Windrose Server Hosting Wiki
Windrose, formerly announced as Crosswind, launched into Early Access on April 14, 2026. This section now tracks the live game, the current dedicated-server workflow, invite-code joins, and the release-era updates that matter most for hosted servers.
Current Snapshot
- Status as of April 15, 2026: Windrose is live in Early Access on Steam.
- Dedicated servers: Live today, with a separate free Steam tool and an official setup guide.
- Join flow: Players connect with an invite code, not a traditional public IP:port pair.
- Platform note: Dedicated servers are currently Windows-only upstream.
- Hosting angle: Strong fit for persistent small-crew worlds, save transfers, and always-on co-op progression.
Latest Windrose Guides & News
Early Access Launch
The April 14 release changed Windrose from preview coverage into a live hosted game.
Read Guide →
Release Times & Price
Launch window, $29.99 pricing, and the Supporter Bundle details from the April 9 announcement.
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Dedicated Server Guide
Invite codes, save locations, Windows-only hosting, and how the official dedicated server tool works.
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Hotfix 0.10.0.1.6
The first post-launch patch and the customer-visible fixes around server info and setup friction.
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Post-Demo QoL
The March 23 feedback update outlined co-op, loot, and scaling improvements that shaped launch expectations.
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Core Hosting Guides
Dedicated Server Status
What is officially live now, what is still limited, and how Supercraft surfaces the invite-code flow.
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Requirements Planning
Use the official dedicated-server RAM guidance to choose realistic tiers for persistent worlds.
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Join & Connection Fixes
Use this when invite-code joins fail, NAT punch-through breaks, or players lose track of the active world.
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Hosting Models
Compare friend-hosted worlds with always-on managed dedicated servers for live Early Access crews.
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Rebrand Guide
Why Crosswind became Windrose and why legacy search traffic still matters on live hosting pages.
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Operations & Recovery Guides
No Invite Code
Fix the most common launch-week admin problem: a server that starts without a usable join code.
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Save Transfer & Recovery
Move a local world to dedicated hosting, protect it with backups, and restore it cleanly after mistakes.
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Safe Server Updates
Run Windrose maintenance windows without losing the world or reopening on a broken build mismatch.
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Multiple Worlds
Manage separate persistent campaigns for different crews without mixing metadata, saves, or invite codes.
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Best Private-Crew Settings
Choose realistic Windrose settings for a 2-8 player group without overbuilding the world from day one.
Read Guide →
What Makes Windrose Worth Tracking for Hosting?
- Small-group fit: The public messaging centers on four-player co-op rather than huge open servers.
- Offline plus hosted play: The live game supports solo play, private co-op, and now official dedicated servers.
- World persistence matters: Base building, ship progression, and procedural worlds reward stable saves and backups.
- Invite-code UX matters: The customer-facing join method is metadata-driven, so panels and docs need to surface the code clearly.
FAQ
Is Windrose already released?
Yes. Windrose launched in Early Access on April 14, 2026.
Can I rent a public Windrose dedicated server right now?
Yes. Dedicated servers are officially live, though the current upstream flow is Windows-only and centered on invite codes rather than direct IP:port joins.
Is Crosswind a different game?
No. Crosswind is the older public name for the same project. Windrose is the current name and the one users will search for now.
Need a live hosted world? Check the Windrose hosting page for live plans, invite-code join details, and managed dedicated-server setup.