VEIN Server Memory Optimization
There is no honest universal “MB per player” formula for VEIN. Memory use depends on build, world age, active areas, players, content, saves, and other processes. Optimize from observations rather than deleting world state or pasting an invented cull setting.
Measure the real workload
- Record memory at idle on a fresh world.
- Repeat with the established world.
- Measure at the busiest expected player/activity window.
- Record save/backup duration and disk pressure.
- Compare branch/build before and after an update.
Low-risk improvements
- Keep free disk space for saves, logs, and backups.
- Schedule backups outside the busiest play window.
- Stop unrelated processes on a self-hosted machine.
- Remove unused mods/custom content only after a backup and compatibility check.
- Resize after observing sustained pressure, not one short spike.
Interpret the symptom
| Symptom | Check |
|---|---|
| Memory grows after update | Compare build, world, content, and log warnings. |
| Disk swaps | Free memory, other processes, and configured limits. |
| Everyone stutters | CPU, memory, disk, network, and save events together. |
| Only one client stutters | Client graphics and route. |
Related guides
Compare managed VEIN resources using the current plan page.