Menu
 

ARK Survival Ascended Updates 2026: Astraeos 1.0, Galleon & the Oct 28 UE 5.8 Upgrade

ARK: Survival Ascended Recent Patches & Updates (2026)

Living document tracking the recent ASA patch and update cycle. Studio Wildcard ships fixes weekly and features monthly; this page summarises the major drops you should know about as a server admin.

TL;DR (current cycle, updated October 10, 2026)

  • Coming next (Community Crunch 527, October 10): the Giganotosaurus TLC lands November 6. The UE 5.8 Public Test Realm is live on Steam, but its build does not include Nanite Voxel Culling and Lumen Lite yet, the two optimizations Wildcard says showed the biggest GPU gains; both are due in a PTR update early next week. A Halloween event, Fear Ascended, is announced, with details to follow. Details.
  • 420 inactive official servers sunset on November 29. Until then they carry a "SUNSET" prefix and drop out of in-game Favorites, so players search for them by name to reconnect. Unofficial servers are not part of it.
  • Out since September 30: the free Therizinosaurus TLC, Cerberax (the second creature of the paid Fantastic Tames Season 1 pack) and Dragontopia's Gargantar. The dedicated server moved to Steam build 25636863 that evening, so update and restart a server to get them. The Unreal Engine 5.8 upgrade moved to October 28, with a public test client on Steam from October 5 (Community Crunch 525, September 26). An engine upgrade is the patch most likely to break mods and version matching; prep notes below and in the engine upgrade guide.
  • New server setting and fixes in the September 30 update: AllowVariantDinoPacks under [ServerSettings] in GameUserSettings.ini (default false) lets variants of the same creature count towards each other's pack or gang, for example Raptors with Aberrant Raptors. Allied creatures now count as packmates and gangmates, with same-tribe creatures filling the pack first. The update also fixes the Genesis Pirate Market ignoring spawn overrides, the Bounty Board on modded maps, multiple exploits and multiple server crashes.
  • Astraeos 1.0, Heaven and the Abyss, went live August 27: two new regions (Helianthos in the sky, Abyssanthos under the sea), the Trireme warship on newly dynamic seas, the Boaratos, two Kraken ascension fights. Astraeos servers pick it up through the normal map update path.
  • The Galleon set sail August 29; on official servers structure decay came back and Genesis Part 1 transfers opened September 4, with the Genesis Part 1 Expires servers closing September 18.
  • Genesis Ascended Part 1 + Tides of Fortune shipped July 3 (server build v91): the ocean overhaul with simulated waves, sailable ships and the Palaeoctopus. Genesis Ascended Part 1 is free with the base game; Tides of Fortune is a separate paid expansion at $19.99. v91 also changed how the dedicated server boots and broke headless Linux/Proton servers: see the won't-start-after-v91 fix.
  • Dragontopia: $29.99 non-canonical expansion pass, shadowdropped July 3; the tameable Lumina dragon followed July 9.
  • Steam free weekend ran from July 10 and may explain the mid-July new-player wave on unofficial servers.
  • Summer Bash ran July 17 to August 5 with summer cosmetics; the event window has ended.
  • Earlier in 2026: Pyranthos on Astraeos (Feb 25), Lost Colony cave reductions and Megalab trait upgrades. The engine upgrade that earlier notes called "UE 5.7, late Q3" is now Unreal Engine 5.8 on October 28 (details).

Major 2026 Updates by Date

February 11 to 18: Love Ascended Event

Annual themed event with custom drop tables, decorative items, and breeding/taming bonuses. Configurable on unofficial servers via the standard event flags. If you want it active outside the official window, set -ActiveEvent=Vday in your launch args.

February 25: Pyranthos (Astraeos Expansion)

New desert landmass added to Astraeos. Server admins running Astraeos can opt-in via the standard map update path:

  1. Stop the dedicated server.
  2. Run SteamCMD app_update 2430930 validate (server-app ID).
  3. Restart with the existing ?Map=Astraeos_WP launch arg; new content loads automatically.
  4. Existing tribe bases, dinos, and structures persist.

Expect new resource nodes and creatures specific to the desert biome. See Astraeos setup guide for the full setup walkthrough.

September 30 and October 28: Therizinosaurus TLC, Cerberax and Gargantar, then Unreal Engine 5.8

Community Crunch 520 (August 22) put a date on the engine upgrade and moved the version: Unreal Engine 5.8, then due September 30, 2026, in one release with the Therizinosaurus TLC (the creature the Extra Life vote chose), Cerberax, the three-headed second creature of Fantastic Tames Season 1, and Gargantar, the next Dragontopia dragon with early access for Expansion Pass owners. Crunch 522 (September 5) reconfirmed that date. Crunch 525 (September 26) split them: the three creatures arrived on September 30 as planned (Cerberax on The Center, Scorched Earth, Lost Colony, Ragnarok, Extinction, Valguero, Astraeos and Genesis; Gargantar on the same maps except Genesis; and Cryolophosaurus now also spawns in the snow on The Island, The Center, Valguero, Ragnarok, Extinction and Astraeos), and UE 5.8 moves to October 28 on all platforms, with a public test client on Steam from October 5. Earlier official notes had said UE 5.7 in late Q3; that is superseded. Wildcard's earlier projection for the upgrade was a 30 to 40% CPU/GPU performance gain, which is a client figure, not a guaranteed server tick-rate increase. For server admins:

  • Measure the same map, player count, mod list, and tick-rate workload before changing plan size.
  • Mods that hooked specific UE5.5 internals may break, so verify mod compatibility before pushing the patch, and expect the usual wave of mods broken after the update and version mismatch reports on the day.
  • Mod publishing pauses from October 5 while every mod is recooked for UE 5.8; when 5.8 goes live on October 28, the list of mods that need their author's attention is published. Check it before you update a modded server.
  • Save backups before patching: keep a rollback point for mod and save compatibility issues.
  • A TLC changes a creature's model and can change its stats; check your DinoStatMultipliers balance for Therizinosaurus after the patch.

Detailed migration guide: ARK UE5 Performance Upgrade 2026.

Crunch 527 (October 10): the UE 5.8 Public Test Realm is live on Steam, on The Island. Its build does not include Nanite Voxel Culling or Lumen Lite yet, the two optimizations with the biggest GPU gains in Wildcard's internal testing; both are due in a PTR update early next week. Crunch 527 neither repeated nor moved the October 28 date.

November 6 and November 29: Giganotosaurus TLC, and inactive official servers sunset

Community Crunch 527 (October 10) dated the Giganotosaurus TLC to November 6. Wildcard's dossier describes a Giga that turns the berserker rage it already had into a weapon: wounded, it gets tougher the more it is hurt, it can now share some of that fury with allies, and it stomps and slams its tail at anything at its rear or underfoot. Taming becomes a trial: killing alpha-level threats draws its attention, then you survive an omega-level fight, letting it tire itself out before you provoke its rage and wear the enraged Giga down. A TLC can change a creature's model and stats, so after the patch re-check any Giga-specific lines in Game.ini, such as DinoClassDamageMultipliers or DinoClassResistanceMultipliers for Gigant_Character_BP_C. The Giganotosaurus TLC guide lists the class names and example lines.

The same Crunch begins sunsetting inactive official servers: they are renamed with a "SUNSET" prefix and removed from the in-game Favorites list (search for them by name to reconnect), and they sunset on November 29. The list has 420 servers: Lost Colony 255, Scorched Earth 53, Aberration 38, The Island 34, Valguero 14, Extinction 10, The Center 8, Ragnarok 6 and Astraeos 2; 177 in Europe, 168 in North America, 44 in Oceania and 31 in Asia; 293 PvP and 127 PvE, 68 of them console-only. Unofficial servers are not part of it, so a tribe that wants a world nobody will sunset can run its own ARK: Survival Ascended server.

Also in Crunch 527: a Halloween event, Fear Ascended, is announced with details to follow, alongside a Haunted Homestead build contest open until November 3.

August 27: Astraeos 1.0, Heaven and the Abyss

Astraeos reached its "final chapter": Helianthos, a bright island of mountain ridges, flower plains and flying islands, and Abyssanthos, a fog-shrouded deep-sea expanse with an underwater city inside giant air bubbles and room to build far below the surface. The seas got dynamic rolling waves and weather events, with the ancient Trireme warship to sail them. New creatures and fights: the Boaratos (a scorching boar exclusive to Astraeos), two Kraken ascension boss fights (one underwater, one at the surface), the Colossus and Kroaratos minibosses, and Astral Souls as a new Apex drop alongside a set of cosmetics. Astraeos servers pick the content up through the standard map update path (stop, app_update 2430930 validate, restart with ?Map=Astraeos_WP); the Astraeos setup guide covers the rest. Players opened an "issues after latest release" thread on the official forum within days, so take the usual backup before you patch and check your mod list.

August 29: the Galleon, and what changed on official servers

The Galleon is live: a very large ship built for fortress-style base building on open water, with a battery of cannons, and it arrives with the new water physics. Three official-server items in the same note matter to anyone whose players also play official: structure decay was temporarily disabled after an outage on the OC official servers and was re-enabled on September 4; transfers onto Genesis Ascended Part 1 official servers opened September 4; and the Genesis Part 1 Expires servers close September 18, so players have two weeks to move items, creatures and characters off them. Snail Games also introduced Conquest, a large-scale PvP mode with increased rates so tribes can rebuild after a loss rather than be wiped. None of this needs action on an unofficial server, but expect some player migration around those dates.

Lost Colony Cave Reductions (Mid-2026)

Cave entrances on the Lost Colony map were narrowed to improve PvP viability and make caves more defensible. If you run a Lost Colony PvP server:

  • Existing cave bases may need adjustment: some interior layouts now have tighter entry chokepoints.
  • Re-evaluate base defense plans for the affected caves.
  • Tribes that built around the old entrance widths should test before next raid.

Megalab Equipment Traits

Equipment Traits can now be upgraded directly inside the Megalab. Practical impact:

  • Faster gear progression for high-end PvE/PvP.
  • Less reliance on RNG drops to fish for trait combinations.
  • Trait pools may be rebalanced, so review your tribe's gear sets after a Megalab visit.

July 3: Genesis Ascended Part 1 + Tides of Fortune (v91)

The biggest ASA content drop of the year: the Genesis Part 1 remaster with a properly simulated ocean (dynamic waves, buoyancy), sailable ships with customisable sails, and the cliff-climbing Palaeoctopus. Note which half costs money: Genesis Ascended Part 1 is free with the base game, while Tides of Fortune is a separate $19.99 expansion that adds the Sloop and Brigantine, Shipyards, broadside cannons, the ship skill trees, and the Tidepup and Parrot. Community reception split hard: the ocean overhaul drew a heavily-upvoted "Survival Descended" backlash for feeling emptier than the 2020 original (no pillar base spots in open ocean, missing lunar-biome knockback), while the ship layer and new tames landed well.

For server admins v91 is the patch that matters:

  • Headless Linux/Proton regression: v91 initialises a display window and DX12 at boot, which instantly kills servers on headless boxes unless the launch uses a virtual display + WineD3D + DX11. Full symptoms and the verified fix: ASA server won't start after v91.
  • The breakage follows the binary, not the map. Servers that had not yet pulled v91 kept running (which is why admins saw "Ragnarok works, Island doesn't"). Patch on your schedule, not Steam's.
  • Running the new map? The identifier is Genesis_WP, and who has to buy what differs from the paid maps: Genesis Ascended server setup.
  • Install footprint jumped again - on the client. The client now weighs roughly 328 GB (one 154 GB .ucas file). The dedicated server build stays far leaner - a current server install is ~12 GB - the bloat is client-side assets. Details in hardware sizing.

July 3 to 9: Dragontopia Expansion Pass + Lumina

Shadowdropped July 3 at $29.99 as a non-canonical paid expansion pass; the first content wave included the tameable dragon Lumina (July 9). The pricing raised eyebrows on day one, but by mid-July the community verdict had flipped positive on the content itself. Non-canonical means no transfer into the story-map cluster - if you run a cluster, decide and document whether Dragontopia content is in or out.

July 10: Steam Free Weekend

A free weekend on Steam right after the Genesis drop - the classic Wildcard demand stack. If your unofficial server saw a July join wave, this is where it came from.

July 17 to August 5: Summer Bash

The annual summer event, running through August 5 with a wave of summer cosmetics (shark-shaped and jelly-themed items). Event content applies on official servers by default; unofficial servers control events via launch args as usual.

Looking Forward (2026 to 2027)

From the official ASA roadmap:

  • September 30, 2026: Therizinosaurus TLC, Cerberax and Gargantar, released as planned.
  • October 28, 2026: Unreal Engine 5.8 upgrade on all platforms, with a public test client on Steam from October 5 (see above).
  • Genesis Part 1 ASA remaster: shipped July 3, 2026 as Genesis Ascended Part 1 + Tides of Fortune (see above).
  • Genesis Part 2: no confirmed release date; do not plan a server launch around an inherited estimate.
  • Fjordur ASA remaster: December 2026, free update.
  • Atlantis: 2027, builds on ocean systems.
  • Bob's True Tales: Galaxy Wars: 2027, space combat with star fighters and capital ships.

Full roadmap with dates and notes: ASA DLC Roadmap.

Server Admin Action Checklist Per Patch

  1. Backup the world before patching. Use your panel's snapshot tool or archive the SavedArks/ folder.
  2. Check mod compatibility: CurseForge / Workshop pages flag patch compatibility within hours of release.
  3. Patch via SteamCMD validate to detect corrupted files post-update.
  4. Restart the server and watch logs for first 5 minutes.
  5. Communicate downtime via Discord webhook or panel broadcast.
  6. Verify cluster sync if running multi-map clusters: both maps need to be on the same patch.

Resources

Stay current without breaking your tribe. Host an ARK: Survival Ascended server with Supercraft and roll back to a prior patch in one click if a release breaks your tribe.

Managed ARK: Survival Ascended server hosting. Supercraft runs ASA dedicated servers on AMD EPYC hardware with CurseForge mods, every released map, raw INI access, daily snapshots and four regions. Still on Survival Evolved? We run ARK: Survival Evolved servers too.

Launch an ARK: Survival Ascended server with this setup

Pick a preset and your new server boots preconfigured - rates, rules and mods already dialed in. Change anything later in the panel.

Browse all ARK: Survival Ascended recipes →

ARK Solo / Small-Tribe QoL

Built for solo and duo play: 5x harvest and XP, 10x taming, very fast breeding, plus quality-of-life on: flye…

ARK PvP Standard

Balanced PvP: player-vs-player on, 2x harvest and XP, 3x taming for reasonable progression, PvP gamma disable…

Tired of fighting this issue every patch?

Run a managed ARK server with us. We handle the patches, mod-version pinning, save backups, and DDoS protection. Set up in minutes, multiple datacenter regions, no contract.

See ARK hosting plans →
Top