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WARDOGS 100-Player Server Planning: CPU, Teams, Voice & Events

WARDOGS 100-Player Server Planning

WARDOGS is designed around large-scale, three-team battles of up to 100 players. That changes the hosting question from “can five friends join?” to “does the server remain stable when the battlefield is full?”

Load-test the real moments

MomentMeasure
Lobby and round startJoin burst, authentication and server startup.
Three-team contactCPU, tick stability and network consistency.
Vehicles and destructionSimulation load and bandwidth under action.
Long sessionMemory growth, logs, storage and restart recovery.

Community operations matter too

  • Assign staff coverage for the expected play window.
  • Define rules for voice, griefing, exploits and intentional team disruption.
  • Have a way to announce maintenance without surprising a full match.
The 100-player number is the game’s upper design target, not an instruction to open every new server at 100. Start with a measured capacity and grow the community safely.

See the requirements boundary and reserve a community server at WARDOGS hosting.

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See WARDOGS hosting plans →
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