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Conan Exiles PvP / PvE / PvP-Conflict Settings (2026)

Conan Exiles PvP, PvE, and PvP-Conflict Settings (2026)

Conan Exiles supports four common server modes out of the box: pure PvP, pure PvE, PvE-Conflict (PvP at scheduled times only), and PvP with raid windows. The mode is set by a handful of switches in ServerSettings.ini; this guide gives you the exact values for each mode.

Need the full ServerSettings.ini reference? See the Conan Exiles configuration guide.

The 4 server modes at a glance

ModePlayer vs PlayerBuilding DamageBest for
Pure PvEDisabledDisabledRP, casual, building showcase servers
PvE-ConflictScheduled windows onlyDisabled or scheduledCasual PvP curiosity, mostly cooperative communities
PvP with raid windowsAlways onScheduled windows onlyMost competitive servers; kill anytime, raid evenings only
Pure PvPAlways onAlways onHardcore wipe-friendly servers

The settings that control PvP / PvE

SettingWhat it controls
PVPEnabledMaster toggle for player-vs-player damage
RestrictPVPTimeIf True, PvP only happens inside each day's window
PVPEnabledMonday to PVPEnabledSundayWhich days have a PvP window
PVPTimeMondayStart / PVPTimeMondayEnd, one pair per dayThat day's window, written as HHMM (1800 is 6 pm)
CanDamagePlayerOwnedStructuresWhether players can damage other players' buildings
RestrictPVPBuildingDamageTimeIf True, building damage only happens inside each day's raid window
PVPBuildingDamageEnabledMonday and PVPBuildingDamageTimeMondayStart / End, one set per dayThe raid windows, per day, as HHMM

Known issues in Patch 3.0.0 (6 October 2026): Funcom list two that touch these rules. Golems set to guard take no damage on a PvP server when PvP building damage is off, and the Everybody Can Loot Corpse option is always on, so any player can loot a corpse whatever the server is set to. Both are game bugs that wait on a Funcom patch.

Recipe: Pure PvE server

PVPEnabled=False
CanDamagePlayerOwnedStructures=False
RestrictPVPTime=False

Players cannot damage each other or each other's bases. Common for RP communities and family/friends servers. Combine with PvE-grind multipliers for the relaxed feel.

Recipe: PvE-Conflict (scheduled PvP)

PVPEnabled=True
CanDamagePlayerOwnedStructures=False
RestrictPVPTime=True
PVPEnabledMonday=True
PVPTimeMondayStart=1800
PVPTimeMondayEnd=2300
; repeat the three Monday lines for Tuesday to Sunday

Players can fight each other from 6 PM to 11 PM server local time. Buildings stay protected. Good middle ground: people who want PvP get an evening of it without bases being raided overnight.

Recipe: PvP with raid windows (most competitive servers)

PVPEnabled=True
CanDamagePlayerOwnedStructures=True
RestrictPVPTime=False
RestrictPVPBuildingDamageTime=True
PVPBuildingDamageEnabledMonday=True
PVPBuildingDamageTimeMondayStart=1800
PVPBuildingDamageTimeMondayEnd=2300
; repeat the three Monday lines for Tuesday to Sunday

Combat is always-on but you can only raid (damage other players' bases) during the 6-11 PM window. Standard for competitive PvP servers: it keeps the kill-anywhere energy without letting raiders hit while everyone is asleep.

Recipe: Pure hardcore PvP (wipes monthly)

PVPEnabled=True
CanDamagePlayerOwnedStructures=True
RestrictPVPTime=False
RestrictPVPBuildingDamageTime=False
StructureDamageMultiplier=2.0

No restrictions. Bases can be raided at any time. Higher building damage so wipes happen quickly. Match with regular server wipes to keep the meta fresh; see server wipe guide.

How RestrictPVPBuildingDamageTime differs from RestrictPVPTime

Two distinct schedules do similar-sounding things:

  • RestrictPVPTime with the PVPTime<Day> windows turns player combat on and off by time of day. Outside the window, you cannot damage other players at all.
  • RestrictPVPBuildingDamageTime with the PVPBuildingDamageTime<Day> windows turns building damage on and off. Outside the raid window, players can still kill each other but cannot damage structures.

Most competitive servers use only the building damage schedule (PvP always on, raids restricted). Most casual-leaning communities restrict PvP itself.

Clan and offline-raid considerations

Even with raid windows, "offline raiding" is still common: raiders just wait for raid hour to start. To mitigate:

  • Use a longer raid window (4-6 hours) so people can defend on different timezones.
  • Set raid window during your community's peak online hours.
  • Use clan warfare config to scale damage up or down based on online clan members (with mods like Pippi).
  • Combine with high StructureDamageMultiplier outside raid hours to discourage griefing.

Common Questions

Can I change PvP mode mid-server without restarting?

Not by editing the file: ServerSettings.ini edits need a restart. Over RCON you can change a setting on the running server with SetServerSetting PVPEnabled False, then confirm it with GetServerSetting PVPEnabled, because SetServerSetting replies the same way whether or not the value was accepted. Announce the switch either way.

Do raid windows respect daylight saving time?

The server uses its own local time, not players' time. If your server is hosted in UTC, raid windows are UTC. Plan for the timezone your players actually live in.

Can I have different PvP rules per region of the map?

Not vanilla. The Pippi mod adds zone-based PvP toggles (PvE-only safe zones, PvP-arena zones, etc.).

What about purges: do raid windows affect them?

No. Purges (NPC raids triggered by progression milestones) happen regardless of raid window settings. See the purge guide for those settings.

Want raid windows + PvP mode as panel toggles? Rent a Conan Exiles server with Supercraft: all PvP/raid settings exposed in the panel.

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