players stall here waiting for a clue that never comes. Feed it things and watch what happens.

The same applies at the Chemistry Bench. A combination the game does not recognise does not fail silently, it hands you an Unstable Flask. A failed experiment still produces an item, so nothing is wasted outright.

Three recipes worth knowing

These are confirmed against the current game data. The rest of the catalogue is discovered in play, and we would rather list three you can rely on than reproduce a table we cannot stand behind.

ResultMixOutputEffect
Acid Coating6x Unstable, 6x Boiling, 6x Alien1The weapon deals bonus Acid damage on hit, worth 25 percent of the weapon's own damage.
Restorative Flask2x Mycological, 2x Fizzy, 4x Vigorous3A healing cloud giving 60 HP a second for 2 seconds, 120 in total, to players and pets. Instantly stops bleeding at any level inside the cloud.
Pheromone Flask6x Alien, 4x Mycological, 4x Brainy2Pacifies lower order Anteverse creatures on impact. Used with food to tame Pests and Peccaries, and works on Skinks.

Note the output counts. The Restorative Flask returns three per mix and the Pheromone Flask two, so the eight-dose input limit is worth planning around rather than mixing one at a time.

How coatings actually wear out

A coating starts with 100 durability and loses it at the same rate as the weapon underneath it. It is not a fixed number of swings, which is the assumption that makes people think coatings are worse than they are.

The practical consequence is that a coating lasts as long as the weapon it sits on is cheap to maintain. Put one on something that barely degrades and it stays for a long time. Crafting skill helps here too: every point reduces the chance of an item losing durability by 2 percent, and that applies to the coating as well.

The twelve Flasks

Blizzard, Charging, Concussive, Corrosive, Holy, Megaton, Panic, Pheromone, Portal, Restorative, Unstable and Updraft.

If you are looking for a Caustic Flask, there isn't one. The acid options are the Corrosive Flask and the Acid Coating.

Chemistry and pets

Two items connect chemistry to companions, and neither involves applying anything to the animal directly.

  • Restorative Flask heals pets as well as players, and stops their bleeding. Thrown at your feet during a fight it covers both of you.
  • Pheromone Flask is the taming tool. It pacifies lower order Anteverse creatures, and together with the right food it is how Pests and Peccaries are tamed.

Running chemistry on a server

Chemistry adds no server settings and no configuration of its own. The benches are ordinary placed objects and the crafting happens where the player is. If you are hosting for a group, the only thing worth planning is storage, because Distillations accumulate faster than most people expect once everyone starts experimenting.

A managed Abiotic Factor server keeps the world running between sessions, which matters here because chemistry rewards stockpiling ingredients over several play sessions rather than one sitting.

Related Guides

Chemistry details on this page are checked against the official Abiotic Factor wiki's current chemistry, bench and item data. Where we could not confirm a recipe, we have left it out rather than guess.

Frequently asked questions

What is the difference between the Distillation Bench and the Chemistry Bench?

They are two halves of one pipeline. The Distillation Bench turns a raw item into a Distillation. The Chemistry Bench combines three Distillations into a Coating, Flask or Tincture. You need both to make anything usable.

How do I unlock chemistry in Abiotic Factor?

There is no Chemistry skill or Chemistry XP track. Both benches are crafted at a Crafting Bench once you have the materials. The Distillation Bench needs 4 Metal Pipe, 2 Quantum Glass, 2 Reinforced Wooden Plank and 1 Lab Burner. The Chemistry Bench needs 4 Metal Pipe, 4 Quantum Glass, 6 Reinforced Wooden Plank and 3 Lab Burner.

How do I find out what an item distills into?

By trying it. The bench accepts items it can process, and a successful result is recorded for you. There is no list handed to you up front, which is why so many players think they have missed a clue. Experimenting is the intended loop.

How long does a weapon coating last?

A coating starts with 100 durability and loses it at the same rate as the weapon it is applied to. It is not a fixed number of hits. That means a coating on a weapon that barely loses durability lasts a long time. Crafting skill helps: each point reduces the chance of an item losing durability by 2 percent.

Why did my Chemistry Bench produce an Unstable Flask?

Because the three Distillations you loaded are not a recipe. A combination the game does not recognise gives you an Unstable Flask rather than nothing, so a failed mix still produces an item.

Can chemistry heal or tame pets?

Yes, two items do. The Restorative Flask heals players and pets for 60 HP a second over 2 seconds and instantly stops bleeding inside the cloud. The Pheromone Flask pacifies lower order Anteverse creatures and is used alongside food to tame Pests and Peccaries. There is no mechanic for applying a tincture to a pet.

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