Menu
 


ASA Ragnarok Server Hub: Base Regions, Resource Routes & Running It on a Dedicated Server

The essentials: Ragnarok Ascended is free on PC, Xbox, and PS5 (released June 19, 2025): a rebuilt 144 km² map with expanded regions (Scotland, Alpines, Redwood, Desert), the new Bison, and the Ice Wyvern Queen boss arena. On a server it runs as Ragnarok_WP (the ASA _WP suffix matters), and as a cluster map it wants roughly 12 to 18 GB RAM of its own.

This hub: the resource geography, base-region picks for PvE and PvP, and the server-side setup, with deep links to our detailed ARK guides.

Ragnarok was the map that made “free DLC map” a load-bearing part of ARK’s identity, and its Ascended rebuild has quietly become the default second map for ASA communities: bigger than the story maps, denser in resources, and free for every platform. This hub collects what a server community actually needs, where to build, where the resources really are, and how to run the map well on a dedicated server, with the detail pages linked where depth matters.

What Ragnarok Ascended actually is

The ASA version is not a port; it is a rebuild. The familiar 144 square kilometer landmass returns under Unreal Engine 5 with World Partition streaming, and the rebuild added territory the original never had: the Scotland, Alpines, Redwood, and Desert expansions extend the map’s edges with new build space and new resource geography. Two pieces of headline content arrived with it: the tameable Bison, and a new boss arena hiding the Ice Wyvern Queen in the map’s frozen depths. It is official but non-canonical, meaning it sits outside the story-map progression, which is exactly why it works so well as a community’s home map.

Because it is free on all platforms, Ragnarok is also the lowest-friction map for mixed groups: nobody needs a purchase to join, which matters for public servers recruiting through the crossplay pool. (For which platforms can share an ASA server, see our ASA crossplay guide.)

The resource geography, region by region

Ragnarok’s enduring appeal is that nearly every resource has a sensible route. The map’s economy, in broad strokes:

  • Viking Bay and the surrounding mountains carry the early and mid-game: water access, generous starter biomes, and metal routes in the nearby ranges that take a tribe from thatch to industrial forge without a relocation.
  • The volcano and the Murder Snow hold the premium late-game nodes: the densest crystal and obsidian on the map, priced accordingly in danger. These are the farming runs you bring a strong flyer and a friend for.
  • The desert (expanded in ASA) adds cactus sap and cave resources that feed longer industrial chains, plus the kind of flat, defensible terrain desert bases love.
  • The northeast grassy plateaus are the quiet overachiever: abundant sheep (mutton economy), metal, crystal, and obsidian in one neighborhood, with flat build space, which is why experienced tribes so often end up there.

For exact node spawns, our ASA Ragnarok resource map is the page to bookmark: it tracks locations against the current ASA build rather than recycling ASE-era data, which still pollutes a lot of older maps floating around.

Base regions: PvE comfort vs PvP survival

For PvE, optimize for logistics and build space. Viking Bay remains the classic first home: water on the doorstep, early metal in reach, and room to sprawl. The northeast plateaus are the best “second base” region in the game: flat, resource-adjacent, and scenic enough that builders stay. The redwood and alpine expansions offer the aesthetic builds, treetop platforms and snowline fortresses, at the cost of longer supply runs.

For PvP, geography is armor. Resource adjacency matters less than defensibility: cliff-backed coves, cave entrances that funnel attackers, and water-access bases that force underwater approaches. Ragnarok’s cave network has always driven its PvP meta, and the ASA rebuild keeps that DNA; expect the strongest tribes to anchor on chokepoints and project power outward to the resource zones rather than living in them.

One server-admin note that follows directly: on Ragnarok more than most maps, where players build is a settings question. Structure prevention zones, cave-building rules, and resource-respawn radii around bases reshape the whole map’s politics. Those are all server settings; our ASA server settings reference covers the keys, and the shared ARK configuration guide covers the patterns.

Running Ragnarok on a dedicated server

The technical essentials, in order of how often they bite people:

  1. The map identifier is Ragnarok_WP. ASA maps use the _WP (World Partition) suffix; the legacy ASE name Ragnarok will not load the ASA map. This is the single most common “server boots the wrong map” cause when migrating old configs.
  2. Budget RAM like a big map, because it is one. As a standalone server, treat Ragnarok like the heaviest story maps; as a cluster addition, plan 12 to 18 GB for its process on top of whatever your other maps consume. Each cluster map is its own server process with its own port and its own appetite.
  3. Cluster it rather than replacing. The strongest pattern in ASA communities: a story map for boss progression plus Ragnarok as the living map where bases, breeding, and daily play happen, with character and dino transfer between them. Our ARK cluster setup guide walks the shared-cluster-ID configuration.
  4. Mind the mods-and-map interaction. Ragnarok plus a heavy mod list is the classic RAM-pressure combo; add the map first, confirm stability, then layer mods back in.

On a managed ASA dedicated server, the map is a panel dropdown, the _WP detail is handled for you, and cluster members share a panel rather than a pile of hand-edited configs; self-hosters can follow the full launch-argument layout in our ASA dedicated server setup guide.

The first week on a fresh Ragnarok server

For groups launching a new world, Ragnarok’s opening week has a well-worn optimal shape, and it is worth writing down because the map’s size tempts new tribes into spreading too thin too early.

  1. Days 1 to 2: anchor at the coast. Start in or near Viking Bay rather than chasing exotic biomes. Water, food, and early metal in one radius means levels come from progress, not from corpse runs across half a continent.
  2. Days 2 to 4: the tame ladder. Ragnarok’s open terrain makes the classic ladder fast: pick up early utility tames, then push for the first flyer, which on a 144 km² map is less a luxury than a phase change. Every resource route in the sections above assumes you eventually scout it from the air.
  3. Days 4 to 6: the mutton and metal economy. Establish the northeast plateau routes: sheep for mutton-driven taming, the metal-crystal-obsidian neighborhood for the industrial tier. This is the point where a tribe decides whether the plateau becomes a second base or a regular commute.
  4. Day 7: the first deliberate risk. A prepared volcano or Murder Snow run, with backup, marks the transition into late-game farming. If the group survives it cleanly, the map is effectively yours; if not, the death recap is the lesson plan.

Admins can tune how steep this week feels: harvest and taming multipliers compress days one through four, while XP multipliers mostly compress the boring parts. The settings templates in our ASA settings reference map cleanly onto Ragnarok’s pacing, and the one Ragnarok-specific recommendation is generosity with flyer progression: the map is built for the air, and settings that delay flight delay the map’s best content.

Why Ragnarok is the cluster map to standardize on

A year after its ASA release, Ragnarok has settled into the role it always played in ASE: the community default. The reasons compound: it is free, so it never gates a recruit; it is huge and biome-complete, so it sustains long-term building without map fatigue; it is non-canonical, so it does not burn story content your group wants to experience on dedicated boss runs; and its expansions give the ASA version fresh territory even for veterans who knew the original by heart. For a server community choosing one map to live on and one to visit, the answer has effectively standardized: live on Ragnarok, visit the story maps. Set the cluster up once, and the map does the retention work for you. And because Ragnarok content ages with the game rather than with a story arc, the same world can carry a community through every ASA content season without ever feeling finished.

Bottom line

Ragnarok Ascended is the best free real estate in ARK: a rebuilt 144 km² everything-map with new regions, a new tame, and a new boss, and it is at its best as the persistent home map of a clustered dedicated server. Build in Viking Bay or the northeast plateaus, farm the volcano with backup, set your building rules deliberately, and remember the suffix: Ragnarok_WP.

Ready to make Ragnarok your community’s home map? Rent an ASA dedicated server with map dropdown, cluster support, and one-click backups. 5 regions, 2-day refund.
Top